
Originally Posted by
Wulfgang
While not treasure chests, I can remember linkshells trying to force a D. Ring years ago by dropping everyone from their alliance who did not have a Pixie Earring right before it died. Outcome was just nothing in the Pixie / D. Ring slot.
that actually used to work an eternity ago from what i'm told. looked kinda like this i'd imagine.
Code:
if(roll_for_pixie&&player_can_obtain)
pixie
else
dring
which obviously produces a dring every time if you can fail the latter check by having eveyone unable to obtain a pixie. now it reads like this.
Code:
if(roll_for_pixie)
if(player_can_obtain)
pixie
else
dring
this makes it so the only way to obtain a dring is to fail the roll_for_pixie check which we can't manipulate. the same was true of bc boxes for a while. players would do hostile herbivores and keep the crappy belts/sashes in their inventory so when they popped the chest it would force the valuable ones to be selected. SE found this exploit too and patched it by separating the check on which item to drop from the check if it was allowed to drop removing the ability to manipulate it.