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  1. #1
    Sea Torques
    Join Date
    Oct 2006
    Posts
    506
    BG Level
    5

    pre and post cast gearing (macros)

    Asked this a while back in randomer question thread, but I thought this needed a follow up in its own thread. The reason is it seems like I CAN swap in gear AFTER the /magic command in my macros and still have them take effect, this includes (from simple tests) INT and MAB for nukes and cure potency for cures. I was all ready to change my macros to put in fast cast and haste for recasts after I start, but it turns out blinking out of MAB, INT and Cure potency gear before the spell completes negates their effect.

    So, is this a general misconception or am I doing something wrong?

  2. #2
    Bagel
    Join Date
    Oct 2005
    Posts
    1,383
    BG Level
    6

    As far as I know that's all calculated when the spell goes off; if you have haste or not, it calculates when the spell finishes. Unfortunately for us, same goes for damage bonuses- INT, MAB, all that good stuff is calculated when the spell finishes. You're able to use fast cast gear (as it figures that before the spell begins to decide how long it should take) but you won't be able to get all your dmg in as well as all your haste

  3. #3
    Sea Torques
    Join Date
    Oct 2006
    Posts
    506
    BG Level
    5

    so "fast cast" and "spell/song casting time -%" are the only things that work pre cast?

  4. #4
    Bagel
    Join Date
    Oct 2005
    Posts
    1,383
    BG Level
    6

    Maybe not the only things, as I may be forgetting some stuff, but, out of that list, yes

  5. #5
    Every day I'm wafflin'
    Join Date
    Feb 2007
    Posts
    2,453
    BG Level
    7
    FFXI Server
    Fenrir

    Golden Rules:

    1. Fast Cast spellcasting time reduction/Cure spellcasting time -%/Song casting time -% are calculated at the beginning of your cast, and only take effect if you're wearing the appropriate gear prior to the start of the cast.

    2. Fast Cast recast reduction/Haste/Conserve MP are calculated at the conclusion of your cast, so you only need to equip them just before the end of the casting time for them to take effect.

  6. #6
    Sea Torques
    Join Date
    Oct 2006
    Posts
    506
    BG Level
    5

    I'm guessing everything else falls under group 2 as well.

    Anywho, now I have a better idea of how to set up my macros, thanks.

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