All I want for Christmas is my own Ultima spell.![]()
All I want for Christmas is my own Ultima spell.![]()
I think we'll see..
SCH & DNC group 2 merits
WoTG Bodies (if we don't I see my PLDs storming SE headquarters) but prolly not the end of WoTG missions. That might give us a ring/earring/cape/belt/cuddly toy... so we're not due that yet.
What I'd like to see...
SCH and DNC relic and af+1 (prolly a bit early but you never know)
Increases to the limit of melee and magic skill points
Some form of 30 -60 minute, instanced event designed for lowbie xp which is fun
Give me my white HQ bunny jug... if Satan had a jug pet it would be a white bunny - I WANT ONE!!!!!!!!!!!!
(Oh and a new non-sucky avatar for SMN... I don't want Atomos... what's he gonna do - stand there and wibble about vaguely menacingly?)
Honestly..it isn't early for DNC/SCH AF+1/Relic, SE just took forever with ToAU because they were going to add a different system for it, but opted out and dropped it in Dynamis.
1 year is the mark where the original Vanilla/Zilart jobs got their Relic, and even then it was only 3/6 pieces, then 5/6 then finally 6/6.
I wish they would add a dueling system ala WoW. How sweet would that be to just be able to challenge anybody at any time? (in a battle friendly zone) Current PvP systems suck serious balls.
"Low level content" doesn't make any sense unless it's just new XP camps or other ways to get XP. Low level isn't something that people purposely hang around at, it's merely something you go through on the way to leveling up. I could see something that can be SCALED DOWN to do at a lower level, like Assaults. Low levels need a way to make money too, after all.
I hope it isn't reverse-level syncing. Camps are already hard enough to come by. I don't need a bunch of level 50s at my fucking bird camp. Maybe they'll make it so low levels can sync up on mission fights or something. That wouldn't bother me. It would make the story-line more accessible to casual/slow-leveling players, and it would give people with only 1 (useless) job a way to get missions done. Instead of everyone in your CoP group leveling BLM for Ouryu, you just sync yours up to 50 and blast that mofo.
I dont think its so farfetched as to have the WoTG bodies be a rare/ex quest reward from WoTG mission-line where you could only pick 1 out of the 3(?) or so that are offered. I haven't really done much if any missions from WoTG but don't they all start off from the nation you started at considering the missions force you to complete stupid ass nation specific quests >_>
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AN and we can get all of them.
Get your venomous talk out of here.
It hurts to say it but that kinda makes a lot of sense. Except I really don't want to be Windurstian.
I'm hoping they do release SCH relic and the bodies at the same time... so I can find out whether I can get fresh without having to buy an Ixion Cloak or vermy. You have no idea how much I hate vermies.
Think there's room for two more jobs worth of relic in dyna?
just add sch to morg gear! problem solved! seriously though, it does seem to make a lot of sense to graft sch/dnc onto the salvage armors. each job was represented by them exactly once excepting these new jobs, just as the nyzul armors were and adding sch/dnc to the nyzul armors wasn't a game breaker. seems like a logical course of action to me. oh, and new imp wootz ingot sources please...
Or they could just mirror the SCH 2hr and give unlimited use of CA and BA throughout the duration of Azure Lore.
That alone would make it worthwhile I think.
fixed
And I am pretty sure the intention IS to make them more difficult to hold; realistically it would be harder to move troops to those types of locations (reflected in the long delay between the announcement that they've come under attack and your army actually showing up to do the attacking) and this is reflected in the amount of difficulty involved in getting to them and mounting any sort of workable offense. This is working just fine and doesn't need to be changed; players are supposed to work harder, and work together, if they want to control these zones.
Or make the BLU's entire spell library available, and make both CA and BA automatically active for the duration of Azure Lore. Then a BLU would only be limited by his MP (and by extension...HP)
If they want make something better then fix the magic system for FFXI. FFXI has the most retarded magic system. This is why I dropped my first job as black mage at level 18 and never looked back. Pet job only! I can never understand why on a monster that is weak to earth, I am better off nuking blizzard than stone. It is retarded. At the end of the game all you use is blizzard and thunder. It only got interesting lately with puk and gears but they really need to change the current setup. FFXI is friendly for retarded mages.
For 30 seconds... that's not even really broken.
On anything important Meikyo Shisui is probably going to get your more 'extra' damage even with a change like that.
This isn't update speculation (yet), but something I'd like to see (that would also maybe help the inventory issue) is a NPC who can combine elemental armor/weapons (Staves, Obis and Gorgets, I'm looking at you) into ONE PIECE that doesn't need to be swapped out all the time, perhaps with a slight penalty. For example, if you were to combine all 8 NQ elemental staves, you would get:
Rainbow Staff:
+3 to all stats
Magic Accuracy +20
Magic Attack +20
Avatar perp -2
% bonus is gone, but inv +7 and no need to swap and no day/weather penalty? I could live with that.
In addition, Perhaps a system similar to NPC armor upgrades where points can be traded for changing the stats on armor. Maybe this would just be way too much data to handle, but it would go like this:
Only available on Ra/Ex armor (hi2u AF/Relic)
Points must be accumulated while wearing that armor (I would hate this in some cases, but I'm trying to think like SE)
Low point cost for stat removal, high for addition
Fixed types of stats, some job-specific, some trait specific
Low variety so the data client-side doesn't get out of hand.
Example:
Saotome Domaru (current fail version)
[Body] All Races
DEF: 50 HP +34 VIT +6
"Store TP" +3
Enmity +1
Lv. 74 SAM
...could be turned into one of the following:
Saotome Domaru (Offense)
[Body] All Races
DEF: 50 HP +20 STR +6 DEX +6 Attack +6 Accuracy +6
"Store TP" +6
Enmity +6
or
Saotome Domaru (Defense)
[Body] All Races
DEF: 60 HP +50 VIT +6 AGI +6 Evasion +6 Damage taken -6%
"Store TP" +6
Enmity -6
or
Saotome Domaru (Support) - think /DNC
[Body] All Races
DEF: 50 HP +35 VIT +6 CHR +6 Accuracy +6 Evasion +6
"Store TP" +6
or maybe even:
Saotome Domaru (Ranged)
[Body] All Races
DEF: 60 HP +50 STR +6 AGI +6 Ranged Attack +6 Ranged Accuracy +6
"Store TP" +6
Enmity -6
This is something completely new, could make crap gear useful, possibly good gear better, and save inventory (in the case of the elemental items)
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I'm hoping the custom dungeons is what they're introducing. Being able to make a perfect exp camp accessible from zilart areas would be a very useful tool.