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Thread: Ouryu Cometh     submit to reddit submit to twitter

  1. #21
    Hydra
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    We use 2 RDM/NIN to tank it and with a bard and a whm for Stona and Erase when necessary other than that the RDMs are pretty much self-efficent. The RDM tanks will spam dispel anyways for hate and will also at the same time remove its buff of stoneskin.

    We found it much easier to just silence and sleep the worms. Have the blms use the elementals as a MP bank to aspir until its out and just time nuke it. New one pops, just have a rdm sleep it.

    Have your blms save their elemental seal to Sleep II it after it lands. Nuke it when it flies, and repeat. When low on MP, skip a round when necessary of nuking to just keep it asleep. Ideally we bring at least 6-8 blms.

  2. #22
    Smells like Onions
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    Ok so we did this today ... Help me out and tell me what we was doing wrong cause it seemed so much hella harder then everyone posted.... We are a fresh shell but it still shouldnt have been this rough.

    Setup

    Tank
    PLD/RDM
    WHM/BLM
    WHM/BLM (Dualboxed by BLM)
    BRD/WHM
    RDM/WHM (might have been /blm)

    BLM PT
    BLM/RDM
    BLM/RDM
    BLM/RDM
    BLM/RDM
    BRD/WHM (Dual Boxed by BLM)
    COR/RDM (i believe was sub)

    3rd PT
    SAM/DNC
    DRK/NIN
    BLM/RDM
    RDM/WHM
    BLM/RDM (DC'd and hit 74 so not really to big of help)


    OK let me explain how it went down... 1st Evoker we lost... our blms are pretty decently merited and gear it above norm tho we have nothing fancy fancy just norm. All HQ staffs and all that tho atleast 6/8 elemental magic too for each of them. First round when it flew everyone hit for nothing and it took forever for us to get it down. Finally got it down and slept it. We had the 1 RDM sleeping the 2 elementals and he was getting overwelmed. Anywho we died. Keep running outta MP when it was in the air trying to force it down and elementals resisted sleep too early I am guessing.

    (Maybe Earth Day Hurt us more then we thought)

    2nd Run ... Everything was going good til about 40% and then it seemed elementals where becoming a problem again. COR 2hred at about 30% and we got lucky roll full hp mp ja's and 2hr's... We had to each 2hr a flight to be able to push it down. Near the last 10% it went haywire and PLD died... And we pretty much was able to burn it the last 9% but it was rough and luck combined. We even lost the 2nd RDM before we did this run and won.

    With our setup and all the opinions and strategy's I read everywhere it seems like we was a shoe in for this fight. Any Opinions or reasons why we struggled the way we did? Our BLMS freeze 2 was doing between 600-700... Is that good? BLizzards4's where between 450-600.

  3. #23
    CoP Dynamis
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    Did your bards get ice threnody in?

    Ask your blms to nuke in full elemental/int gear if they are getting more resists than they should be getting. Also, use blizzard more than aero for the extra int/skill bonus from the staff.

    And...don't use AM2 without threnody landing first.

  4. #24
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    I made a post a while back asking about what tanks are best for this, yes Pld/rdm will never ever ever ever ever loose hate on this, but you have to be quick sleeping it on the ground.

    Our first try at this was a fail because we were too focused on our tanks and damage, our second try went flawlessly.

    1. Having 2 Rdm's assigned to sleeping an elemental = pretty good failsafe (have them stand away from the group)

    2. having a form of Curaga in each party (whm is best, Sch works well too) to use after each of Ouryu's AOE's is a -must-. the AOE's are what killed us our first trys.

    3. Make sure to keep the damage steady during the air as long as you meet conditions 1 and 2., you should have no problem with this as the whm's should be keeping you at high hp and you won't have to scramble to save your blm's.

    these are the fail-safes I found most important for Ouryu, our pld tanked in full iron ram gear as pld/rdm, never lost hate even when I emptied my mp pool on blm I couldn't remotely pull hate.

  5. #25
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    Makes sure you get Ouryu's SS effect dispelled asap. It's fucking beefy.

