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Thread: Rare/ex drops     submit to reddit submit to twitter

  1. #1
    E. Body
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    Rare/ex drops

    Everyone knows if you have a rare/ex item and you solo the NM that drops it there's a 0% chance it will drop. When a person who has the r/e item that a NM drops claims the NM solo does this trigger the 'no drop'? Or can the person who has the item who claimed solo invite someone who needs and it will still drop?

  2. #2
    Relic Horn
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    Quote Originally Posted by altwight View Post
    Everyone knows if you have a rare/ex item and you solo the NM that drops it there's a 0% chance it will drop. When a person who has the r/e item that a NM drops claims the NM solo does this trigger the 'no drop'? Or can the person who has the item who claimed solo invite someone who needs and it will still drop?
    You can invite someone else and it'll drop. Certain rare/ex items drop whether or not you have one on you, I believe coffer keys is one of them.

  3. #3
    Hydra
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    I would assume that drops aren't auto-nulled upon claim and that you could invite someone during the fight. However, assumptions, assumptions, etc.

    Fairly easy to just go out and test this beyond doubt with something like Nunyenunc though.

  4. #4
    Relic Weapons
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    Quote Originally Posted by Deeke View Post
    I would assume that drops aren't auto-nulled upon claim and that you could invite someone during the fight. However, assumptions, assumptions, etc.

    Fairly easy to just go out and test this beyond doubt with something like Nunyenunc though.
    The check doesn't occur until the mob_dead msg is sent to the server.

    You could toss yer francisca a second before killing Aqu and it'd pop in the pool.

  5. #5
    MaachaQ
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    Quote Originally Posted by altwight View Post
    Everyone knows if you have a rare/ex item and you solo the NM that drops it there's a 0% chance it will drop. When a person who has the r/e item that a NM drops claims the NM solo does this trigger the 'no drop'? Or can the person who has the item who claimed solo invite someone who needs and it will still drop?
    I've worried about some items though, like the Minstrel's Coat. I farm in SSG quite often, and when Novv pops I kill it for people, but it seems like if we claim it before the person who needs it is in zone and in pt, more often than not it does not drop (both my husband and I already have it). I know the coat isn't 100%, but 95% of the time if we claim it after the person who wants it is in pt and in zone, it does drop when we kill, but if we claim before they zone in, it does not drop.

    Could be just coincidence, but with certain mobs we do not claim the NM before someone who does not have the drop is in the zone and in pt.

  6. #6
    Salvage Bans
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    How does this work with chests exactly? If all 6 people have the ra/ex drop can it still appear in the treasure pool?

    Example:6 people do X's knife BC, all have Y's scythe, can Y's still drop or is it impossible?

  7. #7
    Hyperion Cross
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    I noticed the way rare/ex drops work for me is:

    If the item is consumable Rare/Ex, such as coffer keys, it can drop again. Although I don't recall 2-leaf mandy buds dropping again after I got one.

    If the item is not consumable, it will not drop again if you have it on you (i.e. Limit 1 items)

    On chests, I was testing Shooting Fish which is 100% Mannequin Head drop. I forgot now but I believe if you do not have Mannequin Head then it will always be 5 or 6 (max, or "slots") items that drop including Mannequin Head. However, if you have it already, then that slot won't load anything at all.

    I'm assuming this works the same for Rare/Ex drops.

    MaachaQ: I think it is just coincidence that it doesn't drop. You can always test it on the "Old Clock" off Bubbly Bernie. It's not rare/ex but it's rare and it's not consumable. Pop Bubbly Bernie once (try not to die), kill it, get drop, pop it again, invite a person who doesn't have it, kill it and see if it drops.

  8. #8
    Sea Torques
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    It can till drop, because I've once gotten a coffer key to drop while I had one in my inventory by not having any space left in my inventory. It dropped into the treasure pool.

  9. #9
    Relic Shield
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    Items that can be equipped cannot drop if everyone in the current party's got it already. It checks it the second the mob dies, not when it's claimed or anything else.

    If you already have, say, a key (Can't be equipped) and another drops; it will show as dropped then you'll get the "Cannot obtain XXX" message, and the item will be lost.

    However, if you get a rare/ex drop and it still in the pool, then more can drop until everyone has gotten it. Like, you're soloing and your inventory's full, but a key or a Minstrel's coat drops, the item will automatically go into the pool unless you already have it on you, then if Novv wasn't such a long pop, you killed him again, another Minstrel's coat could drop to the treasure pool, even though you are solo and one is already in there. In theory, you could invite a friend before the 5 mins run out and he could lot it. Same rule applies for all rare items.

  10. #10
    Hyperion Cross
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    Quote Originally Posted by Massimo View Post
    However, if you get a rare/ex drop and it still in the pool, then more can drop until everyone has gotten it. Like, you're soloing and your inventory's full, but a key or a Minstrel's coat drops, the item will automatically go into the pool unless you already have it on you, then if Novv wasn't such a long pop, you killed him again, another Minstrel's coat could drop to the treasure pool, even though you are solo and one is already in there. In theory, you could invite a friend before the 5 mins run out and he could lot it. Same rule applies for all rare items.
    Interesting, I would want to test this.

  11. #11
    Motherfucking
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    How does this work with chests exactly? If all 6 people have the ra/ex drop can it still appear in the treasure pool?
    While not treasure chests, I can remember linkshells trying to force a D. Ring years ago by dropping everyone from their alliance who did not have a Pixie Earring right before it died. Outcome was just nothing in the Pixie / D. Ring slot.

  12. #12
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    Quote Originally Posted by Wulfgang View Post
    While not treasure chests, I can remember linkshells trying to force a D. Ring years ago by dropping everyone from their alliance who did not have a Pixie Earring right before it died. Outcome was just nothing in the Pixie / D. Ring slot.
    that actually used to work an eternity ago from what i'm told. looked kinda like this i'd imagine.
    Code:
    if(roll_for_pixie&&player_can_obtain)
          pixie
    else
          dring
    which obviously produces a dring every time if you can fail the latter check by having eveyone unable to obtain a pixie. now it reads like this.
    Code:
    if(roll_for_pixie)
          if(player_can_obtain)
                pixie
    else
          dring
    this makes it so the only way to obtain a dring is to fail the roll_for_pixie check which we can't manipulate. the same was true of bc boxes for a while. players would do hostile herbivores and keep the crappy belts/sashes in their inventory so when they popped the chest it would force the valuable ones to be selected. SE found this exploit too and patched it by separating the check on which item to drop from the check if it was allowed to drop removing the ability to manipulate it.

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