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  1. #81
    Melee Summoner
    Join Date
    Nov 2008
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    45
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    1
    FFXI Server
    Lakshmi

    Quote Originally Posted by Neosutra View Post
    Dont excuse laziness or incompetance as a reason to hold off rotations, either remove those people (you probably cant do that because you are low numbers atm), or dont place them in a position of responsibility.
    Yea, bard rotation is vital. You can get away without it in tier 1 and 2, but in tier 3, no way. That's what made the difference for my shell. We used to time out on tier 3 all the time (with the boss only at 75% or so). Once we started rotating bards through the normal mobs (and SV rotation for Boss) we were clearing tier 3 with 5 minutes or so to spare. Tier 3 still has the potential to screw you over with mob choice, but for a large majority of the runs, you'll be fine.

  2. #82
    CoP Dynamis
    Join Date
    Jun 2007
    Posts
    290
    BG Level
    4
    FFXI Server
    Leviathan

    Get your party leaders to make macros /pcnm add "bards name" .
    Only need 3 macros for that and will make it alot smoother.
    Also i have found blu great for ein, we normally do 2 assists and i always bring one blu for each assist,
    if one of your blms could come that i think might be better off.

  3. #83
    Sea Torques
    Join Date
    Oct 2006
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    681
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    5
    FFXIV Character
    Rith Ridan
    FFXIV Server
    Cerberus
    FFXI Server
    Gilgamesh
    WoW Realm
    Azjol-Nerub

    I was wondering, my group is starting its first Einherjar today with not as many people as I'd hope (around 18-20 I'm afraid) and I don't think we can manage 3x DD party + BRD to rotate 6 songs.
    Would dualwield jobs be required to eat sushi on Einherjar mobs (not boss) without recieving any madrigal?

  4. #84
    New Merits
    Join Date
    Jun 2007
    Posts
    241
    BG Level
    4

    Quote Originally Posted by rithridan View Post
    I was wondering, my group is starting its first Einherjar today with not as many people as I'd hope (around 18-20 I'm afraid) and I don't think we can manage 3x DD party + BRD to rotate 6 songs.
    Would dualwield jobs be required to eat sushi on Einherjar mobs (not boss) without recieving any madrigal?
    I don't think you want to touch Sushi. Most Einherjar mobs are like high HP DC to VT mobs. Meat is generaly fine. Worse case if the mob seems evasive like the Skelly THFs, just have the BRD thats doing Min do Mads (If your not rotating BRDs).

    And since the Boss your going to rotate SV songs, with our without Feint your basically Acc capped on the boss.

    I don't agree that you need to Rotate BRDs during the trash mobs, we havent done this, and we have Odin #10 coming up on Tuesday. But as i posted above it depends on how your shell does things, we perfer the spread out and fight 3-4 mobs at once method. If your doing Single Assist, you can easily do rotation the full time, since your DDs are all in the same area.

    Somthing that will help your members to get the BRD rotation is to have them make a couple macros.

    /pcmd Add Name

    Make 1-3 for each BRD they need to add, then they dont have to do anything but mash the macro when the BRD is ready. If you have people trying to wait on the BRD to seek up, or doing /sea NAME and such, it wont work. Its vital your members get use to /pcmd commands. Also BRDs should know /pcmd leave. In this day, it still shocks me how many people dont know the full set of /pcmd and /acmd commands

  5. #85
    Nidhogg
    Join Date
    Jan 2006
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    3,701
    BG Level
    7

    Another thing you can do is just have one macro, "/pcmd add <r>" and have the brd /tell you for invite. This has the additional benefit that if the party leader is busy (we usually have 4 melee + rdm melee pts with the RDM as pt lead) they might not always notice the brd drop, and the /tell alerts them.

  6. #86
    New Spam Forum
    Join Date
    Feb 2009
    Posts
    152
    BG Level
    3
    FFXI Server
    Cerberus

    Maybe this been posted before , or iam on the wrong section but,
    So far is all been talk about clearing the normal mobs, can any1 point me inthe right direction for bosses, i take 3 merit party maybe few extra people and do 2 brd rotation, usually 1-2 rdm/drk. dd´s all well geared maxed merit etc ,and i come as KC DRK.But eighter shit luck on bosses or somethin couse cant get past them tier 1, after 3 atempts, first orobon, spamed sismic tail right after CSS ,dead in 3 consecutive TP. Then was morbol, he opened with bad breath aoe sleep ppp etc so killed a lot of time, any info on how to deal with each boss would be nice.
    Ill keep trying but info on this would save me a lot of test and try runs.
    Thanks

  7. #87
    Bagel
    Join Date
    Nov 2005
    Posts
    1,324
    BG Level
    6
    FFXI Server
    Cerberus

    Quote Originally Posted by Sephknight View Post
    Maybe this been posted before , or iam on the wrong section but,
    So far is all been talk about clearing the normal mobs, can any1 point me inthe right direction for bosses, i take 3 merit party maybe few extra people and do 2 brd rotation, usually 1-2 rdm/drk. dd´s all well geared maxed merit etc ,and i come as KC DRK.But eighter shit luck on bosses or somethin couse cant get past them tier 1, after 3 atempts, first orobon, spamed sismic tail right after CSS ,dead in 3 consecutive TP. Then was morbol, he opened with bad breath aoe sleep ppp etc so killed a lot of time, any info on how to deal with each boss would be nice.
    Ill keep trying but info on this would save me a lot of test and try runs.
    Thanks
    The bosses for Wing I are all pretty straightforward and easy, except for perhaps the Marid. You just need attentive mages.

