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Thread: Huntard Discussion!     submit to reddit submit to twitter

  1. #21
    Sandpaper Demon
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    just read about it, sounds awesome.

  2. #22
    Bagel
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    " * New Skill - Aspect of the Dragonhawk - The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by 230/300 (Level 74/80) and chance to dodge by 18%. Only one Aspect can be active at a time.
    * Aspect of the Hawk (Rank 10) and (Rank 9) have been added to the game. They are respectively level 80 / 74 and grant you 300 / 230 ranged attack power. "

    What is the point of Aspect of the hawk anymore if this comes out?

  3. #23
    Bagel
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    Is aspect of the dragonhawk affected by the BM talents?

  4. #24
    Mithra Ero-Sensei
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    Quote Originally Posted by Delekii View Post
    Is aspect of the dragonhawk affected by the BM talents?
    yup, gives 390 AP

    Guessing the hawk is for.. when warriors are trying to kill you so they can't spam overpower n kill you few seconds faster...?

  5. #25
    Yoshi P
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    Quote Originally Posted by Gulkeeva View Post
    yup, gives 390 AP

    Guessing the hawk is for.. when warriors are trying to kill you so they can't spam overpower n kill you few seconds faster...?
    Well in reality the dodge will still give you more survivability overall against a warrior, they probably kept it in just so retards couldn't complain about that thou.

  6. #26
    Mithra Ero-Sensei
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    I'm sure someone will be qq'ing over dragonhawk aspect being OP and it'll get nerfed in some way.

  7. #27
    Yoshi P
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    Quote Originally Posted by Gulkeeva View Post
    I'm sure someone will be qq'ing over dragonhawk aspect being OP and it'll get nerfed in some way.
    With aspect mastery it kinda is, since you're also getting all damage taken -5% for free.

  8. #28
    Mithra Ero-Sensei
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    at least its not OP was deterrence was 60% spell and melee dodge rate!

  9. #29
    Sandpaper Demon
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    Quote Originally Posted by Delekii View Post
    Is aspect of the dragonhawk affected by the BM talents?
    dragonhawk is also affected by both hawk/monkey glyphs from what I read, meaning that a glyph that enhances either will affect dragonhawk

    it seems a little imbalanced, 18% is a bit much, but most of the damage you'd be taking in PvP that would rely on dodge (rogues/warriors/death knights too i suppose?) wouldn't be that largely impacted, warriors would love it with 1 sec overpower CD, rogues..meh, hunters are supposed to be the anti-rogue anyway?, and death knights I see doing a lot of magic damage as well as straight up physical swings (though I only have youtuber vids and gulk's vids to go by) so it shouldn't be that bad eh?

  10. #30
    Mr. Bananagrabber
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    Hunters haven't been "anti-rogue" for like a year at this point.

  11. #31
    Sandpaper Demon
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    i haven't found them too terribly awful as long as your trinket's up and they're a shitty rogue

    >.>

  12. #32
    Sandpaper Demon
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    What are people's thoughts on current rotations? I mean obviously it's not the same as before the patch, so I've basically just been mashing the hell out of my steady shot and then throwing in a chimera shot when it's up, anyone have some legit math or testing done on it yet?

  13. #33
    Mr. Bananagrabber
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    BM - Steady Shot Spam
    Marks - Serpent Sting to open, Steady Shot Spam, Chimera Shot at each cooldown (DO NOT use Chimera Shot during Rapid Fire however, refresh the sting then use rapid fire and spam Steady, fire off Chimera to keep the sting up right as Rapid is dropping)
    Surival - Steady Shot Spam, Explosive at each cooldown.

  14. #34
    Bagel
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    Quote Originally Posted by Krandor View Post
    BM - Steady Shot Spam
    Marks - Serpent Sting to open, Steady Shot Spam, Chimera Shot at each cooldown (DO NOT use Chimera Shot during Rapid Fire however, refresh the sting then use rapid fire and spam Steady, fire off Chimera to keep the sting up right as Rapid is dropping)
    Surival - Steady Shot Spam, Explosive at each cooldown.

    I wish I could argue against this but its so true.

  15. #35
    Sandpaper Demon
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    That's about all I've been doing, at least PvP has a bit more to do now.

  16. #36
    Mr. Bananagrabber
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    Other random things of note

    - Put Rabid into a macro with your Steady Shot, the ability hates to fire (it will only autocast if your pet is being meleed) but putting into a rapidly spammed macro means it will usually fire off.
    - Think of Kill Command as a Trinket effect instead of something you spam. It's especially potent paired up Bestial Wrath.

  17. #37
    Sandpaper Demon
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    Like the Kill Command + Cobra Strikes and BW is a real nice combo, although I'm having focus generation problems on the pet without my GftT ability =(

  18. #38
    Bagel
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    This is my Steady Shot macro


    #showtooltip Steady Shot
    /console Sound_EnableSFX 0
    /castrandom [target=pettarget, exists] Kill Command
    /cast !Auto shot
    /cast Steady shot
    /script UIErrorsFrame:Clear()
    /console Sound_EnableSFX 1

  19. #39
    Bagel
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    edited out

  20. #40
    Yoshi P
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    Quote Originally Posted by Royal View Post
    This is my Steady Shot macro


    #showtooltip Steady Shot
    /console Sound_EnableSFX 0
    /castrandom [target=pettarget, exists] Kill Command
    /cast !Auto shot
    /cast Steady shot
    /script UIErrorsFrame:Clear()
    /console Sound_EnableSFX 1
    Does yours cause the "that ability is not ready yet" message? My steady shot macro is exactly like this, except I stuck rabid in it, since auto-cast doesn't seem to be working. I don't get error noises, but I do get the above message spammed at me along with the characters voice acting for it.

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