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  1. #221
    Relic Horn
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    Yeah, all these little exploits and blocking shit with items is very annoying. At least with the thing blocking the elevator door opening on No Mercy, if you have a pipe bomb you can throw it and it'll (hopefully) knock the thing out of the way enough.

    I think the lamest thing people are doing is hiding under the ramp to the helipad on the last Act of No Mercy the entire time. Man the fuck up, it's a game. Had it happen to me last night (not the first time), and as soon as the helicopter came, they all rushed to the helicopter. Unfortunately for them, my team of Infected were all manly men and destroyed them before they could get halfway up the ramp. Fucking fucker fucks.

    I love this game, I really do, but little things like that are irritating as all get out.

  2. #222
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    For some reason when I play as the Infected I almost always end up as a Hunter. I prefer the Smoker. It's just more fun for me, even the Boomer is more fun for me than a Hunter. I'm not saying I dislike playing as the Hunter, I just like playing as a Smoker more. It's just so easy to be a complete fucker while you're playing as a Smoker. The last time I played it was with a friend of mine on No Mercy. I literally followed the survivors over the rooftops hitting the trailer repeatedly.

  3. #223
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    I love the hunter for the simple fact that I'll just use their super jump to explore levels when Im on a bad team. It's fun as shit.

    Also, on No Mercy level 3, don't bother using the lift. There is a door to the building with the ammo beside one of the parked truck trailers. You can melee it for about two minutes and it will then break open allowing you to avoid the crescendo event.

    As for that No Mercy level 5 faggotry of hiding under the ramp, a half way decent tank can work any group over that goes under there. You can throw rocks at them from the side and the splash damage will rock them. If you actually have a good team you can have a hunter clawing the shit out of them while theyre looking the other way at the tank.

  4. #224
    Everybody's Favourite Nobody
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    Quote Originally Posted by thestalkmore View Post
    For the finales (use M4's):

    No Mercy: Camp in the closet next to the radio. Shouldn't get hurt at all through the first two waves. As soon as tanks come, light him on fire and just use the terrain to your advantage. The pathing on the tank is horrible. Best thing to do is to jump on the radiator-ish thing next to the ammo room, wait for him to throw a rock at you, jump down, let him follow, and then go up the ladder. Rinse and repeat pretty much anywhere.

    Death Toll: Ixnay on the Ockday. Take the house. Put someone on or using the chain gun, have someone else look at the roof where they always climb up, then have two on stairs/inside the house duty. When tanks comes, kite around the house area.

    Dead Air: So incredibly easy. Camp the closet. When tanks come, light them and run to the plane. Kite them around the plane, they will never touch you. Run back to the closet, rinse, and repeat.

    Blood Harvest: Read my post above.

    Beaten every campaign countless times with these.
    Closet sucks compared to the invisible platform. Tank can't get you there. Like, at all. Ever. You don't have to move. Have one pipe bomb for when the helicopter comes. We survived with all 4 people and almost no damage.

    House sucks too, dock is far easier to protect. I think you're doing it the harder way. Just need to run back to the house when tank comes around, not a big deal.

    Like I said for Dead Air, closet is easy mode, but tank fucks us up. I dunno if I'm just unlucky or whatever, but we never make it to kite at the plane by the time the tank music starts, tank always smashes a cart at one person and it makes it difficult to survive the rest by then.

    Blood Harvest: Can't say anything about this one, I've tried camping the upstairs closet and tank always gets at least one person, although I've never played Blood Harvest on expert with anyone who wasn't a random, so. And yeah, I know each Crescendo has a couple strategies that make it easy mode, I was just sharing ones that worked for me. Perhaps you can stop being a little shit about it?

  5. #225
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    I haven't tried Blood Harvest on expert yet, but with a group of people who actually listen the farmhouse upstairs is probably the best place to hole up. Only two places zombies can get you from and lots of room to circle around the tank when he comes after you. Plus when the ATV arrives, it's literally RIGHT BELOW YOU. So you just jump out the window and bang you're done.

