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Thread: Lowman Jailer of Justice     submit to reddit submit to twitter

  1. #21
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    Quote Originally Posted by DNAval View Post
    Ummm a little off topic but after checking Riiari LJ, got me wondering how the hell he/she get such High quality pics... I run FFXI @ Max settings, with a more than good PC and still get some jaggy lines, any one wanna give me some input?

    Edit: Errrr.... too many LJ opened.. it wasn't Riiari LJ, it was TheAfterLife - Final Fantasy XI endgame Linkshell on the Ramuh server their PICS are so freaking clear, specially that Omega one, any ideas thx
    your directories may be slightly different, but...

    Windows: Start > Run > type 'regedit' > My computer > HKEY_LOCAL_MACHINE > SOFTWARE > Playonline US > SquareEnix > FinalFantasyXI

    should bring you to a list of a bunch of registries. #0003 and #0004 are your resolution, right click and hit 'Modify'. Chance setting to Decimal, type whatever resolution you feel like. This allows you to use resolution settings higher than what SE allows (inb4 OMG UnfairAdvantageBanEveryone).


    EDIT: Do not do this while FFXI is running or the game will crash berry berry badly (mine does, at least)

  2. #22
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    Sweet, thx i'll try that ummm do I need to modify the registry or can i just do it thru windower?

  3. #23
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    Yeah... what Kaia just said:

    "Windows: Start > Run > type 'regedit' > My computer > HKEY_LOCAL_MACHINE > SOFTWARE > Playonline US > SquareEnix > FinalFantasyXI

    should bring you to a list of a bunch of registries. #0003 and #0004 are your resolution, right click and hit 'Modify'. Chance setting to Decimal, type whatever resolution you feel like. This allows you to use resolution settings higher than what SE allows (inb4 OMG UnfairAdvantageBanEveryone)."

  4. #24
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    I think a real lowman strat would hinge on being able to supertank the pets, copy/pasting my experience with that from other thread in case someone is interested in trying to figure out how to pull it off. We had some problems, but there might still be a way to do it.

    Our idea was to have PLD/BLU pop so he has aggro hate only, keep him alive until all 6 babies pop. Obvious flaw: babies initial hate is on anyone in alliance at random. Second attempt at this strategy, PLD popped outside party and mages cured him while babies popped, it charmed him before all 6 were out. Third idea was to sac it while the rest popped then have paladin claim and disengage justice outside alliance then have main group claim it so the babies would all be on him with no hate and he could supertank, the babies assist one at a time about 45 seconds apart in this scenario.. most of them would just sit there doing nothing and one at a time joined fight after 45 seconds if that wasn't clear. He got charmed before they were all on him again, at this point we gave up on any method of supertanking without aegis as you need an initial claim on them to get them all on you at once and cures will get hate. An aegis PLD/RDM could likely hold them by themselves or with one BRD for the most part though, our PLD was taking next to no damage. As far as the strategy you mentioned, they run at flee speed both ways and as soon as the THF died they would head back to the alliance(on random targets..) and cause chaos. I concluded that it can't be done without the traditional 12 people, main party of 6 and 4 BLMs with support doing adds or wall of justice. If a proper method of supertanking them was found, I imagine it could be done with 8 people in a setup such as: PLD BRD(adds) RDM/WHM BRD/WHM COR/NIN WAR/NIN WAR/NIN WAR/NIN(main).. melee can tank it fine as elegy sticks easily, even the COR would likely not have a problem holding it if all 3 warriors were to be charmed.

  5. #25
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    Quote Originally Posted by Neoex View Post
    Few linkshell members and I have about 10 JoJ pops, what would be minimal set to kill this.

    can 2 BLMs handle the spawns?

