
Originally Posted by
Spekkio
helix spells work like this: first you cast them and they do damage like a normal nuke dealing an initial damage (if above poster's experiments hold true, that gives you an even better idea) and inflicting the mob with a "helix" debuff. this helix debuff remembers the initial damage of the spell and roughly every 10s till it wears off, it inflicts the initial damage to the mob again. example
i cast cryohelix on a mob and do 120 damage. 10s later (can vary, but that's a totally different thread) it will do 120 damage again, then 10s later another 120 damage. this will continue until the helix spell expires, the mob dies, or the effect is removed with erase. so if your helix stuck around for 4 ticks plus the initial nuke, every 10 damage you add to the base nuke adds 50 damage to the spell overall. that's why you're getting several questions regarding it, as tuning that initial nuke ups the overall damage rather significantly.