beta patch 14 going up tonight.
beta patch 14 going up tonight.
Beta Patch #14 Notes
Diablo III Beta Patch 14 – v. 0.8.0.8815
Released 3/8/2012
General
Hardcore mode is now available, and can be unlocked by reaching level 10 with at least one character Cast time to resurrect a fallen ally has been increased from 1 second to 3 seconds Player created games now default to Invite Only. Check "Allow Quick Join" in the Social tab of the Options menu to allow your friends to join Magic Find and Gold Find are now shared amongst party members. The average combined value of the entire party's Magic and Gold Find applies to all players regardless of location in the game world. The averaged values will not display in the UI
Skill UI
In Elective mode, skills can now be dragged and dropped from the skill interface into hot-key slots Right-clicking a skill hot-key will now open the skill interface
Auction House
The Sell interface has been updated to better match the in-game inventory and stash Combined the advanced and basic search features The Active auctions tab now allows users to see all active auctions Searches for recipes and tomes have been added
Classes
Barbarian
Barbarians now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block Ground Stomp
Now destroys barrels
Leap Attack
Ability renamed to Leap Weapon damage reduced from 125% to 85% Now slows enemies in the landing zone by 60% for 3 seconds
Demon Hunter
Hungering Arrow
Rune of Puncturing Arrow pierce chance reduced from 55% to 50%
Impale
Rune of Impact stun chance reduced from 100% to 65%
Smoke Screen
Duration increased from 2 to 3 seconds. Cost increased from 15 to 24 Discipline
Monk
Monks now have innate 30% passive damage reduction versus all sources. This damage reduction is applied at the same time as all other damage reducing effects (such as Armor), but prior to shield block Breath of Heaven
Heal amount reduced
Crippling Wave
Damage increased from 100% to 110%
Deadly Reach
Damage increased from 100% to 110%
Exploding Palm
This skill has been redesigned. No longer generates Spirit, now costs 40 Spirit Now deals 220% weapon damage over 3 seconds
Fists of Thunder
Damage increased from 100% to110%
Crafting
Gold cost to craft items reduced Cost to train Blacksmith doubled More crafting materials are now required to craft items Chance to salvage rare crafting material from blue Magic items reduced from 10% to 5%
Followers
Templar
Normal attack now deals 15% weapon damage Intervene taunt reduced from 5 seconds to 3 seconds
Items
Several aspects of the game economy have been adjusted, including but not limited to:
Gold drops Item sale values Vendor costs Repair costs
Rings and Amulets now become available at a higher level. As a result, these items will no longer drop in the in beta. Fear not – sparkly baubles await you in the retail version of the game.
Monsters
Mira Eamon now drops better loot. Monster damage has been increased
Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
Players are now able to leave the game if unexpectedly disconnected from Battle.net Public Games can once again accommodate up to four players Players can now queue for a Public Game involving any quest they’ve unlocked Players should now properly be able to send and receive friend invites Friends should no longer appear as [ ] in chat
monk buffs. love it. though it's probably to compensate for the increased mob dmg.
Confirms my suspicion that melee classes got their asses handed to them too much and needed a bit of a boost.
Also how many of you are actually going to play hardcore as your main play choice?
I know it was mentioned a while ago and my main reason for not playing it is because of lag. I had a friend doing ubers who lost a fully decked out smiter because the game lagged for 10 seconds and even though he quit upon first seeing lag the server didn't catch up till he was dead.
I have yet to die to lag and I feel the stability issues with D3 are a lot better but having yet to experience it. I really don't like the idea of being punished for lagging which is out of my hands. It would be different if my dumb ass ran into a pack of champions and died but lagging for 5-10 seconds then seeing that you died right after isn't even fair on any level. What do you guys think?
I'm definitely going to give Hardcore a shot eventually, I won't rush right into it off the bat though. Looking forward to trying it out in beta, just wish we had a freaking release date already! Also the 2x monster damage increase is what the beta needed, shit is waaaaaaaaaaaaay too easy.
You just hit upon the age-old Hardcore debate, lol. But yes, I will be 100% hardcore after my first playthrough. It adds so much to the game, it's amazing. For me at least.
Will do hardcore after my first real playthrough and I fiddle around with a good build and get my hands on some decent gear to feel what a "powerful" character feels like. I suppose a relevant example would be, say, a level 40-ish paladin in D2 with a shureshill frost flanged mace and other decent gear, rolling through nightmare at a good clip. Once I feel "fine" like that, I'll reroll to hardcore.
This just in: Hardcore level 10 requirement is permanent and will carry over to release, and there's no plans for Blizzard to deploy a beta server in Europe. AT ALL. Incoming EuroRage...
Hope the no EU Beta servers translates to faster release.
I thought we were getting some major announcement today? Yea I know it's only 11:47am right now, but figured they wouldn't want to wait all day for it.
You have to beat the game on normal before you unlock Hardcore as far as I've read.
Also I've said it before and I'll say it again. Lag is the only reason I don't play hardcore. Too many times have I died in SC to things hitting me off screen and even exiting the game upon lagging in the slightest can still get you killed. I think it's bullshit.
I will prolly play a hardcore toon or 2 as I feel like items in hardcore will fetch quite the pretty penny come D3.
EDIT: Relevant
No PvP at release:
http://us.battle.net/d3/en/blog/4574...-3_9_2012#blog
This is starting to sound like they have a release date in mind that they are just not willing to break and are finally going to push final iterations through. I never really PvP'd in diablo in the first place so doesn't bother me (especially since it sounds like it will be their priority in early patches).
http://us.battle.net/d3/en/search?k=...ease&f=article
Dat tag.
Using phrases like "counting down the days" and the current beta is what will be shipped @ release tell me a release is imminent.
Oh, that's not new news. They stated that when beta first started.
Who cares? Just release it already.
Yeah, not sure what the big deal is about needing 2 months to release after they 'decide' to. I'm sure the boxes and booklets are already made, and while having the most up to date disc data would be ideal, it's not like that shit can't be patched post-install.