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  1. #121

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    Quote Originally Posted by Deadgye View Post
    Spelunker's hat!
    Nothing special

  2. #122
    Yoshi P
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    Quote Originally Posted by Elmer the Pointy View Post
    Nothing special
    Bah :/ At least I'll be able to use it to skill parry I guess.

  3. #123
    Falcom is better than SE. Change my mind.
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    I'll probably regret this... but....

    Any hidden effect on Stumbling Sandals

  4. #124
    Banned.

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    Quote Originally Posted by Virtuous Saint View Post
    ok HQ staves +30% magical acc= not true that has to be the most insane thing i have heard in a while.
    Quote Originally Posted by barber2006 View Post
    Seeing it written like that really makes you see how awesome staves are and why they are hesitant to put in gear that trumps it. You could spend years acquiring the Macc/Skill/attribute gear for the other equipment slots that a simple 400k hq staff gives on its own.
    So far i've seen only 2 descriptions on this forum for HQ staff : macc+30 or macc+15%. This 30%, assuming it means magic accuracy +30%, is totally impossible. It means, even if you assume 1skill=1acc, 2int=1acc etc that a player with 330 skill and 80 stats would get a boost of ...110 magic accuracy. Give me this and I land slow 100% of the time on anything in the game Khimaira, odin w/e..

  5. #125
    Cerberus
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    Quote Originally Posted by pchan View Post
    So far i've seen only 2 descriptions on this forum for HQ staff : macc+30 or macc+15%. This 30%, assuming it means magic accuracy +30%, is totally impossible. It means, even if you assume 1skill=1acc, 2int=1acc etc that a player with 330 skill and 80 stats would get a boost of ...110 magic accuracy. Give me this and I land slow 100% of the time on anything in the game Khimaira, odin w/e..

    Perhaps our conception, or rather misconception, about what defines "magic accuracy" needs to be reevaluated. So much of the stats in FFXI are flat out invisible to the player, how do we, without a shred of doubt say that 1 magic skill = 1 magic accuracy?

    If we are going to assume that magic skill works the same way as melee skill, can we then say that 1 elemental skill equals 1 elemental accuracy and 1 elemental attack? Now, how do you define elemental attack? If elemental attack is a silly and preposterous idea then would it not be silly and preposterous to assume that magic skill works the same way as melee skill? Hm, I have no clue.

    Sigh, I truly wish SE was more open about the mathematical aspect of this game. Why they horde the game's secrets like gold is beyond me.

  6. #126
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by pchan View Post
    So far i've seen only 2 descriptions on this forum for HQ staff : macc+30 or macc+15%. This 30%, assuming it means magic accuracy +30%, is totally impossible. It means, even if you assume 1skill=1acc, 2int=1acc etc that a player with 330 skill and 80 stats would get a boost of ...110 magic accuracy. Give me this and I land slow 100% of the time on anything in the game Khimaira, odin w/e..
    Exactly, I feel bad for the morons who think that +30% magic acc is correct. Staves in effect, show no real increase on khim, odin sky gods, ect, this is because truely they aren't nearly that overpowered.

  7. #127

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    Quote Originally Posted by Virtuous Saint View Post
    Exactly, I feel bad for the morons who think that +30% magic acc is correct. Staves in effect, show no real increase on khim, odin sky gods, ect, this is because truely they aren't nearly that overpowered.
    For the sake of argument, can you tell me what Magic Accuracy is, and what factors go into determining if a spell lands?

  8. #128
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by Elmer the Pointy View Post
    For the sake of argument, can you tell me what Magic Accuracy is, and what factors go into determining if a spell lands?
    What I can tell you is it has been tested, by JP players, and based on that info it is slightly more below 200skill, and assumed exactly equal above, that is 1skill=1magic acc. In any case it is close, so like pchan said, 110 skill approx. probably more.

  9. #129
    Sea Torques
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    Quote Originally Posted by Virtuous Saint View Post
    Exactly, I feel bad for the morons who think that +30% magic acc is correct. Staves in effect, show no real increase on khim, odin sky gods, ect, this is because truely they aren't nearly that overpowered.
    I feel bad for the morons discrediting this when we literally have no idea what the hell Magic Acc really does. Everything we have is nothing but guess-work for the most part and us hoping that our wealth of knowledge will allow us to come up with a logical answer.

    Not to mention it would be easy to explain things that resist a lot with a simple straight-resistance to certain effects. A lot of bosses have in previous FFs, why not this one? Like a 75% resistance to Blind, an 85% resistance to Paralyze, etc

  10. #130
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by Hapernack View Post
    I feel bad for the morons discrediting this when we literally have no idea what the hell Magic Acc really does. Everything we have is nothing but guess-work for the most part and us hoping that our wealth of knowledge will allow us to come up with a logical answer.

    Not to mention it would be easy to explain things that resist a lot with a simple straight-resistance to certain effects. A lot of bosses have in previous FFs, why not this one? Like a 75% resistance to Blind, an 85% resistance to Paralyze, etc
    How do you explain ES overriding this again?

  11. #131
    Relic Horn
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    Quote Originally Posted by Virtuous Saint View Post
    How do you explain ES overriding this again?
    Because it says so on the ability?

  12. #132
    Relic Horn
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    Got any info on Ground Strike's Pdif bonus?

  13. #133
    An exploitable mess of a card game
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    How do DRG AF Legs increase the potency of my Ancient Circle?!

  14. #134
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    Judging by the way they described additions to pDIF from the Gorgets, Macc+30% could actually be Macc+60. 2 Macc = 1% Hit rate, etc?

  15. #135
    Cerberus
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    Quote Originally Posted by Yugl View Post
    How do DRG AF Legs increase the potency of my Ancient Circle?!
    I believe they increase the amount of time its active for.

  16. #136

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    Quote Originally Posted by Yugl View Post
    How do DRG AF Legs increase the potency of my Ancient Circle?!
    Increases duration of Ancient Circle an additional 30 seconds.

  17. #137
    Hyperion Cross
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    Quote Originally Posted by Yugl View Post
    How do DRG AF Legs increase the potency of my Ancient Circle?!
    It doesn't, it extends the duration .... ¬_¬

  18. #138
    CoP Dynamis
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    And does it say how much exactly HQ elemental staves boost magical accuracy?
    30%
    Even if we don't have a good idea of how "Magical Accuracy" works, we now can begin to make a guess at what the (relative) value of stuff like Balrahn's Ring (+4), Insect Ring (+2), and the other various +M.Acc gear is worth. I'm starting to get the feeling that SE has been quite stingy with M. Acc.

    Also, any mention of Purgatory Collar's Conserve MP bonus, how much?

  19. #139
    Relic Weapons
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    MNK AF2 Feet Counterstance Effect!?

  20. #140
    Banned.

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    Horror Voulge, because I swear I always seemed to DA a lot with that sucker on.


    Also Kogarasumaru and it's "Enhances Third Eye". For that matter, does it say anything about the OAT from the Mythics? Like, do we need the aftermath to trigger the OAT and does the aftermath specifically occur when using the new WS? (though IIRC I think that last part was confirmed by SE)

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