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Thread: Ouryu Cometh     submit to reddit submit to twitter

  1. #1
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    Ouryu Cometh

    I've got a few questions about this having only tried it once over a year ago with...undesirable results.

    First, the strategy of sleeping it on the ground, tanks (PLD/RDMs, PLD/DRKs, RDM/NINs or NIN/DRKs) and then 10+ BLMs nuke the hell out of it in the air is probably the easiest way to handle it?

    Maybe two Melee/NINs and a BRD or RDM to sleep and kill the worms/eles? Or can those be slept indefinitely more or less?

    Also, we have two people who can go either BLM or SCH. Can SCH nuke Ouryu well enough to justify going SCH? Or just have one to Accension+Hailstorm and Manifestation+Klimaform a BLM party?

    TIA!

  2. #2
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    Quote Originally Posted by evilpaul View Post
    First, the strategy of sleeping it on the ground, tanks (PLD/RDMs, PLD/DRKs, RDM/NINs or NIN/DRKs) and then 10+ BLMs nuke the hell out of it in the air is probably the easiest way to handle it?
    PLD/RDM is awesome, PLD/NIN was my sub before /rdm was leveled - I don't have /drk, since I'm a big gimp. I haven't tried it with rdm/nins or nin/drks.

    Quote Originally Posted by evilpaul View Post
    Maybe two Melee/NINs and a BRD or RDM to sleep and kill the worms/eles? Or can those be slept indefinitely more or less?
    I've seen a couple of versions of this - RDM to hold earth ele, melee/nin for worms (war/nin and thf/nin are the two I've seen the most, but have also done it with a drk once and a sam). Having a NIN/DRK on the water ele was freaking awesome, though.

  3. #3
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    I was about to post a question about this BC, but I'll keep it in one topic.
    (Not trying to jack the thread, just hoping this information can help us both)

    How much Earth Resist would be desired for this?
    I have WHMs with full Barspell and Shellra V merits, but no AF2 legs (Dynamis doesn't put out), and BRDs would of course have HQ Crumhorn.

    Just curious how much in gear I would need to be safe, so I can hit that number and then stack on other stats.

  4. #4
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    I've done this with dual pld/nin tanks and a single nin/drk tank. Either works just fine; I haven't seen a pld/rdm on this, but I imagine that works well too.

    You only need 1 melee and a mage to look after him from time to time to clear the worms. You can bring 2 melee if you want, just makes it easier.

    For the elementals, I like having a rdm sleep them near the blm's resting area for easy aspir access, then killing them after they are mp drained. Although keep the water ele's a little farther away because poisnga sucks for resting mages.

    If you have enough BLM's already, I'd bring one of them as a SCH. Getting a COR in the BLM party is also nice if you have one. You can get through this fight with 4-5 BLM's (which should also be enough to rotate ES Sleep duties); more obviously makes it go faster.

  5. #5
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    SCH would absolutely be worthwhile in this fight.

  6. #6
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    If the BLM have SCH then they're fine to give buffs / nuke, however taking a COR would do more for this fight.

    During the air give the blms MaB and Magic Acc, setup parties as BLM BLM BLM BLM COR RDM, and they'll do nice nice damage this way. We've gotten 13 minute records like this.

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    We have a nice little trick for this fight that makes use of /BST. If you have a RDM or a BRD who has bst at 70-75 have them sub it. They can charm a worm for a good while. If you have two of them you have nothing to worry about as only 2 worms should ever bother you. If you have only one who can do /bst, have him/her charm one, then sleep/lullaby the other. If its lullaby, simply have a free rdm sleep2 it after its lullabied which allows for BLM to aspir the worm while its sleeping. This makes the worms incredibly managable.

    Also, for the elementals, have two NIN/WAR or NIN/DRK come and bring a dagger (preferably Garuda's dagger for silence). Simply put one nin per elemental and pull them off to the side where they will not get worm aggro and can safely be healed. The dagger is for energy steal. Once the elementals are out of MP, they are incredibly easy to just hold.

    As for Ouryu himself, a single tank works fine. PLD/NIN or PLD/RDM as mentioned works like a charm, but we've never had any problems with PLD/WAR either. The rest should be filled with BLM, SCH, 1-2 RDM 1-2 WHM, 0-1 SMN 0-1 COR.

    Good luck!

  8. #8
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    PLD/RDM works best for us.

    We have a NIN/DNC run around and solo all the worms easily. It's nice having one person able to handle all the worms by themselves. For elementals we just sleep them and then aspir until out of MP, then kill with BLMs. They really aren't a big deal or hard for 2 RDMs to hold.

    Typically do this with 10-14 people, so keeping the amount of people needed for adds down helps us alot.

