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Thread: Magic Damage Calculator     submit to reddit submit to twitter

  1. #1
    Melee Summoner
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    Magic Damage Calculator

    Hello

    I'm actually trying to build a tool to calculate magic damages.

    That's an experimental application, but we have tested it with my HLS and it seems to work well.

    Missing some options, like spell-ga or mob's weak.

    If you find any problems, you can report it by answering on that topic. I will check and fix them.


    Magic Damage Calculator

  2. #2
    Hyperion Cross
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    Not a mage, how do we determine the mob's INT?

  3. #3
    Melee Summoner
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    You have to see mob's lvl and job, you can't know exactly.
    For example, VT ebony pudding (BLM lvl 80) is 102~ INT

    That's a factor in the equation I don't like, but must consider it. Result stay efficient by put it approximately.

  4. #4
    E. Body
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    might be a nice toy to add a backsolver for mob int if you put in experimental damage (IE i hit the mob with thunder 4, my stats are these, and this is my damage.)

  5. #5
    Puppetmaster
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    And use it to deduce the int of mob per level and, in fine, to add a structure of entering the mob and approx level to calculate the damage

  6. #6
    Banned.

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    pretty cool tool, a backsolver would be really handy

  7. #7
    Melee Summoner
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    Hum ok, i know what do you guys mean.

    I'm working on a backsolver atm.

  8. #8
    Smells like Onions
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    It's a pity the back button on the result page doesn't refill the form information so you have to reenter it.
    Using the browser back button (in chrome) I have to click the spell tier again for the calculation to work.

    Otherwise nice work!
    Maybe you could show the form and the result on the same page? No need to navigate back to the form then to test a new calculation.

  9. #9
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    Quote Originally Posted by Bashfr View Post
    You have to see mob's lvl and job, you can't know exactly.
    For example, VT ebony pudding (BLM lvl 80) is 102~ INT
    Yes you can know exactly what their INT is by nuking them and calcuating the INT corresponding to the damage.

    No ebony puddings have exactly 89 INT.

  10. #10
    Melee Summoner
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    Quote Originally Posted by PetriW View Post
    Maybe you could show the form and the result on the same page? No need to navigate back to the form then to test a new calculation.
    I'm working on opening the result in a popup, then you keep what you do before.
    EDIT : done

    pchan => yes i'm working on a backsolver. And thanks for ebony pudding's INT, thought it was 102

  11. #11
    Sea Torques
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    I know it's easy to look up, but could you put the respective levels each MAB trait is reached for BLM and RDM? I'm pumped for the backsolver!

  12. #12
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    Quote Originally Posted by Kriz View Post
    I know it's easy to look up, but could you put the respective levels each MAB trait is reached for BLM and RDM? I'm pumped for the backsolver!
    Done
    You right, was a good idea.

  13. #13
    Old Merits
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    There is a stand-alone exe posted here but I think yours is a nice job too.

  14. #14
    Sea Torques
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    I love having a web-based version. Means I can seamlessly use on my Mac or just putzting elsewhere without downloading an EXE.

    Along the lines of putting the job MAB, I'd like to see the Mob Family / Buff side have the multipliers listed.

  15. #15
    Melee Summoner
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    Backsolver is done.

    Tested it, it seems to work.

    If you find any problems, please report it

  16. #16
    E. Body
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    now the next step is to let players supply you with mobname, location, etc, for the backsolver and make a table of all the values with a select box for pre-determined numbers as well as creating a results table listing the different damages you will do for each level of the mob!

  17. #17
    Melee Summoner
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    Quote Originally Posted by Spekkio View Post
    now the next step is to let players supply you with mobname, location, etc, for the backsolver and make a table of all the values with a select box for pre-determined numbers as well as creating a results table listing the different damages you will do for each level of the mob!

    Sounds strong lol
    Problem is that if there is any people who tell me wrong information, a table won't works as well...

    I have to add -ga spells already, considering number of mobs

  18. #18
    Nidhogg
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    This seems like a nice utility for people to familiarize themselves with magic damage formula. I just want to point out a few things. For one, you have 1/16 listed as a possible resist. Of course it doesn't hurt to have it in there, but it is not actually a possible value (this is a relic from the original foundation of the calculating magic damage pages that wasn't checked until somewhat recently).

    Second, you have no input for mob MDB, although any mob which is classified as RDM (such as worms, colibri, magic pots) will have it, as will any WHM mobs. You may want to have a bullet for common MDB (10, 12, 14, 16) and then an "other" to allow people to input MDB. You may also want an "other" input for TMDA (X/256) as well and a numeric input option for total base damage, so that people can use this utility not just for checking the damage they would do to a mob, but also for the damage they might take from one. (As an example, Bahamut's Gigaflare is 1.5*dINT + 1316, and he has 115 INT and 12 MAB, so this could also be used by tanks to test their prospective magic reduction builds.)

    Lastly, I haven't played around with it to see which source you used, but for the MB gear/AM2 bonus, the formulation on BG-Wiki is the correct one, and not the one on ffxiclopedia.

  19. #19
    Hydra
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    Need to add Obi's to the day/weather bonus.

  20. #20
    Melee Summoner
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    Suiram :
    I'll look for all you said, thanks.
    Reguarding the MB bonus, the formula is exactly the same on BG and wikia :s

    Theenabler :
    This option will be add

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