new systems? Like mythic?? and Collect alexandrites instead of ancient currency?!?!? excitement! =p
Also, hooray... 1 month to speculate and bitch about the update! =) especially how they only release like, 5% of the update contents every other week
Also AN for meriting in WoTG? Why? I'm sitting on 440k AN. And I've SPENT 500k AN already. Its not hard to be swimming in AN for almost no effort at all.
thats a shit load of AN, you must love wotg to bits
It's intelligent that they are focusing on low level content after introducing a trial. Unfortunately they will never add incentives to Conquest, Eco-Warrior, or other low level content. Just pill new crap over old crap.
AN is like 500x easier to get then IS. I've been at around 5k IS for the last year or so.
My prediction:
1.) At least one new Avatar, finally(That they promised multiple of how long ago?).
2.) The instanced DA/BD/VoS HNM/King fights that were pitched to them years ago, and they were interested in.
3.) Maybe WoTG end-game content, although with the current storyline progression, it seems like it may be too soon.
4.) More Merit Categories.
5.) More new areas opened/available in WoTG.
6.) New ways of transport to the better areas of WoTG.
Last campaign medals.
How about...
1.) Increased combat/magic merits
2.) New rewards in exchange for amps from einherjar
...these are just a few things I've been wanting for awhile.
DRG needs an overhaul, esp with the wyvern, kkthx.
Give me teleports to dungeon areas. Not even strongholds, just the dungeons.
Or just a teleport to Crawler's Nest! Fuck!
No overhaul needed. when done right we the best merit dd at colibri and in the top tier for mamools now. We make a mockery of Nyzul Isle and Salvage mobs and are great for sustained DOT fights like Dynamis Einherjar etc, the only change we need is a tweak to Wheeling Thrust to make it stand up better against things like Steel Cyclone, Spinning Slash, Gekko, Dragon Kick etc when going /Thf on HNM
Current Deal
* Modifiers: STR:50%
* Damage Multipliers by TP:
100%TP 200%TP 300%TP
1.75 1.75 1.75
Defence Ignored Varies with TP
What would rock
* Modifiers: STR:50% Vit:50%
* Damage Multipliers by TP:
100%TP 200%TP 300%TP
1.5 2.5 3.5
This would make Drg Perfect Imo
My Drg WS Eq is strong, but its impossible to match 2400 Steel Cyclones or Dragon Kicks against things like Dark Ixion with a constant 1.75 mod even if it does ignore more defence with higher tp.
Definitely the worst one. The Stronghold are at least almost equally far away from the port-in, but Garlaige and Eldiemie are much closer and easier to get into, especially Eldimie which is like 100 yards and a handful of non-argoing TWs away. Tons more people would go to all 6 areas if they just added direct ports.
A nice compromise might be if they allowed you to port on chocobo-back.
Since ToAU is done I expect them to add the "Divine might" "apocalpyse night" alliance based BCNM with the corresponding earring reward. They can ad the 5 serpent general fight for that :D
(of course you would need captain rank to access it!)
I would like to see a different approach to merit, instead of killing a lot of weak mobs just merit on long lasting enemis that give something like 1000xp each or more and they can match xp rates on nyzul / bhflau.
That could work the same for tp burn parties and bring back MB, Black mages to the merit camps since you can rest into kills and MB/Skillchains could be efficient again on parties.
Btw im not saying that those kind of mobs should be skillchain/MB only to sort of nerf tp burn, just long lasting enemies that give a lot of xp/mob so tp burns should work on them also.
Santa beards would be nice for xmas![]()