  9. #9
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    I have around 332 with everything, so:
    106 from barspell
    50 from carol
    10 from Steamed Catfish

    So 166 from gear. Probably could go with less, but that's what I have and no problems from it. PLD/RDM works great, especially now that you can have Reprisal up on each wake.

  10. #10
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    Well, as you can see most ppl recommend manaburn strategy, so do I. As long as you have enough blms its the easiest way to handle it.

    The only advices I would give you, is having some healer (rdm/whm, sch or whm) apart from brd/cor on blm partys to help with curagas during fly mode, because they can take a lot of dmg from AoEs. This healers as well as brd in blm partys don't need to stay in AoE range, they can stay away and cure/refresh blms from the back.

    About worms and elementals, I never tried nin/drk with dagger it sound pretty good. We always manage worms having some whm/rdm/brd come /bst to keep them charmed. And elementals are managed by rdms and killed by blms once they start resisting sleep.

    My last advice is to let blms get enough mp to take it down fast when it starts flying. If you need, sleep ouryu twice before let it fly again. The faster blms take it down the safest.

  11. #11
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    I've only done Ouryu a couple of times with a veteren shell but I don't remember getting hit by AoE's from Ouryu (granted it was between 3am-6am my time). Is there anything he does thats more then 20' AoE? Touchdown maybe?

    I've been thinking about doing Ouryu (I have 2 orbs) but I know I'll have a really hard time getting over 12 people for it and I'm not sure if I can get a tank party that could manage everything thats thrown at them.

  12. #12
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    If you have enough mages to throw at this, a warm cup of piss could probably tank it.
    PLD/RDM is awesome as previously stated.
    Sleep or Lullaby the worms and elementals. Blms can use them for aspir.
    Sleep Ouryu on the ground and nuke ice magic in the air.
    RDMs to sleep it and debuff it.
    BRDs for Ballad and Lullaby.

    Barstonra is great but really not essential to winning this fight.

  13. #13
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    Someone needs to just write a comprehensive Ouryu guide using various strategies, tank parties, and general alliance setups. It seems like this topic comes up at least once a month >.>

  14. #14
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    Topic comes up so often that it should be a breeze to search for info.

  15. #15
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    I said this last time, but ill say it again. PLD/RDM is sweet on this, so is PLD/DRK, so is PLD/NIN.
    However my favorite by far is PLD/NIN for the simple fact that when he lands, unless he is slept twice on the ground, he will be awake for 30 seconds bashing on you. Blink tanking him is easy, and if you arent /nin you lose a lot of hate getting bashed on for 30 seconds with no shadows. If you have a good amount of enmity gear, you can easily keep hate of the blms nuking in the air by spamming abilities, cures, and throwing some tools when he is in the air.
    I dont have an earth resist set, but I have magic dmg taken -50% (with shell V) set which also stacks around 20 MDB and the damage I take isnt too bad. Its just about right to be able to take damage and cure myself for hate without much of a problem.

  16. #16
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    Quote Originally Posted by Davricle View Post
    We have a nice little trick for this fight that makes use of /BST. If you have a RDM or a BRD who has bst at 70-75 have them sub it. They can charm a worm for a good while. If you have two of them you have nothing to worry about as only 2 worms should ever bother you. If you have only one who can do /bst, have him/her charm one, then sleep/lullaby the other. If its lullaby, simply have a free rdm sleep2 it after its lullabied which allows for BLM to aspir the worm while its sleeping. This makes the worms incredibly managable.
    This works ok, but rdm/bst is better at it than brd/bst since they maintain access to Cures and SS. If the brd/bst starts getting knocked around for any reason, they can die pretty fast whereas rdm/bst can recover.

    It does work well as an overall strat, just much easier to do it well on rdm.

  17. #17
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    Quote Originally Posted by evilpaul View Post
    First, the strategy of sleeping it on the ground, tanks (PLD/RDMs, PLD/DRKs, RDM/NINs or NIN/DRKs) and then 10+ BLMs nuke the hell out of it in the air is probably the easiest way to handle it?
    We've won successfully in ~35 minutes with a minimum of 4 BLMs. If no one screws up the Elemental Seal sleep rotation, you can still win in time with 3. I like to have a back up Elemental Seal just in case, so 4 is the magic number for us.

    Maybe two Melee/NINs and a BRD or RDM to sleep and kill the worms/eles? Or can those be slept indefinitely more or less?
    Eventually, worms and elementals will need to be killed. There are a ton of ways to handle them. We use /BST to charm worms, and as long as the elementals are silenced, they aren't a real threat.

    I've only done Ouryu a couple of times with a veteren shell but I don't remember getting hit by AoE's from Ouryu (granted it was between 3am-6am my time). Is there anything he does thats more then 20' AoE? Touchdown maybe?
    For some reason, we always have a few people who get hit with Ochre Blast.

