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  1. #1
    Oh, you've got green eyes.
    Oh, you've got blue eyes.
    Oh, you've got grey eyes.

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    COR roll is a given amirite?

    I left a party today when we had a lovely Corsair join our party and refuse to take any input on which rolls to use and refused to use COR roll. Even on Bard (the princess of princesses) I cater to my DD's unless they want dual paeons or some crap

    It's been my understanding that Corsair roll is a must, as no other single buff could increase your total potential so significantly. I seem to recall 14% being a number that was thrown around, perhaps in an old post by Aurik, and the reasoning seems sound to me and all the CORs at 75 seem to use it but I was at a slight loss as to how to break it down further and explain to this dude why he was dumb.

    All I know is that when the BLM left and the COR joined, the PT actually got worse.. how the hell. So CORs, what do you do? run some numbers by me or explain exactly why it's better, if I'm wrong correct me

  2. #2
    Banned.

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    COR roll averages like 15% exp gain(varies with what roll you get, luck, etc). If another roll will increase your killspeed by more than 15% AND you have enough mobs to not run out with said additional roll, than that roll is better. So, yes, typically corsair's roll is ideal but in certain situations(middle bird camp with bottom also free so you can pull from there) others are better.

  3. #3
    I enjoy tapping my sisters fine ass
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    I usually give the DD, DD rolls and if a rdm or heaven forbid a whm finds his way into my merit party who's good on MP then I'll evoker/cor roll the mage, cause really they deserve the bonus for having the poopy job in the party.

  4. #4
    Oh, you've got green eyes.
    Oh, you've got blue eyes.
    Oh, you've got grey eyes.

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    Quote Originally Posted by jimbobsonofgod View Post
    I usually give the DD, DD rolls and if a rdm on a whm who's good on MP then I'll evoker/cor roll the mage, cause really they deserve the bonus for having the poopy job in the party.
    I understand ditching COR roll if you're doing 3 songs and can't keep COR on yourself but as I mentioned in OP, I can't think that any one roll would increase your performance(XP/hour) by 15%

  5. #5
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    COR roll is used most often when your party kills too fast for repops (often times at bird camp) and/or would generally benefit more in terms of exp/hr with COR roll in place of a DD roll. For slower parties, COR roll may not be as much of an option.

    However, level also matters, of course. If you're talking about a BLM, I'm assuming you're either not in Aht Urghan areas yet or you're in a manaburn. In both of these cases, USUALLY a standard roll increases efficiency more.

  6. #6
    I enjoy tapping my sisters fine ass
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    man you quoted that before I could even edit it, must troll these boards more then I do. For me I could honestly care less how much exp everyone else was getting in the party . But 10% min bonus so about 18 exp extra a kill to 40 exp a kill just rather people kill faster. Since most merits are at bird camp, 1 bard do marchx2 and cor does acc + att, just seems to be a standard around here.

  7. #7
    Banned.

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    Quote Originally Posted by Howard Roark View Post
    I understand ditching COR roll if you're doing 3 songs and can't keep COR on yourself but as I mentioned in OP, I can't think that any one roll would increase your performance(XP/hour) by 15%
    I phrased my first statement poorly, no roll will give you 15% killspeed besides chaos and that's usually the other one to go with corsair's. However, hunter's roll averages ~12% and you lose 230 exp each time you lose chain. In a dual wielder party with subpar gear, hunter's roll will increase killspeed by an average of 12% and maintain chain, often giving more than 15% exp in the long run.

  8. #8
    Campaign
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    who the fuck care about cor roll, i want epeen dmg only

  9. #9
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    Quote Originally Posted by Howard Roark View Post
    I understand ditching COR roll if you're doing 3 songs and can't keep COR on yourself
    I don't know, but when I consider my roll as a support job, I assume I'm putting the needs of the five other people in the party over myself. Obviously, I would want to optimize my own job's output, but never at the detriment of the party.

  10. #10
    Clever and witty, all together the ladies love the Nekura
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    Quote Originally Posted by Kilhart View Post
    I don't know, but when I consider my roll as a support job, I assume I'm putting the needs of the five other people in the party over myself. Obviously, I would want to optimize my own job's output, but never at the detriment of the party.
    Hohoho!

  11. #11
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    Pun not intended. <_< I just made a typo.