  6. #226
    Everybody's Favourite Nobody
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    Upstairs farmhouse works good on Normal and Advanced, but smokers can still grab you pretty easily. I've got mixed feeling about the place. Hiding on the rafters helps a lot, but its hard to say.

    Edit: Beat Dead Air today. Used the gatling gun glitch to hop on top of the plane. Nothing can reach you except Smokers occasionally, and they are easy to deal with (everyone melee each other in a circle). We would have gotten Untouchables too, but my friend shot another friend by accident..... dumb asshole

  7. #227
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    For the Death Toll finale, my groups come up with two really fun strategies that work pretty consistently on expert.

    We would do one person crouch/melee one person stand behind and shoot, two people in the bathroom two people under the stairs. A variation on this is just put all four people in the bathroom. One person melees, one person stands behind him, one person stands on the counter and shoots over both of them, the fourth rotates out if any one person gets fucked up for any reason.

    The second one, which seems to be much more fun is having two people camp in the corner by the ammunition stock pile, one person camping ontop of the weapons, and one person camping in the corner between the two windows everyone is ontop of something. Everyone covers the guy not crouching ontop of stuff who himself is meleeing the entire time.

  8. #228
    Never rub another man's rhubarb.
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    Quote Originally Posted by Ivaden View Post
    Yeah, all these little exploits and blocking shit with items is very annoying. At least with the thing blocking the elevator door opening on No Mercy, if you have a pipe bomb you can throw it and it'll (hopefully) knock the thing out of the way enough.

    I think the lamest thing people are doing is hiding under the ramp to the helipad on the last Act of No Mercy the entire time. Man the fuck up, it's a game. Had it happen to me last night (not the first time), and as soon as the helicopter came, they all rushed to the helicopter. Unfortunately for them, my team of Infected were all manly men and destroyed them before they could get halfway up the ramp. Fucking fucker fucks.

    I love this game, I really do, but little things like that are irritating as all get out.

    Not sure how we were able to do it, but we can move that generator out from in front of the elevator door without a pipe bomb. It was almost like we kept jumping on the wheel and it slowly inched out of the way.

    Have only had one person do that to us so far and we still kicked their asses. They also moved the forklift into the path which you can just jump over if you jump on the back left side of it then hop on top.

  9. #229
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    Quote Originally Posted by Metah View Post
    Blood Harvest: Can't say anything about this one, I've tried camping the upstairs closet and tank always gets at least one person, although I've never played Blood Harvest on expert with anyone who wasn't a random, so. And yeah, I know each Crescendo has a couple strategies that make it easy mode, I was just sharing ones that worked for me. Perhaps you can stop being a little shit about it?
    Wasn't aware I was being a little shit? Was telling you strategies that have let me consistently beat every campaign over and over and over again. If I remember correctly your original post said you were having trouble completing them all for the first time.

    In a somewhat related note, played through all four with an awesomely skilled group recently where we vowed to not closet raep or glitch on finales and mini-finales. Forgot how fun it was to play the game without being a little bitch about it.

  10. #230
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    I just got the update. Everything I have says its fine.

    I can't even open my fucking game. Fuck you, Valve. You fucked up again.

  11. #231
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    Versus updates are awesome, but I'm very disappointed that they didn't add the other 2 campaigns to it yet.

  12. #232
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    Quote Originally Posted by Thulius View Post
    Versus updates are awesome, but I'm very disappointed that they didn't add the other 2 campaigns to it yet.
    Same. But the stuff they did to Versus is <3.

  13. #233
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    Gorgonnash

    Just got done playing versus, I lol'd when my team owned the survivors when they tried to break the door down in NM3 to avoid the lift crescendo.

    edit: nvm I guess you still can break the door down, other team was just too slow I guess. Kinda lame

  14. #234
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    For Death Toll I prefer to use the rock to the Right of the house, you have to do a running jump to get up on-top of it, but once your up there your pretty much good if you have a semi competent team, The zombies will climb up the rock so you can have one person kneeling meleing them off, than just have one person watch the dock area and kill the smokers before they can grab you and your pretty much set. The tank cant climb up for some reason or another and I've never had it hit me with a rock up there.

