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  1. #161
    Old Merits
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    Quote Originally Posted by BGtemp View Post
    really?? wtf, how can we tell if were were one of the lucky few? or would we already know if that's the case?
    No earthly idea. On the stream the dude doing the short announcements before the closing concert just said there were 1000 random people there that would be getting them.

  2. #162
    Chram
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    FFXIV Character
    Vrumpt Vegallion
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    Excalibur

    i'm so happy that they are getting around to thinking about beta, so i can go ahead and not get an invite ever. However this does mean release is that much closer, which is good. If they follow the SC2 pattern ppl will get to use those by mid summer next year!

  3. #163
    Ridill
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    Shiva
    WoW Realm
    Azuremyst

    the looong development times drive me nuts, i'm dying to play this. However, their philosophy of "its done when its done" usually means the game is going to be outstanding. It'll be worth the wait in the end. Just...fffffuuuu i want it now!

  4. #164
    Bagel
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    Quote Originally Posted by Guitarman View Post
    fffffuuuu i want it now!
    ^

  5. #165
    Tyven's Xbax Fren
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    Korgath

    I think i peed on myself a little bit, I was so excited watching those new trailers.


    Then I remembered I'll be 30 before this game comes out.

  6. #166
    Bagel
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    Quote Originally Posted by Diamicles View Post
    I think i peed on myself a little bit, I was so excited watching those new trailers.


    Then I remembered I'll be 30 before this game comes out.
    You might be the only 12 year-old on BG.

  7. #167
    Tyven's Xbax Fren
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    Korgath

    didn't qualify how long it would take me to get to 30, just that it will be after I turn 30 lol

  8. #168
    Ridill
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    Ramuh
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    Kilrogg

    [link deleted]

  9. #169

    Sweaty Dick Punching Enthusiast

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    Blizzard "doesn't expect to release any new titles in 2011", from their quarterly report. FML.

    Also: hit rating is gone and everything has a 95% chance to hit, and is unchangeable. http://blues.incgamers.com/Posts/1/1...tically-a-hit-

    I'd be lying if I said everything being reduced to such simplicity didn't concern me a little bit.

  10. #170
    i'm awesome.
    Join Date
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    Sounds fine to me, they aren't oversimplifying they're improving game mechanics.

    Then again you're the same dude who thought initial aetheryte teleporting system was fine, lol.

  11. #171
    Ridill
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    He was one of the strongest supporters

  12. #172
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Gilgamesh
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    Mug'thol

    If its not a pain in the ass, its not worth having, apparently.

  13. #173
    Ridill
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    Hit Rating was one of those annoying things that just made playing a melee character even more frustrating at times. Aside from arrows, most other projectiles were just a matter of clicking properly and the damage just follows. On top of that, you were also miles safer by attacking at range. This disparity just got exponentially worse when D2 did the Hell mode tweak in 1.10 or whatever that pretty much meant you were either grinding the fuck out of Meph/Baal in Nightmare to make a modest entry level Hell mode melee, or were twinking/leeching through Hell and eventually doing the same with even more leeching. D2 was also heavily tied to animation frames, making "block lock" a reality for classes like assassins or dodge-invested spearazons. So, not only were you wrestling with not hitting as much as you could, but the game could even prevent you from swinging while there wasn't really any kind of spell interruption other than being stunned (which was rare from enemies).

    Really, I'm just okay with a universal visual confirmation of a hit. You can then tweak damage with appropriate resist rates for both physical and magical varieties. But physical immune damn near everything blew, too.

  14. #174
    Formerly BGTemp // TERA Fan
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    Bismarck

    I was always very skeptical of D3 being released in 2011, hopeful, but skeptical.

  15. #175
    Nikkei's Hoe
    Worse than her at uno

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    Eanae Hikari
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    Hyjal

    My emo tears shall be shed tonight for no 2011 Diablo 3.

  16. #176
    Formerly Raitoken
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    Asura
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    Lightning's Blade

    Well with the removal of some stats I hope the game doesn't become as simple as WoW is now with its "Stack this, then that after X is at Y value" because one of the things I liked about D2 is balancing your gear and getting the best gear because it let you hit certain breakpoints so it made trading interesting because certain worthless items were worth something if it was perfect 200%ed or 198%+

  17. #177
    Chram
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    Avelle Asteria
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    Hyperion
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    Alleria

    I too shall cut my wrists tonight. It really seemed like they weren't far off from completing the game by the end of the year, but apparently not.

  18. #178
    Salvage Bans
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    They didn't say it wouldn't be released in 2011. They said that no release dates have been as of yet confirmed for 2011.

    However unlikely, it is still possible that D3 is released in the 4th quarter of this year.

  19. #179
    Salvage Bans
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    Azlea Mhoone
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    Leviathan
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    Bahamut

    So long as this doesn't turn into this generation's Duke Nukem Forever I will find a way to occupy my time.

  20. #180

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Maguspk View Post
    Sounds fine to me, they aren't oversimplifying they're improving game mechanics.

    Then again you're the same dude who thought initial aetheryte teleporting system was fine, lol.
    Was/is, though I don't see why you'd cloud D3 talk with terrible gameness.

    And I only find it concerning because hit rating was the ONLY thing you had to build your melee characters around from an offensive standpoint. There was literally nothing else you had to worry about aside from physical immunes.. just 'CAN I HIT THIS ENOUGH YET'.

    [edit] And yeah.. combined with stat allocations being automatic I'm not really sure where the character building is going to come in. Everything theyve announced so far seems to be 'soft' customizations that can be changed on the fly(Items/Runes/Talismans/Respecs/Miss anything?). I guess it won't matter to everybody, but character building is one of the things that made D2 last as long as it did for me. With Stats/Hit being universal, it just feels like there a layer missing. I can see how other people could write this same thing as a positive, though.

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