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Thread: Version Update News 11/4     submit to reddit submit to twitter

  1. #221
    Falcom is better than SE. Change my mind.
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    I don't think getting XP crafting is a good idea. Maybe if you cap your GP for the day you'd get a XP reward. That way I wouldn't see it being abused up the ass.

  2. #222
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    Quote Originally Posted by Corrderio View Post
    I don't think getting XP crafting is a good idea. Maybe if you cap your GP for the day you'd get a XP reward. That way I wouldn't see it being abused up the ass.
    Explain WHY you think it is a bad idea. And try not to use magical thinking rationalization.

  3. #223
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    Quote Originally Posted by phrost View Post
    Explain WHY you think it is a bad idea. And try not to use magical thinking rationalization.
    Because then everyone and their fucking grandparents would craft and completely turn to dust whatever shards are left of the already abused crafting system?

  4. #224
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    Quote Originally Posted by phrost View Post
    Explain WHY you think it is a bad idea. And try not to use magical thinking rationalization.
    Because it could be abused easy. Maybe if there was a limit on it (Like the GP idea I mentioned.) then yeah it won't be so bad.

  5. #225
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    Varying requested items per game day and putting a cap on those specific days wouldn't be bad, I think. When you consider the fact a lot of NQs are loss synths, likely unsellable anyway, and even some HQs become useless if the NQ is part of conversion synths, then allowing EXP gain through crafting would actually give a lot of these things some situational use.

    There's also the side-effect of increasing demand on base materials, which in turn could make farming a bit more lucrative. Personally, I hate how most anything I have left to buy in the game costs like 2 mil or more, but basic farming stuff might net me 3-10k a stack at most. Such profit margins are also similar to a lot of synths, but the money is not nearly as instant in a lot of cases and I'd even knock 3-5k off the max payday.

    Of course, I also wouldn't mind quested/dropped recipes, caps getting upped, or even the ability to merit crafts added to the Others category which, in turn, could allow the introduction of level 115 synths or something that all those little mules could never touch with any safety unless they actually decided to level (and some would, sure, but not a lot).

    I think of all this, though, because soloing isn't something equal across all jobs. A DRG/WHM will no doubt get more EXP in an hour solo than a WHM/anything. Heaven help you if you're a Corsair. Sure, some may try to spin it as gil buying levels, and people won't know their jobs, but as someone that didn't give a shit about Campaign and /BRDs, having options is a good thing.

  6. #226
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    Quote Originally Posted by Kolossus View Post
    My prediction:

    2.) The instanced DA/BD/VoS HNM/King fights that were pitched to them years ago, and they were interested in.
    Quote Originally Posted by Ziero View Post
    2) Hi2U Nyzul floors 20, 40, 60~
    You're kidding, right? Because you're completely wrong.

    The "HNM" bosses from Nyzul floors 20, 40, and 60, are NOT the instanced versions of the DA/BD/VoS HNMs/Kings that were pitched to the SE dev team. The idea was to make the actual zones, that you fight each respective mob in, instanced. You would access it by trading a pop item of some sort, and you would be allowed one alliance, on a time limit, into the instanced zone, with the mob. It would have identical drops as the current Fafnir/Nidhogg/Aspi/KB.

    I may have missed a detail or two in there, because it was quite a while ago this was suggested. But, that is the basic jist of it.

  7. #227
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    Quote Originally Posted by Katlan View Post
    They could add xp to crafting.
    They actually have something like this. The higher tiers of Material Storm Campaign Ops take crafted items, and offers a small amount of XP. The field of crafting varies between the three past nations. You don't get your free choice of item, of course, and it takes an ops tag each time you run it. For instance, look at the Windurst selection for Material Storm IV:

    * 33 Acorn Cookie
    * 33 Cinna-cookie
    * 4 Apple Pies
    * Beaugreen Sautee
    * 33 Bretzels
    * 12 Iron Bread
    * Mushroom Soup
    * 3 Roast Trout
    <snip> It goes on and on for quite a few more recipes. Some of these can be bought, many are synth only.
    The Supply manufacturing Ops Crystal Fist and Iron Anvil do something similar, except you only need to direct the NPCs, no synthing or materials on your own part is needed.

  8. #228
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    Quote Originally Posted by Kolossus View Post
    You're kidding, right? Because you're completely wrong.

    The "HNM" bosses from Nyzul floors 20, 40, and 60, are NOT the instanced versions of the DA/BD/VoS HNMs/Kings that were pitched to the SE dev team. The idea was to make the actual zones, that you fight each respective mob in, instanced. You would access it by trading a pop item of some sort, and you would be allowed one alliance, on a time limit, into the instanced zone, with the mob. It would have identical drops as the current Fafnir/Nidhogg/Aspi/KB.

    I may have missed a detail or two in there, because it was quite a while ago this was suggested. But, that is the basic jist of it.
    Like Ziero mentionned, their response to that was Nyzul Isle.
    (I am like 90% certain)

    And people bitched, but that's how SE is. Answering your requests wrongly since 2002

    Edit: Also do you think they will add more info on the coming version update this next monday?