    BLM's should not be retarded, aka, always keep SS up when you are nuking because you're in range of AOE's which will kill you if you're dumb. If you lose your SS, pull the hell back and recast it before continuing with nuking.

    You need to nuke in full elemental gear. Even with cor rolls added to that you will still see resists.

    Your WHM's have to stay out of range of terror and be on the ball for breakga.

    Elementals should be dealt with by your BLM's if they are resisting sleep (which they will do after a time). Same for worms (although the sam/dnc and drk/nin you had should have zero problem keeping adds out of the picture).

    Last but not least. This is a 60 min bc. You have tons of time. If things like elementals/worms are getting out of hand, deal with them while keeping Ouryu sleept. Don't rush yourself. The setup you posted should be able to own this bc, so keep at it.

  6. #26
    Bagel
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    I can only tell you what I was asked for as tank party BRD the times I did Ouryu - most of the runs were pretty smooth after the first run, which we won but was not as smooth (learning curve).

    I think tanks were PLD/NIN and NIN/DRK, songs on them were Ballad2 and Earth Carol, and they also had Barstonra from tank party WHM (party was PLD/NIN NIN/DRK WHM WHM RDM BRD). Everyone else got double Ballad of course. Ouryu was tanked in the corner on the opposite side of the island from where you enter, to give the ally room to stay out of his AoE. It was a standard Sleep on ground/nuke in air approach. Worms were controlled by RDM/BST, and elementals by Sleeping them (RDM I think). When either became probelmatic, they were nuked down by the BLM.

    On Ouryu, I used Finale and Ice and Wind Threnodies. When you see the BLM volley start, you have time to hit the Threnody macro for the right element. Ouryu didn't really resist Threnody at all, and of course did not resist Finale (like most mobs). Make sure to keep SS up at all times because if you happen to walk into an AoE the guy hits a squishy BRD pretty hard. Also, once songs are on tanks, get out of range of the AoE until you need to run in again.

    Hope this helps, very limited info but that's what I was asked for.

  7. #27
    New Merits
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    Quote Originally Posted by Eguede View Post
    Ok so we did this today ... Help me out and tell me what we was doing wrong cause it seemed so much hella harder then everyone posted.... We are a fresh shell but it still shouldnt have been this rough.

    Setup

    Tank
    PLD/RDM
    WHM/BLM
    WHM/BLM (Dualboxed by BLM)
    BRD/WHM
    RDM/WHM (might have been /blm)

    BLM PT
    BLM/RDM
    BLM/RDM
    BLM/RDM
    BLM/RDM
    BRD/WHM (Dual Boxed by BLM)
    COR/RDM (i believe was sub)

    3rd PT
    SAM/DNC <--- better off SAM/WHM or anything /mage, or /bst to charm worm
    DRK/NIN <--- Anything non-DD this guy can go?
    BLM/RDM
    RDM/WHM
    BLM/RDM (DC'd and hit 74 so not really to big of help)


    OK let me explain how it went down... 1st Evoker we lost... our blms are pretty decently merited and gear it above norm tho we have nothing fancy fancy just norm. All HQ staffs and all that tho atleast 6/8 elemental magic too for each of them. First round when it flew everyone hit for nothing and it took forever for us to get it down. Finally got it down and slept it. We had the 1 RDM sleeping the 2 elementals and he was getting overwelmed. Anywho we died. Keep running outta MP when it was in the air trying to force it down and elementals resisted sleep too early I am guessing.

    (Maybe Earth Day Hurt us more then we thought)

    2nd Run ... Everything was going good til about 40% and then it seemed elementals where becoming a problem again. COR 2hred at about 30% and we got lucky roll full hp mp ja's and 2hr's... We had to each 2hr a flight to be able to push it down. Near the last 10% it went haywire and PLD died... And we pretty much was able to burn it the last 9% but it was rough and luck combined. We even lost the 2nd RDM before we did this run and won.