    I was thinking

    tank pt
    pld
    war/nin
    war/nin
    rdm
    whm
    brd

    second pt
    rdm
    blm
    blm

    opinions? can this be trimmed down?
    When we do JoJ usually have 2 Blms and they trade off Tier IV + Tier III to take out adds.
    2 Pld/Nin
    3 DDs (Usually consists of Samurai and Dark Knight)
    1 Brd(or Cor)
    2 Rdm
    1 Whm

    An extra Blm really helps so the tier IV caster can rest but that's about it.

  6. #26
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    Quote Originally Posted by wop View Post
    Yes it is. Have someone spam dia so that it doesn't go back to pop spot, while BLM's just nuke the shit out of it.

    Hardest part is pulling it there. RDM or PLD with powder boots or THF should do the trick.
    Anyway anyone can elaborate on this strat? If I'm reading Kaeko's AV strat correctly, you're referring to this camp:

    http://img84.imageshack.us/img84/4622/setupqq4.png

    I'm not sure how spamming Dia helps hold him in place, and not walking around and raping the BLMs? Wouldn't you need to hold JoJ right tight against the wall?

  7. #27
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    Quote Originally Posted by DIABEETUS View Post
    Anyway anyone can elaborate on this strat? If I'm reading Kaeko's AV strat correctly, you're referring to this camp:

    http://img84.imageshack.us/img84/4622/setupqq4.png

    I'm not sure how spamming Dia helps hold him in place, and not walking around and raping the BLMs? Wouldn't you need to hold JoJ right tight against the wall?
    1) I'm wandering about this myself. I've done some testings on normal monsters, you do need to spam Dia or any other fast spells in order to keep claim in it, if not, it'll just be unclaimed.

    2) I don't know where we screwed up. Because, on the test subjects, all of them made a wide turn to hunt down the blms. Instead of being 'stuck' on the wall.

    3) And yea, the monsters had to be real close to the wall. Furthermore, on our testings if there's a person between the monsters and the blms. The blms would be out of range to nuke the monsters. If you don't understand what I'm saying, it's like this :

    Mob > puller |WoJ| Blms  

    Quote Originally Posted by wop
    Yes it is. Have someone spam dia so that it doesn't go back to pop spot, while BLM's just nuke the shit out of it.

    Hardest part is pulling it there. RDM or PLD with powder boots or THF should do the trick.
    Does the puller has to be outside the PT/alliance and dies right on the (F-12) spot in order to pull this off? A 'step by step' guide would be greatly appreciated!

  8. #28
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    I think they use the wall, at E-8. Have blms, dia spammer, on the limbus side of the wall, and someone pull it to that point.

  9. #29
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    Quote Originally Posted by fishstix View Post
    I think they use the wall, at E-8. Have blms, dia spammer, on the limbus side of the wall, and someone pull it to that point.
    Earlier this week, we tried to pull it all the way to E-8. But in the end at some point it would just lost AA and started to wander back to the pop location (We lost our trigger). E-8 could probably work, If u have 2-3 pullers working flawlessly together

  10. #30
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    Wall of Justice for this is incredibly easy.
    It is possible to DUO JoJ using the wall , however I wouldn't rely on it and go for safety with 2 pullers at least.
    I've had THF solo pull a few times(Riiari) in an evasion setup.

    Dia is spammed to keep Justice near the wall , BLMs just blast away.
    Don't touch the adds , or they will blow up even through the wall , which will hurt if you are not prepared to take it.

    The wall used is the one near the Auroral Updraft slightly NE of J.Hoe


    I really , have no idea how you managed to lose aggro on JoJustice while pulling , whenever I've done this we used Flee to pull all the way , and it never lost hate until the puller died , or warped once at the wall.


    For an actual lowman strat everything has been said , you will want 4 BLMs with Ballad/Refresh alternating in pairs. The babies die to 2 Tier3 nukes , assuming your BLMs aren't gimp. Freeze2 will more than just one shot these , T3 already breaks 1k without any real MAB gear consisting of Novio or Sorcerer's Ring.
    Using AM2 on this , however , is stupid and MP inefficient.

