This thread is about how the rage system operates and how it's completely stupid nowadays. Let's start off with one example and a simple one. Simurgh rages after 20minutes. Now let's say you have a BRD NIN RDM setup with only the ninja meleeing. Everything is fine it's simurgh am i right? You can CLEARLY kill this NM with that set up given enough time. Just because it takes 20minutes give or less to kill with this setup doesn't mean that those 3 players should be penaltized because their way of fighting a monster is slower than another group with say 4 people instead of 3.
The rage system has no way of proving if you're holding a NM or just trying to kill it with a low amount. Wiping to simurgh at 1% with 3 people just because you kill slower is obviously stupid. And that's just 1 example. The rage system should calculate how much damage is done over a certain amount of time rather than just time itself. This would change it so that if you're holding a NM to hold it you're not doing any damage so it will start to rage immediately. Not this stupid ass let's get it to 1% and then it fully rages and your face explodes.
However if you're lowmanning it (in which case some setups can't kill in the given amount of time) you're still damaging it over a said amount of time so the rage never kicks in. I used simurgh just as an example because of the past month or so I've seen 3 people wipe under 10% with 3-4people(lol4) and I've wiped with 3 at 1%
I was in a rush when i typed this out because im leaving like now. Hopefully you can all understand the 'concept' of what this post is about. The difference in holding and killing a NM with lowman
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