    With our setup and all the opinions and strategy's I read everywhere it seems like we was a shoe in for this fight. Any Opinions or reasons why we struggled the way we did? Our BLMS freeze 2 was doing between 600-700... Is that good? BLizzards4's where between 450-600.

    Your Damage numbers look about right, Remember Wyrms have huge mage damage cut.

    The first cycle, i promiss you the reason you took a long time, was when your PLD pulled it, it cast Stoneskin, and no one ever dispeld it.

    Second Ice Threndy* Make your Brd cast this in full skill gear, or he will get resisted a lot. a resist on it can mean the diffrence in a very easy Air cycle with 1-2 rounds of nukes, to a long drawn out 3-4 TP moves going off Air cycle. With GHorn + full Singing/Wind merits, I still get some resists when I dont go full skill gear.

    BLMs need to Buff SS > move out of range if they get in orange/red HP. Also, there isnt really any reason for BLMs to /rdm here, they all should /whm for Curaga.

    Have 2 RDMs (one for each Elemental) + one person that can control the Worm near tanks, + one person responsible for the worm near the mages.

    I perfer our CORs come /whm to this if we are low on support. If we arent then /rdm or /blm is fine. But that extra Curaga each round is very nice.

    Make sure your BLMs use Freeze II, Tornado II, Bliz 4, Aero 4, Bliz 3, Aero 3, Blizga 3, Aeroga 3 only. You want to make sure the Spells your using are ther most bang for the buck you can get. The less Tp you feed it, the easier the fight it is. Blms spamming Bliz 3 > 2 > 1 > 2 etc will just make a mess causing Ouryu to TP more often.
    After each part gets taken control of by respective people, this fight goes from chaos to cake.

  8. #28
    Sea Torques
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    Our resident PUP loves to take the spot of a BLM in Ouryu fights and can hold his own. I have gone on SCH once and with JAs I can outnuke my BLM. We went with PLD/RDMs for the first time last run and we found the best combo was PLD/NIN and PLD/RDM tank combo. 2 PLD/RDM was kinda spongy on mp.

    As for B2, we don't zerg it. We do the BLM strat and tend to do 3 orbs a night. Have done it with as many as 8 BLM and as little as 5. As long as everyone is paying attention, 5 is doable with the extra spots being filled by SMN. We even took a BLU last run as a healer lol cause we had a low turnout. Worked out fine tho and he got the title. Definately have 1 THF in the group for TH since drops are TH dependant.

  9. #29
    Bagel
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    Quote Originally Posted by Darkmoon View Post
    Second Ice Threndy* Make your Brd cast this in full skill gear, or he will get resisted a lot. a resist on it can mean the diffrence in a very easy Air cycle with 1-2 rounds of nukes, to a long drawn out 3-4 TP moves going off Air cycle. With GHorn + full Singing/Wind merits, I still get some resists when I dont go full skill gear.
    Yes, I should have specified in my post that I was using skill gear for all songs on Ouryu. My gear and merits are decent but not perfect, total Wind + Singing was just above 500 at that time I think. Resists were low with that setup + total CHR of around 115.

  10. #30
    Smells like Onions
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    I'm the other sch in Evilpaul's LS. I made an account so that I can say thanks for all the info and let everyone know we won 3/3. took us 56 minutes -> 46 minutes -> 39 minutes. So yea guess we got better results each time.

    Guess I'll share my thoughts on the fight so that I can say I'm actually contributing. I would highly recommend blm's work on an elemental magic / int. build for this fight. I'm pretty sure we could knock another 10+ minutes off if our blm's were just a tad bit better geared.

    The 2 elementals are WEAK, but need someone to control them or they will become a pain. I went rdm/blm and was in the tank party. 1st fight I didnt touch the elementals, but on the second and third orb I found a nice way to help others with them. I would tier3 nuke one, sleep it then aspir it. Basically allowing me to take some of it's hp off for free and ensuring I was the one it went after. 5-6 sleeps later it would be 1 shot away from death. This made it where our blm's didnt have to waste any time/mp on the elemental and it could be disposed of easily once it did start resisting.