  11. #31
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    People say Wall of justice can get you banned, but in reality.. Unless you're taking more than 20 minutes to kill something people don't even have the time to GM you, If you bring 5 blm's you can down Hope with the WoJ in about 40 seconds, I'd assume it's near the same time with the others (I do not suggest using WoJ against Prudence, you can already kill him with 8-9 people easy and his move where he disappears glitches up with the WoJ and you have to have all your Blm's log out one by one to get him to repop into reality)

  12. #32
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    Also, I forgot to mention this as I've never personally tested it. But I've been told that a decent Blue mage can litterally one shot the adds with Cannon ball. Again this is untested but It'd be neat to know

  13. #33
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    Quote Originally Posted by Nal View Post
    Wall of Justice for this is incredibly easy.
    It is possible to DUO JoJ using the wall , however I wouldn't rely on it and go for safety with 2 pullers at least.
    I've had THF solo pull a few times(Riiari) in an evasion setup.

    Dia is spammed to keep Justice near the wall , BLMs just blast away.
    Don't touch the adds , or they will blow up even through the wall , which will hurt if you are not prepared to take it.

    The wall used is the one near the Auroral Updraft slightly NE of J.Hoe


    I really , have no idea how you managed to lose aggro on JoJustice while pulling , whenever I've done this we used Flee to pull all the way , and it never lost hate until the puller died , or warped once at the wall.


    For an actual lowman strat everything has been said , you will want 4 BLMs with Ballad/Refresh alternating in pairs. The babies die to 2 Tier3 nukes , assuming your BLMs aren't gimp. Freeze2 will more than just one shot these , T3 already breaks 1k without any real MAB gear consisting of Novio or Sorcerer's Ring.
    Using AM2 on this , however , is stupid and MP inefficient.

    How is it stupid and MP inefficient? You have 1 blm throw off a AM2 and one shot it, then rest for 2 minutes until its his turn again. If anything its more efficient then your lame strategy....

  14. #34
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    - Cap your Evasion setup.
    - Bring your AF1 boots.
    - Bring a pair of Powder Boots (Probably two pair on your first try).
    - Bring a Warp Cudgel/Scroll - it should be easy to keep shadows up while you warp and avoid EXP penalty for each pull!
    - Bring Jailer of Hope pops - he's even easier than Justice!


    Like Wopa and Nalien said, pulling is the hardest part After that, it's all downhill unless you -Ga, at which point the babies will start blowing up left and right.

    If you don't want to use this strategy, you're probably looking at quite a few more players needed to get it done. Anyways, Cheers!

  15. #35
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    AM II vs 2 tier III is about a 30 mp difference so I wouldn't call that inefficient

    2 blm/sch could maybe handle babies since they can get two resting ticks between and half mp casts ever 2min

    Can't do the math right now but refresh ballad could prob cover the ~260 mp per min

  16. #36
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    Riiari did you ever figure out the kinks to holding jailer of faith indefinitely? I read you mentioned it in your LJ once I think

  17. #37
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    We just use a TP burn party and 4 BLMs. JoJ is a puss, a RDM+BRD and 4DD/NIN make short work of him. Also, as long as you stick to Blizzard III + Tier IV nukes, and land the tier III first, they'll never blow up, barring resists.

  18. #38
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    Quote Originally Posted by Vyerz View Post
    Also, I forgot to mention this as I've never personally tested it. But I've been told that a decent Blue mage can litterally one shot the adds with Cannon ball. Again this is untested but It'd be neat to know
    I don't know about one, but I know two blus can easily kill the adds. Disseverment, Hysteric Barrage, what have you.

  19. #39
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    How is the MP requirement for 2 blu's handling the adds? I suppose 2 sams could do it also maybe?

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    Quote Originally Posted by fishstix View Post
    How is the MP requirement for 2 blu's handling the adds? I suppose 2 sams could do it also maybe?
    We didn't have a problem with refresh and ballads. Although we had around 12 or 15, I forget exactly. So it really wasn't low man.

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