edit: nvm. 5 seconds getting off my lazy ass and searching found my answer.
edit: nvm. 5 seconds getting off my lazy ass and searching found my answer.
dBlizzard is continuing to release big bombs of Diablo III info without explanation or provocation, and after we were told a few days ago that the DiabloWikiDemon Hunter skills were being reworked… today brought the results. And wow, are they big.
No more are her skills divided into Hatred, Discipline, and Utility (there was just one utility, making some changes fairly necessary). Now they are divided into Hatred spenders, Hatred generators, and Discipline (spenders), and the skills do what the names say — some add to the Hatred resource while some spend it, apparently somewhat like the Monk’s Spirit Generators/Spenders.
The spenders are very expensive; Level One Impale costs 40 Hatred, while the lowest generating skills only bring in 5 or 10 Hatred. (The lowest generator is listed as Level 2, which must be wrong, or else the DH will start out with only one skill.) At that rate a DH would have to fire 4 or 6 or 8 shots of the hatred generators to use a single Hatred spender, and that seems a weird ratio, given that they’re all just arrows of one type or another.
Note that we do not know if Hatred still regenerates quickly, or at all. Perhaps it regenerates slowly, and thus the hatred generators are just sort of supplemental? (That debate is raging in the forums.)
Also, the required levels to start using the skills have been greatly reshuffled, with the biggest change to Rapid Fire. It was formerly enabled at Clvl 24, and it’s been moved all the way down to Clvl 5! This seems a direct response to the DH issue that some beta testers noted; that all the early DH skills spent Hatred, and that none of them did any AoE or multi-target damage. This turned the low level DH play into a very point and click, single-target attacker, and made her much less fun than the other four classes
So how do these changes work? No one knows. They have not been enabled in the beta, (I checked myself 5 minutes ago) and it’s entirely possible that they will not be. That’s based on the fact that Blizzard has listed plenty of other changes and bug fixes as “known issues” that they say are fixed in the final game, but won’t be patched into the beta test client.
I think these DH changes should be, (no matter how confident Bliz is in their Q&A) and not just because I want to play a more fun Demon Hunter now now now! After all, it seems like Beta tester feedback was a major factor in forcing this DH revision, and these are huge changes to how the character will play, so I’d think the Diablo 3 developers would want to roll them out to let the beta testers kick the tires and give them a test drive.
^thanks for the quote. It makes sense, though by watching the beta videos, monk has a similar issue that needs to be addressed. I can see myself getting spirit starved very quickly. Needs like a .5spirit/sec or so passive regeneration to keep it balanced.
Stinks we have to wait even longer, but if its for a better game, oh well. Just rough when you're like a 10 year old at christmas haha. Here's hoping torchlight 2 is soon to tide us over.
I think now is a good time to play all of those old psx rpg games that i never got around to playing, mix in alot of anime and i think it might just be enough to hold me over. I am not interested at all in Torchlight 2 because the game opens it's door wide open to obtain any and every best item in the game by simply downloading a mod and it's just inferior to D3 in every way imaginable. Thanks for the offer, but i'll have to pass.
Not to necessarily say I disagree that blizz found some issues they didn't expect in the beta, but the beta isn't about balance. The early part of the game is suppossed to be stupid easy. You're not expected to have to manage your resources or really be challenged at all by monsters at this point.
People had such high hopes for 2011 release because of that. Blizzard stated the beta was just about server testing, not about game mechanics or balancing issues. Oh well.
They're not making those changes specifically because of the beta, they've been doing huge reworks/rebalances for a few months now. They've made huge overhauls to entire systems several times in the last three months, it's just part of the designers changing how things work to make a better game as much as they can right now, since it'll be like 100x harder once the game actually releases.
I dont mind at all that they pushed it back a little. blizzard is known to delay things until they feel they are perfect and after cata was a launch success but subscription loss they are going to be extra careful and I cant blame them. they will make sure they do exceedingly well at it
also in before the claims activision asked them to push it back so it wouldnt destroy MW3 sales
People expected this to actually come out before 2012?
On top of the fact that you can download mods for D2 also and make items that are better than the best drops. Granted it's only safe to do in single player, that's basically what torchlight is also.
I'm hoping BF3 destroys MW3 sales on its' ownalso in before the claims activision asked them to push it back so it wouldnt destroy MW3 sales
just got a beta tester invite which is strange since i haven't applied for it....
There's a fake site sending them out so be careful, I had one too
Well I assumed he checked through his battle.net acct. Only way I'd verify
Actually; it seems beta keys really DID go out. Wow, not nearly as much noise was made as I'd have expected.