I'll probably regret this... but....
Any hidden effect on Stumbling Sandals
So far i've seen only 2 descriptions on this forum for HQ staff : macc+30 or macc+15%. This 30%, assuming it means magic accuracy +30%, is totally impossible. It means, even if you assume 1skill=1acc, 2int=1acc etc that a player with 330 skill and 80 stats would get a boost of ...110 magic accuracy. Give me this and I land slow 100% of the time on anything in the game Khimaira, odin w/e..
Perhaps our conception, or rather misconception, about what defines "magic accuracy" needs to be reevaluated. So much of the stats in FFXI are flat out invisible to the player, how do we, without a shred of doubt say that 1 magic skill = 1 magic accuracy?
If we are going to assume that magic skill works the same way as melee skill, can we then say that 1 elemental skill equals 1 elemental accuracy and 1 elemental attack? Now, how do you define elemental attack? If elemental attack is a silly and preposterous idea then would it not be silly and preposterous to assume that magic skill works the same way as melee skill? Hm, I have no clue.
Sigh, I truly wish SE was more open about the mathematical aspect of this game. Why they horde the game's secrets like gold is beyond me.
I feel bad for the morons discrediting this when we literally have no idea what the hell Magic Acc really does. Everything we have is nothing but guess-work for the most part and us hoping that our wealth of knowledge will allow us to come up with a logical answer.
Not to mention it would be easy to explain things that resist a lot with a simple straight-resistance to certain effects. A lot of bosses have in previous FFs, why not this one? Like a 75% resistance to Blind, an 85% resistance to Paralyze, etc
Got any info on Ground Strike's Pdif bonus?
How do DRG AF Legs increase the potency of my Ancient Circle?!
Judging by the way they described additions to pDIF from the Gorgets, Macc+30% could actually be Macc+60. 2 Macc = 1% Hit rate, etc?
Even if we don't have a good idea of how "Magical Accuracy" works, we now can begin to make a guess at what the (relative) value of stuff like Balrahn's Ring (+4), Insect Ring (+2), and the other various +M.Acc gear is worth. I'm starting to get the feeling that SE has been quite stingy with M. Acc.And does it say how much exactly HQ elemental staves boost magical accuracy?
30%
Also, any mention of Purgatory Collar's Conserve MP bonus, how much?
MNK AF2 Feet Counterstance Effect!?
Horror Voulge, because I swear I always seemed to DA a lot with that sucker on.
Also Kogarasumaru and it's "Enhances Third Eye". For that matter, does it say anything about the OAT from the Mythics? Like, do we need the aftermath to trigger the OAT and does the aftermath specifically occur when using the new WS? (though IIRC I think that last part was confirmed by SE)