    However my favorite by far is PLD/NIN for the simple fact that when he lands, unless he is slept twice on the ground, he will be awake for 30 seconds bashing on you. Blink tanking him is easy, and if you arent /nin you lose a lot of hate getting bashed on for 30 seconds with no shadows.
    Ouryu has a nasty habit of casting Stonega III as soon as he wakes up. Flash usually enough to recast shadows, but those 30 seconds are, for us, the trickiest part of the fight now.

    How much Earth Resist would be desired for this?
    With gear and catfish, I sit ~130 earth resist on NIN/DRK. That's usually enough to push my total earth resist close to 300, which is a good number to shoot for. It's also pretty easy to get more straight +Earth items, since I don't have all my slots gear for maximum eartyh resist.

  18. #18
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    We do Ouryu whenwver we get 5+ Cloud evokers. Usualy we do 5-8 in a night when we have them.

    Our Setup is pretty set:

    Tank PT
    PLD/rdm
    PLD/rdm
    WHM/xxx
    WHM/xxx
    RDM/bst
    BRD/whm (Ghorn, way way way overkill, WHMs generaly at max mp each cycle)

    BLM PT1
    BLM/xxx
    BLM/xxx
    BLM/xxx
    BLM/xxx
    COR/whm - BLM + RDM Rolls
    RDM/whm - (Sleeps Water ele)

    BLM PT2
    BLM/xxx
    BLM/xxx
    BLM/xxx
    COR/whm - BLM + RDM Rolls
    RDM/whm - (Sleeps Earth ele)
    XXX/XXX - Orb holder slot (if the orb holder doesnt have blm or whm or what have you)

    This setup with a consertive method (no early waking, no manafont or 2 hours) takes Ouryu out rather easy in about 20 mins, we typically have 19min and a little change.

    PLD/RDMs are in a Magic def build / Emnity Build. We dont do the earth resist build as its just not needed.

    BLMs have a set ES Sleep2 order.

    Strat:

    When we enter Ouryu, we throw on buffs really quick, then have the 2 tanks + the 1st ES Sleeper BLM move out, tank postion, and we ES Sleep it. Tanks build hate quickly while its asleep. BRD should watch for Ouryu to stone skin, this will eat a lot of your damage, his Stone skin is rather beefy.

    When Ouryu Wakes, BRD sticks Ice Threndy, and the BLMs postion just in range for him to fly, as soon as hes up, BLMs all fire off Freeze II > followed by Bliz4, typically this drops him out of the air before he even gets off a TP move. Some times if there are resists he will get one TP move off. If hes flying after the second volly, BLMs usualy do Bliz3 or Aero4.

    Both CORs are also Quick Drawing both Ice Shots each air cycle, this is actually a nice chunk of damage also.

    When he lands next sleeper ES Sleeps, then blms rest, remember BLMs you can aspir the Eles and worms the RDMs have slept at camp.

    we tend to have the RDM/bst charm the worm that pops near tanks, and just have WHMs or RDMs sleep the one that pops near the mages.


    If you have less BLMs this makes the time Ouryu is in the air typically longer, and he can get off multiple TP moves. Ochu Blast just hurts. Bai Wing adds a slow that needs to be erased off tanks before haste can land on them again.

    Also if you go lower numbered and the Fight nears the 30 min mark, your RDMs may start to get badly resisted sleeping the elementals. At the point they are getting badly resisted, you need to have the blms stop and burn them, they will repop quickly, but the resistance will be reset, and thier MP will be full again for aspir. We have never had resistance issues with the setup listed above, you really have to hit the 30 min mark or better before this happens.

    On a last note, make sure your WHMs are our of max casting range of the closest tank to them, before Ouryu wakes. He will typically open with Breakga, Break, Stoneskin, or Ga3. If your WHMs are both inside range of the tanks, they may get hit by Breakga, and it makes for a messy cycle. Ga3 is actually rather weak, if your tanks put Stoneskin up on ground cycle, they probably wont even notice it.

  19. #19
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    Sorry to hi-jack this tread but since it was on the same lines... I know 90% of people zerg Bv2... Well approx how many BLMs will you need to go and what type of setup for a normal BLM burn of Bv2... So can do 3-4 Orbs instead of 1 a day or some random mess like that..

    ~Thanks

  20. #20
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    Before we started tp burning, my ls did 1 tank pt, 2x BLM pt with 3xBLMs in each for a total of 6. The other slots in the BLM pts were for healers/refreshers/adds PLD and a THF/DRK. this usually got us the win in between 30 and 50 mins, depending on how grumpy Bahamut was feeling.

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