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  1. #21
    E. Body
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    Quote Originally Posted by Celebrindor View Post
    note- you don't need yellow HP to make it work if you have "convert HP to MP" gear. Not sure about that level, but at later levels its extremely possible.

    oh and asklepios is great- and a relatively easy camp.
    yes, fuck yellow hp. all you yellow hp blms should just die and you probably will!

    perfect 75% or die. (more if you nuke with convert hp/mp gear)

  2. #22
    Salvage Bans
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    I have white hp when sorc ring is active, at least when /rdm... when I cast stoneskin though, I go into yellow hp because of the +hp on goliard hat and going from z. mitts/slacks/crown to devotee's +1/mahatma/goliard, even with mahatma feet on ;; any suggestions? only really affects apollyon NW and puddings at night, but still really annoying lol

  3. #23
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    Quote Originally Posted by shieldsofwindurst View Post
    Well, it's definitely a different world now. And if leveling blm means 1- or 2-shotting mobs, then by all means, go for it, especially if you have the gear and elemental skill merits to compensate. I guess I'll just never forget the endless hours of riding the hate line, magic bursting, stunning gobbie bombs, and pissing off my tank. Good times.
    What I'd give for that world back sometimes. Not saying my RDM doesn't love the world of meripo, but I do miss some of the "finesse" that skillchain/burst gave the air of, and of course the general party/alliance dynamic of such a world.

    Oh well, no looking in the past- at least we're still wanted in some events. ^^

  4. #24
    WarkeDChocobo
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    Picking hume is my greatest regret. I had to toss a merit into HP in order to get my sorc ring proc in white

  5. #25
    Nidhogg
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    Because you wish you'd picked a Galka instead? If anything the more HP you have, the wider the range between 75% and 76% where you can force latent without being yellow--and even that only matters if you don't use Zenith Mitts or Ixion Cape.

    Also, the whole "perfect 75-76% latent macro" thing, while kinda cool that it can be done, is not really as important as the earlier post makes it sound. I'd much rather have (and do, myself, have) one macro that works with all reasonable subjobs and gear options, even if it overkills a little with my typical SJ/gear. Then just don't hit it when you're around undead lol it's not hard (or forget and hit it anyway and die like an idiot, which did happen once in Arrapago Reef shortly after I replaced Zenith hands with Morrigans lol but that was stupidity on my part, not my latent macro's)

  6. #26
    WarkeDChocobo
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    Being in white to proc sorc ring just saves me the trouble of hitting the proc macro every time I get cured ; ;. You get cured a lot less if you're sitting low-white than if you're sitting in yellow.




    It does have its good points. I don't know how many times i've been saved with 10 hp or less, but it's quite a bit ;;>.>

  7. #27
    Nidhogg
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    There are three situations where someone could be curing you out of latent.

    1. A paladin cures you. Now whether or not this was done in a well-intentioned, yet uninformed attempt to save you, or because they just don't have their own force-HP macro and are taking advantage of yours doesn't matter, because in doing so they are at least performing their hate-generating function.

    2. A mage cures you once before you inform them that you are forcing latent, and maybe once or twice after out of habit. This is fine, too, since habits are difficult to break and they are, at least, making a conscious effort to stop. In this situation maybe there is a benefit to having a stealth-latent macro.

    3. A mage cures you repeatedly, despite having been told more than once that you are forcing that HP intentionally. This is a case where someone is wasting their MP because they are too oblivious to notice that your HP is returning to the exact same value within seconds of being cured to full, without taking any damage, and who clearly isn't paying attention to your advice or instructions. Here, all you accomplish with a 75-76 macro is to avoid facing a larger problem than losing 6% damage on nukes, which is that you are doing an event with someone who is slow and dumb, who needs to be made to understand that they are this way, and to work on becoming a more competent and attentive player. Correcting this situation will have much wider-ranging improvements in all areas of your endgame experience with that person.

  8. #28
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    Quote Originally Posted by Suiram View Post
    There are three situations where someone could be curing you out of latent.