    That's all I got for now. Thanks again for the replies.

  11. #31
    Smells like Onions
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    First off I want to say thanks for all the replys...

    Jumping ahead to Bv2 what is best way to go about it Ive seen alot of different plans and I want to see everyones opinion on this...

    We have no Ridill's no KC's I believe we might have 1 DRK MC...

    RDM/DRK
    BRD
    DRG -> Angon
    THF -> TH4 + Feint
    DD
    DD

    RDM/DRK
    BRD
    DD
    DD
    DD
    DD

    BRD
    RDM or WHM
    DD
    DD
    DD
    DD

    Ok we have some good geared warriors and about 5 Black belt monks.. Do I need to have any extra healers in there like that last party with rdm or whm. Is it a good idea to have our mnks/drk or would war or nin do fine? All bards have troub and nightgale for the 2hr part. Was gonna have first rdm/drk go CS stun and then 2nd rdm to follow 15 secs into the other rdm's... Having all 3 BRDs finale while there 2hr is still up to dispel any buffs that might be on..

    Thanks in Advance once again

  12. #32
    Hydra
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    for baha v2 you dont need to have drks to zerg him.. this is an IF clause.. but "IF" your rdm/drks can stun.. and not miss and let megaflare thro (maybe practice on something if u want... like a genbu =) thats hard to fk up =3) but you should be fine with the melee you have. make sure everyone brings sleep pots for 300 tp.. i've done a couple runs as of late (DL and Bahav2) where ppl just sleep to 100. which i guess is fine.. but when u want the highest dmg output possible the extra tp can help =). also everyone has ic wings. make a bard rotation thro songs on accordingly lastly.. BRING A THF Feint is god...

  13. #33
    Lostbane
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    So for all of you who don't have 8-10 BLMs and have to survive on 4-6... how do you do Ouryu?

  14. #34
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    Quote Originally Posted by Eguede View Post
    First off I want to say thanks for all the replys...

    Jumping ahead to Bv2 what is best way to go about it Ive seen alot of different plans and I want to see everyones opinion on this...

    We have no Ridill's no KC's I believe we might have 1 DRK MC...

    RDM/DRK
    BRD
    DRG -> Angon
    THF -> TH4 + Feint
    DD
    DD

    RDM/DRK
    BRD
    DD
    DD
    DD
    DD

    BRD
    RDM or WHM
    DD
    DD
    DD
    DD

    Ok we have some good geared warriors and about 5 Black belt monks.. Do I need to have any extra healers in there like that last party with rdm or whm. Is it a good idea to have our mnks/drk or would war or nin do fine? All bards have troub and nightgale for the 2hr part. Was gonna have first rdm/drk go CS stun and then 2nd rdm to follow 15 secs into the other rdm's... Having all 3 BRDs finale while there 2hr is still up to dispel any buffs that might be on..

    Thanks in Advance once again
    You would definitely have the power in that setup. Trick is really the chain stunning. Also, I didn't see you mention this, but I would advise rotating your BRDs through the alliance so your melees are all beefed up with 6 songs. SV'd March x2, Minuet x2, and Madrigal x2 = sexy.

    If you haven't done a BRD rotation before, take some time before the fight to do some dry runs w/o JAs or 2hrs. Once everyone is comfortable swapping around, do the rotation for real and go own him.

  15. #35
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    Quote Originally Posted by Eldelphia View Post
    So for all of you who don't have 8-10 BLMs and have to survive on 4-6... how do you do Ouryu?
    5 would work, keep the damage constant in the air and get something like a whm or two to have their job as keeping the blm party alive. it'd just take longer is all, we took it down in 30 minutes with 7 blm's and that was our first win.

  16. #36
    Hydra
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    take blu's if u dont got blm they do nicely. sata cannonball =o

  17. #37
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    Quote Originally Posted by Eldelphia View Post
    So for all of you who don't have 8-10 BLMs and have to survive on 4-6... how do you do Ouryu?
    Same strat applies. Just takes longer.

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