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  1. #5881
    blax n gunz
    Join Date
    May 2005
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    11,141
    BG Level
    9

    I like how people stubbornly refuse to read what the problem is with Atramedes lasers. It's not that people aren't moving out of stuff that's avoidable, it's that sometimes Atramedes lasers directly onto someone, even in motion, and they eat ticks before they have been kiting even a second. Jesus christ.

  2. #5882
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Even with my sound at 0% having just tagged a gong, I sometimes get instantly hit by the laser when it targets me.

  3. #5883
    Yoshi P
    Join Date
    Jul 2005
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    5,133
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    8

    Quote Originally Posted by Correction View Post
    I like how people stubbornly refuse to read what the problem is with Atramedes lasers. It's not that people aren't moving out of stuff that's avoidable, it's that sometimes Atramedes lasers directly onto someone, even in motion, and they eat ticks before they have been kiting even a second. Jesus christ.
    And you gotta understand that there are a number of us who have never experienced this. I'm 100% positive that every time someone died to a beam on our attempts it was because they were either retarded or didn't call out a gong. Haven't had the issues you guys are having so it's weird.

  4. #5884
    Ridill
    Join Date
    Dec 2007
    Posts
    11,005
    BG Level
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    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    32g/stack for elementium ore. Fucking LOVE how dumb my server is. Making a mint off this. Think one of you (odon?) would know why...

  5. #5885
    Banned.

    Join Date
    Oct 2006
    Posts
    10,115
    BG Level
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    Because green gems sell for 9g each and you get at least 4 from a stack of ores

  6. #5886
    Ridill
    Join Date
    Dec 2007
    Posts
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    BG Level
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    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    ^Bingo. And no one on my server seems to know this. My bank is already half-full of blue quality gems, and i've only started in on this a week so far. Oh well, their stupidity is my gain. (until it's nerfed in 4.1, QQ).

  7. #5887
    Sea Torques
    Join Date
    May 2009
    Posts
    679
    BG Level
    5

    4g profit; serious business.

  8. #5888
    Banned.

    Join Date
    Oct 2006
    Posts
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    BG Level
    9

    Al'akir down, just Nefarian left, might take 2 or 3 sessions unless we manage to get it done in 25man.

  9. #5889
    Ridill
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    Dec 2007
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    Shiva
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    Azuremyst

    Quote Originally Posted by Thuronn View Post
    4g profit; serious business.
    122 inferno rubies at 170g a pop.

  10. #5890
    Chram
    Join Date
    Jun 2006
    Posts
    2,868
    BG Level
    7
    FFXIV Character
    Patty Fleur
    FFXIV Server
    Ultros
    FFXI Server
    Caitsith
    WoW Realm
    Burning Blade

    RIP ore shuffling next patch.

  11. #5891
    Salvage Bans
    Join Date
    Aug 2008
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    936
    BG Level
    5
    WoW Realm
    Dragonblight

    Managed to break this mental block and made 50k g over the past week or so, not a massive fortune but I've been poor for a while. Given the legendary may be released soon, stock piling gold is something I've decided to focus on. If it's designed the same way Shadowmourne is, I'll have to be spending a fuckin' shitton on x amount of auctionable material that drops from the new raid bosses.

    Also what the fuck, I'm happy Blizzard made legendarys completable in 10 man mode but making it take three times as longer to complete? harsh dude. especially with shared lockouts.

  12. #5892
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    May 2007
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    Kilrogg

    Did they say it takes 3x longer in 10 man or that 25 will complete it 3x faster? There's a difference.

  13. #5893
    E. Body
    Join Date
    Oct 2004
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    2,252
    BG Level
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    FFXI Server
    Asura

    Wait when did they say anything like this?

  14. #5894
    Salvage Bans
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    Aug 2008
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    Dragonblight

    Q: How do you plan on normalizing Legendary weapon aquisition rate between 10 man and 25 man raids? If the drop rate is the same for 'shards' in 10 and 25 man raids, this may 'force' 25 man guilds to run 2-3 10 mans in order to maximize shard/legendary aquisition. If the drop rate for 'shards' in 25 man raids was 2.5 times than that in 10 man, it could take a 10 man guild say, 2.5 months to gain a legendary whereas a 25 man guild would take 1 month. - Deathsaint (NA/ANZ)

    A: Our main goal is to offer the Legendary in both 10 and 25 without requiring say a 25-player raid to feel like they have to switch to running 10s for the sole purpose of Legendary fragment acquisition (and the same is true for 10s). Our plan is to make Legendary completion take longer to acquire in 10-player raids. The exact ratio will be somewhat obfuscated because of the variation in the amount of fragments dropped per boss based on both raid size and raid difficulty. However, you can plan on it being maybe 2 to 2.5 times faster for the 25-player raid. It should feel analogous to number of Valor points or gold dropped in 25s, and is being treated the same.

    Without giving too much away, the Firelands legendary weapon has an amazing story and quest chain associated with it. We think it truly delivers on the fantasy of a legendary weapon.


    I guess I overshot the mark a bit, but ya.

  15. #5895
    E. Body
    Join Date
    Oct 2004
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    Asura

    That is the silliest thing I have ever read, I guarantee you would not see many if any groups breaking in to 10 man groups for legendary acquisition.

  16. #5896
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    Kilrogg

    2.5x faster in 25 man means that 10 man will earn it at the same rate as any other Legendary then; that's their normalized baseline, so there's nothing to worry about in terms of it taking forever. But yeah, I don't see anybody breaking up a 25 man raid into 10 man groups for it, it's not cost efficient.

  17. #5897
    Ridill
    Join Date
    Feb 2008
    Posts
    10,418
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    Recent Accomplishment: Account will die tomorrow.... again.

  18. #5898
    blax n gunz
    Join Date
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    So they screw 10-man raids by overtuning most of the hardmodes, and now they screw 10-man raids with slower legendary acquisition for their casters?

  19. #5899
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    Kilrogg

    No, they give 10 man legendary exactly the same rate of acquisition that any other legendary has earned previously; 25 man groups just do it faster.

    While I understand the urge to be relativistic, the distinction is important.

  20. #5900
    Ridill
    Join Date
    May 2005
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    Well, sorta. You still have the same number of average man-bosskills per legendary. Just that in 25 man, 25 people are working towards 1 weapon. In 10 man, only 10 are working towards that same weapon, so naturally it will take 10 people longer to do the same amount of "work".

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