    For the Orobon, it will do the Seismic Tail move in succession 3 times.... if you have someone Stun during that time, it will not use all 3. And since Shadows can absorb the move, you need to make sure all your melees are subbing NIN or make sure mages will be able to cure them up quickly after the move, which again should only get off once.

    Dia III & Angon are your friends on the bosses. You basically just need to TP burn them down. The Marid takes some coordination with your BLMs so they can -aga kill the Chigoes that it pops, but the rest of the bosses are just a TP Burn with your BLMs looking out to Stun key TP moves.

    Oh, for the Morbol, be sure you bring poison pots or train your healers to stand back out of range so they can cure and wake up those who get slept.

    We had some trial and error at the start, but now Wing 1 is a breeeeeeeezeeeee...

  8. #88
    Banned.

    Join Date
    Jan 2006
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    6,859
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    8

    I think the fastest weve cleared a tier1 has been 12 minutes from the time we broke the lamp, and thats with us taking a small break between the waves and the boss.

    But ya, if you are having problems with the bosses, just take a step back and ensure you have what is needed to handle each of the bosses before you enter.

    Orobon you just need to focus on stunning Seizmic Tail so it doesnt go off 2 more times after, also /nin helps.
    Morboro isnt that bad, just bring poison pots, CSS, and work it down. Try to stay out of breathe damage range.
    Marid is a raging dick, so need to have a chigoe puller and a few blms to ga them down, as well as a good stunner or 2 to stun its shower move.
    Buffalo is a joke, take it to the inlet and have everyone stay with back against the wall to avoid knockback.
    Manticore is like a free wing lol.
    Wivre is kinda like the Orobon, just stun its big TP move after 30% and you are golden.

  9. #89
    Black Belt
    Join Date
    Oct 2006
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    5,668
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    8
    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    do people fail wing 1?!?!?!?

    well we did after 8 months of einherjar 3 weeks ago!!

    3 BLM onry because i forgot all about chigoes LOL

    imo, bring more BLM to wing 1 incase you meet this mofo ahahaha

    wing 2 and 3 easier with more melees tho

  10. #90
    Fake Numbers
    Join Date
    Jul 2008
    Posts
    84
    BG Level
    2

    One thing that has helped us greatly whether it's tier 1 or 3 or Odin, is that every member is expected to bring the meds they need with them.

    Echo drops, poison pots, holy waters (for curse and doom), Eye drops (blindna is a very expensive spell x4 melee and the recast is not so great) and of course every member must have RR and get up if they go down.

    We pay our members well, so no "I'm broke" would ever be tolerated.

  11. #91
    Lostbane
    Join Date
    Jun 2006
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    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    We're still new to Einherjar and learning but I was wondering how people generally set up their alliances/parties? We have 26-32 people depending on the week and I'm trying to reshuffle jobs so we're a bit more efficient. We have a lot of job flexibility.

    We're on the last chamber of Wing 1, so we're really not far in and we seem to have to learn everything the hard way on the bosses but the nq mobs are going down fairly fast already.

    How many peeps do you take?
    How many tanks do you have and of which type?
    How many BLMs do you take and where do you put them?
    How many BRDs do you take?

    My suspicion is we're alittle support heavy right now.

  12. #92
    CoP Dynamis
    Join Date
    Jun 2007
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    290
    BG Level
    4
    FFXI Server
    Leviathan

    1 tank, and they pull (use arrows, less chance of linking boss). Normally 5 brds, 1 for each dd and 1 for blm party, about 5 blms, our mules are normally blm or whm. 2-3 rdms, a whm for each dd party. Around 33 people including mules is our average turnout.
    We use 4dd plus brd and whm partys but this can sometimes leave the mages really struggling for mp on certain mobs, may look to change this soon.

  13. #93
    Fake Numbers
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    Apr 2008
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    93
    BG Level
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    FFXI Server
    Asura

    My shell usually have ~25-27 people + feather mules. (usually less for odin due to ppl missing access etc)

    What we use is basically an ally of DD parties + tank party + mule party. We don't use blms at all, unless they're an odd man put and stuck in the mule party. We rely on our BRDs + a BLU for crowd control.

    "Key" jobs that we usually bring ifor the bosses are 2 rdm/drk for css, 1 drg for angon (usually subs /whm and is stuck in a DD pt with one of the rdm/drks). We also make our DDs sub /nin in Einherjar so absorb alot of AoE damage as we don't bring much support at all.