  9. #229
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    I'm sure that square's answer to 3 king whining was to add more instances where you fight a mob of the same family type at differing levels. That way you can experience the 'epicness' *rolls eyes* of a pop HNM without having to camp them. That's probably one of the reasons why we have 18 different iterations of Cerb, Khimera and Hydra.

    Too bad they didn't realize that people don't care about fighting the monsters so much as getting the loot.

  10. #230
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    SE answer to Kings was abjurations in Einherjar. I don't think they ever planned Nyzul as an answer. Any sort of hype about that came from the playerbase and their presumptuous .dat mining frenzies.

  11. #231
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    Quote Originally Posted by BRP View Post
    SE answer to Kings was abjurations in Einherjar. I don't think they ever planned Nyzul as an answer. Any sort of hype about that came from the playerbase and their presumptuous .dat mining frenzies.
    What abjurations?

    >.>

  12. #232
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    Quote Originally Posted by ronin sparthos View Post
    What abjurations?

    >.>
    For real. My Ein LS had probably 35 runs (non-Odin runs) or so before it was disbanded, and not once did we ever see an abjuration. x_x

    Granted, we had maybe 10 wins... >_>'

  13. #233
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    Quote Originally Posted by ronin sparthos View Post
    What abjurations?

    >.>
    The 3-4 you get from Odin that you do once every 2(?) weeks with your well organized einherjar group/linkshell. Really, a high chance of getting body abjurations without having to do the actual DA/VoS/BD grind each and every hq day isn't that what everyone was crying for?

  14. #234
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    Quote Originally Posted by rithridan View Post
    The 3-4 you get from Odin that you do once every 2(?) weeks with your well organized einherjar group/linkshell. Really, a high chance of getting body abjurations without having to do the actual DA/VoS/BD grind each and every hq day isn't that what everyone was crying for?
    Some people got demoralized before they changed it so you could do Odin every other week because you don't see abjurations in the look pool of normal runs unless the damn sheep decides to pop. And really, for every other week you have to pray that you don't get a bastard of a third tier run. Looking at you, three separate waves and a Behemoth boss.

  15. #235
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    Quote Originally Posted by Toksyuryel View Post
    This was my idea for a craftable rainbow/prism staff, and function as a "better" staff in that the NQ has the HQ stats and the HQ has even better stats, ...*snip*....This will never happen. But it'd be pretty cool if it did
    I believe SE has stated that there's a limit to the amount of stat types that can be added to an item (which Karbuncle went into detail over), so that alone would stop the existence of a pure "Rainbow" staff. But if the staff just gave the Skill+ with the hidden Macc/Mabb/Perp- it would be enough to replace most staves in an inventory. It would also leave enough reason for certain jobs to get certain staves as well, as to not completely outdate their use. Though I do like the idea of it being an Abjuration, it would be nice if mages can get some cursed gear outside of Zenith and Shadow.

    Quote Originally Posted by Kolossus View Post
    You're kidding, right? Because you're completely wrong.

    The "HNM" bosses from Nyzul floors 20, 40, and 60, are NOT the instanced versions of the DA/BD/VoS HNMs/Kings that were pitched to the SE dev team. The idea was to make the actual zones, that you fight each respective mob in, instanced. You would access it by trading a pop item of some sort, and you would be allowed one alliance, on a time limit, into the instanced zone, with the mob. It would have identical drops as the current Fafnir/Nidhogg/Aspi/KB.

    I may have missed a detail or two in there, because it was quite a while ago this was suggested. But, that is the basic jist of it.
    The idea was to let the "average" player experience fighting these monsters in a smaller, casual group. It was never about moving the best drops to a smaller BC zone fight. If it was just that, they could have added "HQ" versions of the KSNM99 fights (which they should do anyway imo) and be done with it. Hell, maybe make the KSNMs drop some sort of item and when you get three or so of the item you can do the HQ one or something...but this is just brainstorming now and not whatever SE intended.

    And as pointed out, the Abjs, which SE said would come from a different source, come from Odin...

  16. #236
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    Hmmm Most likely less than a month to the patch yet not one new tidbit in over a week. New approach or just a lack of juicy update details? Hopefully we will get something new tomorrow to look over....

  17. #237
    Bagel
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    fanfest is this weekend? i've a feeling they're storing 1-2 big news for that

  18. #238
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    Quote Originally Posted by Tomino View Post
    fanfest is this weekend? i've a feeling they're storing 1-2 big news for that
    Next weekend iirc.

  19. #239
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    Quote Originally Posted by Tomino View Post
    fanfest is this weekend? i've a feeling they're storing 1-2 big news for that
    this

  20. #240
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    Quote Originally Posted by Lasky View Post
    What if crafters were able to make items that get hit with an EX tag immediately when it leaves their hands?

    It'd be kinda like buying a rare/ex item, but buying it from the crafter that made it, I guess. <_<
    That is kind of like what abjuration gear is like in a sense.

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