  12. #12
    Bagel
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    Unless a different roll would help you keep chain where you otherwise wouldnt, there is almost no scenario where another roll is better than corsair's. Furthermore, the fact that you can apply it to everyone means that you only need give 3 rolls rather than 4 (or if you were only giving mages evoker's anyway, you can effectively give them another roll at the same time as melees that actually helps them), which increases your active dd time as well.

  13. #13
    Hydra
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    I feel sad thinking that I have yet to party with a cor that knows that COR is on of the best rolls to use if your kill speed is good Of maybe they just gave up trying after melees burned them with GIVE ME MAAA BUFFFZZ a lot of times.

    There are levels where using 2DD Rolls is better to make your party get a better killing speed (accuracy + extra DD roll can really make a huge boost when overcamping) but if you are in a camp and the speed of your party is good COR roll is really juicy.Ive been in a lot of BRD + COR partys where we would have allready hold chains with only BRD buffs and not seeing CORs roll was just so sad, hell ive been in Manaburns were COR really thought Wizards was a better roll (on ebony camp).

    COR is most probably the next job Im leveling and I really want to spread COR roll word as much as posible.

  14. #14
    Salvage Bans
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    Lakshmi

    Im not a cor, only lvled it to 38 but one main problem I ran into with cor roll was hitting everyone with it. It was easy in the dunes when the entire party camps on top of each other, but I would assume the higher lvls you get to, the party seperates more, so you would have to roll cor/mage roll, then run to the dds and roll cor again, then dd roll. I forget what the recast times are So I dont know if its a problem, but thats just something I thought of, I could be wrong so feel free to correct me.

  15. #15
    Bagel
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    Quote Originally Posted by sleekmotorwurkz View Post
    Im not a cor, only lvled it to 38 but one main problem I ran into with cor roll was hitting everyone with it. It was easy in the dunes when the entire party camps on top of each other, but I would assume the higher lvls you get to, the party seperates more, so you would have to roll cor/mage roll, then run to the dds and roll cor again, then dd roll. I forget what the recast times are So I dont know if its a problem, but thats just something I thought of, I could be wrong so feel free to correct me.
    you get a ring that doubles the range of rolls at.. i think 40? been a while.

  16. #16
    An exploitable mess of a card game
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    Wait till you can use the Jal Ring (From Aht Urghan NPC Sanction NPC), that will make it easier to hit everyone with COR roll.

    I think that if you have Relic hat for COR and can land consistently good SAM rolls, it would be better to use DRK + SAM roll. A 5-hit set up on a 2H DD may make up for that 15% XP bonus considering you WS one hit earlier. Not to mention if you take out mobs faster, you save your mage MP in some scenarios.

  17. #17
    Relic Weapons
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    Jalzahn's Ring is the ToAU completion ring. The ring you're referring to is Luzaf's Ring. On topic though, Corsair's Roll is for sure an awesome roll to be able to throw up, but realistically there's a lot of people that don't understand that, no matter how you phrase it. Generally speaking I use Corsair's whenever the party doesn't throw a fit about not having a second DD roll, and on some occasions I've had people throw tantrums and threaten to leave the party because they were out of range on a Corsair's roll and missed the buff, the list goes on.

    That being said, I always ask what rolls people want before things get started, that way I have at least a couple minutes walking to camp to explain why they're retarded for wanting that roll. And yes, I have had people ask for Fighter's+Rogues with no WAR and no THF in the same party.

  18. #18
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by Yugl View Post
    Wait till you can use the Jal Ring (From Aht Urghan NPC Sanction NPC), that will make it easier to hit everyone with COR roll.

    I think that if you have Relic hat for COR and can land consistently good SAM rolls, it would be better to use DRK + SAM roll. A 5-hit set up on a 2H DD may make up for that 15% XP bonus considering you WS one hit earlier. Not to mention if you take out mobs faster, you save your mage MP in some scenarios.
    All I know that as mnk, if I get hit with sam's roll, fuck this pt I'm gettin a rep.. Guess that's for pts with 2hand only.

  19. #19
    Relic Weapons
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    Quote Originally Posted by Cream Soda View Post
    All I know that as mnk, if I get hit with sam's roll, fuck this pt I'm gettin a rep.. Guess that's for pts with 2hand only.
    A corsair that would use Samurai's roll with anything but a party of entirely two-handed weapons is nothing short of certifiably retarded.

  20. #20
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Even with sam's roll on 2handers though, do you get enough out of the lowest roll you'd accept to bring non sam's down to 5 hits? (Thinking it'd be harder since they don't get all the job traits/merits)

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