    For Blood Harvest, when me and a few friends finally beat this on expert we held up in the farm house, in one of the bedroom closets... hmmm how to explain this.... After going up the stairs its the one directly behind you. When a tank came we would all scramble onto the roof, (There is a window within 5 steps of the closet) There is a small VERY thin ledge, we would have everyone stand on there and shoot the tank with the auto-shotties, sometimes he would climb up, sometimes he would not. When he did come up on our last run, all we had to do was scramble and he would run and fall off the roof and we could just repeat the process.

  15. #235
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    Want to be home to fuck around with the update ;_;

  16. #236
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    Easier to pounce a Survivor who is meleeing

    Increased Minimum damage a Hunter pounce does


    YES

    Fixed Smoker tongue tolerance

    Smoker now has to be killed or the tongue destroyed for the tongue to break

    Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging

    Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer

    Fixed cases where the ability timer was not using the correct time

    Fixed case where you could point at a Survivor but not register a tongue hit

    Fixed Smoker tongue not targeting and landing properly through PZ ghosts

    Smoker tongue does damage every second while dragging paralyzed Survivors

    YES

    Tank frustration timer is only reset by hitting Survivors with rocks or fists



    Reduced autoshotgun damage against Tanks

    YES

    Only thing I didn't like was the frustration change, I loved getting tank on the first level of No Mercy and going all hulksmashSURVIVORS with the car ;;

  17. #237
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    I haven't had a chance to play in about a week. I'm assuming the update was made active since you guys are talking about it. What did the update consist of?

  18. #238
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    Most recent one:

    Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks.

    General


    Fixed Survivors being able to climb surfaces marked for versus infected only

    Fixed a class of SurvivorBot bugs dealing with rescuing downed players

    Players can no longer grab ladders while flying through the air after a Tank punch

    Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises

    Improved loading time

    Fixed mini-gun physics exploit

    Fixed propane tanks (and other physics objects) causing players to fall through elevators

    Fixed rare achievement bug issues

    Fixed several map exploits

    Fixed various match making issues

    Fixed NAT traversal issues


    Versus Changes

    Added HUD elements to show status of other infected players

    Changed color of infected player name in chat to red

    Fixed exploit where players could spawn infected bots

    Fixed instance where a Survivor changing to the infected team would be attacked by infected bots

    Normalized special infected melee damage

    Made the following client commands cheat protected: "Kill" and "explode"

    Fixed exploit where infected players could run away and teleport back to gain health

    Players can only change teams once per map

    Players can't change teams while other players are still loading

    Tank spawns at the same % through the map for both teams in versus mode

    Made the Tank and Witch spawn directly on the escape route

    Increased chance of getting the Tank or Witch

    Fixed team swap issue


    Hunter

    Easier to pounce a Survivor who is meleeing

    Increased Minimum damage a Hunter pounce does


    Smoker

    Fixed Smoker tongue tolerance

    Smoker now has to be killed or the tongue destroyed for the tongue to break

    Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging

    Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer

    Fixed cases where the ability timer was not using the correct time

    Fixed case where you could point at a Survivor but not register a tongue hit

    Fixed Smoker tongue not targeting and landing properly through PZ ghosts

    Smoker tongue does damage every second while dragging paralyzed Survivors


    Tank

    Bashable objects now appear with a red glow

    Tanks hitting a car with an alarm disables the alarm permanently

    Tank frustration timer is only reset by hitting Survivors with rocks or fists

    Reduced autoshotgun damage against Tanks


    Witch

    Witch spawns at the same % through the map for both teams

    Avoids spawning within a certain % of the tank

    Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors

  19. #239
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    Not too shabby.

  20. #240
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    I like the witch update for versus. Nothing sucked more than the opposite team not getting one, and then my team getting an unavoidable one+ambush while clearing the bitch. :<

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