    PT setups, this is usually what the parties looks like for us:
    DD pt1:
    BRD (our brds go /whm for the extra -nas and back up cures)
    RDM/DRK
    DRG/WHM
    DD
    DD
    DD

    DD pt2:
    BRD,
    RDM or WHM
    DD
    DD
    DD
    DD

    DD pt3:
    BRD,
    RDM or WHM
    DD
    DD
    DD
    DD

    Tank PT:
    PLD (this is our puller, make sure he brings a bow for pulling, as some mobs (bosses) have larger aggro range than spellcast range)
    WAR (acting as our main assist and is calling mobs to fight)
    BRD
    RDM/DRK
    WHM
    BLU (for AoE debuffs and crowd control)

    Depending on the mobs we get we also might use 2 assists as some mobs can absolutely rape you if you feed them too much TP (slimes with fluidspread comes to mind, where they will use it faster than it takes to cast utsu:ichi.. Also reducing the HP that skelletons will absorb etc).

    Also make sure your members bring adequate meds. RR items are a must, poison potions for mobs with sleepga etc.

    Worth noting also is that there is many different styles that different shells use to tackle Einherjar, try some different styles posted here and see what fits your shell the best.

  14. #94
    Lostbane
    Join Date
    Jun 2006
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    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    When I read up about this I picked up on needing to pull and kill fast, our BRDs usually pull, sometimes a group of mobs together and they're slept if necessary.

    Then we have peeps pull them off and take them to their own parties to pull. For some mobs we're killing 4 at once but I'm wondering if we'd be better off with 2 tanks and more melee and just kill 2 at a time.

    We take BLMs (4), we've been slotting one into each party and have found them useful for certain bosses. We found a BLM party didn't work too well because they were needed in different places until the boss and it was useful to have one support each melee party.

    We're looking at going towards what you have Leolai, we've only recently turned to using one pld at all.

    PLD
    WHM
    RDM/DRK
    BRD
    BLM
    BLM

    DD
    DD
    DD
    DD
    Healer (prolly SCH)
    BRD

    as the basis for each alliance and then tag on more DDs etc when we have them. How useful are BLUs? We have access to lots.

  15. #95
    Bagel
    Join Date
    Nov 2005
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    6
    FFXIV Character
    Ellatrix Reatori
    FFXIV Server
    Sargatanas
    FFXI Server
    Fenrir

    WHM BRD COR DD DD DD x2
    RDM/DRK PLD PLD BRD DD DD
    4BLM SCH BRD
    Misc

  16. #96
    Hydra
    Join Date
    Jul 2006
    Posts
    109
    BG Level
    3

    DD/DD/WHM/RDM/COR/BRD - tank party - top DDs, usually WARs or SAMs for main assist voking.
    DD/DD/DD/SCH/RDM/BRD - Usually two parties similar to this, SCH or WHM are mostly interchangeable
    BLU/RDM/BRD - BLU subs /war, he is our tank. BRDs pull the entire chamber, BLU AOE tanks them with RDM and BRD support so the melee can just /autotarget and mow through.
    BLMX4/RDM - we always bring 4 BLM min now, it's good for a constant staggered stun order and in case you get eles/pudding/Marid boss
    All WARs, DRKs and DRGs sub /SAM and SAMs sub /war. If we have a PLD or NIN along, they help the BLU, keep mobs off mages, help pull, or kite the Dvergr. Let a WAR or a SAM/WAR be main assist, I see no reason to have a PLD tanking.

    24-25 with an aggressive setup is fine for clearing T3 reliably enough (the only real challenge in Einherjar). You can do it with less though, and more always help obviously. Too much support isn't a bad thing; I rather have quality, well-supported DDs who are getting hasted/songed/rolled/erased reliably than have quantity. If I was going to change anything about our setup, it would be to bring more CORs for the DDs.

  17. #97
    Lostbane
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    Mexi Lostbane
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    Shiva

    Well we changed our mind about what we were going to do after reading around a bit more and went for a more DD heavy setup and went through the zone like a knife through butter. We decided to keep our BLMs together again as it doesn't really work out any other way.

    We don't have access to a bunch of CORs, we somehow have access to a ton of BRDs if we need em but this time we cut it down to 3.

    Stuck with DDx4, support + healer for 4 parties, 4 x BLM, BRD+RDM/DRK and an odd party with an extra RDM/DRK, WHM and DD. Forcing people to sign up this week, otherwise we can't plan.

    We're at the start of this, so we have a long way to go but pleased that a tier 1 zone was done so quickly and that now we get to move on to tier II. III frankly looks like hell.

  18. #98
    Banned.

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    I didnt see brd rotations in those sentences.

  19. #99
    Bagel
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    FFXIV Character
    Ellatrix Reatori
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    Sargatanas
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    Fenrir

    BRD rotation is far from needed.. simple is best.

  20. #100
    Relic Shield
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    Oct 2006
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    Cerberus

    BRD rotation doesn't hurt a thing, if your PT leaders can write macros.

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