Asked this a while back in randomer question thread, but I thought this needed a follow up in its own thread. The reason is it seems like I CAN swap in gear AFTER the /magic command in my macros and still have them take effect, this includes (from simple tests) INT and MAB for nukes and cure potency for cures. I was all ready to change my macros to put in fast cast and haste for recasts after I start, but it turns out blinking out of MAB, INT and Cure potency gear before the spell completes negates their effect.
So, is this a general misconception or am I doing something wrong?
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