    3. A mage cures you repeatedly, despite having been told more than once that you are forcing that HP intentionally. This is a case where someone is wasting their MP because they are too oblivious to notice that your HP is returning to the exact same value within seconds of being cured to full, without taking any damage, and who clearly isn't paying attention to your advice or instructions. Here, all you accomplish with a 75-76 macro is to avoid facing a larger problem than losing 6% damage on nukes, which is that you are doing an event with someone who is slow and dumb, who needs to be made to understand that they are this way, and to work on becoming a more competent and attentive player. Correcting this situation will have much wider-ranging improvements in all areas of your endgame experience with that person.
    I don't like this. When I'm on WHM or RDM I cure my BLMs all the time because if they die then they wonder why they weren't cured (and bitch most of the time), but if you cure them out of latent, they curse you out. Sorry, fuck that.

  9. #29
    Nidhogg
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    Again, I'm drawing a difference between being pissed that you lost damage on a spell (which is not worth getting pissed about, I think), and getting pissed that someone is wasting their MP and time, (and on longer fights generating unnecessary hate) by pointlessly curing you. If you have BLMs who say "don't cure me out of latent" then just tell them you're not going to cure them unless they're in red HP. Then, if they die from being careless that's a problem with them, not with you. You could even tell them to bring RR since you aren't going to waste MP on raising them, either.

  10. #30
    Spiders are Awesome
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    ...or actually pay attention to the situation instead of being a mindless cure-bot. If they're in danger of dying, cure them. If not, don't. I don't even like being cured out of red if I'm not being attacked. That's what Drain is for.

  11. #31
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    I usually like to have everyone (in my party at least) at full HP. But it's come to the point where I don't cure some people anymore because they always overnuke and they deserve to lose EXP.

    Just one thing: if you use sorc. ring keep up stoneskin and stay out of AoE range kthx >_>

  12. #32
    Old Merits
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    Not the most practical suggestion but if you find yourself soloing a lot on fire/wind/lightningsday then the rings that are available from those avatars offer -15% HP on their respective day.

    Quote Originally Posted by Kerberoz View Post
    ...or actually pay attention to the situation instead of being a mindless cure-bot. If they're in danger of dying, cure them. If not, don't. I don't even like being cured out of red if I'm not being attacked. That's what Drain is for.
    Exactly how I feel, I only ever don't mind if I'm cured by a pld.

    Quote Originally Posted by Tsukasaz View Post
    because if they die then they wonder why they weren't cured (and bitch most of the time)
    I never bitch at whms for not curing when I die in dynamis, i bitch about no one else in zone using sleep/bind/gravity spells (and especially bitch about whms who can't repose a hecteyes!)

  13. #33
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    If you have a yellow HP macro it doesn't matter if someone cures you...

    Just in your macro line put the yellow HP macro before each spell, presto. Don't even need to hit an extra key.

  14. #34
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    Sorta related, I just got Gleeman's Cape and it confused my macros a bit.

    Max HP when in nuking gear is 918.

    Nuking gear:

    Spoiler: show
    input /equip Head "Demon Helm +1";
    input /equip Neck "Elemental Torque";
    input /equip Ear1 "Novio Earring";
    input /equip Ear2 "Moldavite Earring";
    input /equip Body "Igqira Weskit";
    input /equip Ring1 "Sorcerer's Ring";
    input /equip Back "Gleeman's Cape";
    input /equip Waist "Penitent's Rope";
    input /equip Legs "Mahatma Slops";
    input /equip Feet "Goliard Clogs";
    input /equip hands "Zenith Mitts";
    input /equip Ammo "Phantom Tathlum";


    HP down macro which takes me to 673 HP:

    Spoiler: show
    input /equip Head "Zenith Crown";
    input /equip Neck "Morgana's Choker";
    input /equip Ear1 "Novio Earring";
    input /equip Ear2 "Moldavite Earring";
    input /equip Body "Igqira Weskit";
    input /equip Ring1 "Ether Ring";
    input /equip Back "Altruistic Cape";
    input /equip Waist "Penitent's Rope";
    input /equip Legs "Zenith Slacks";
    input /equip Feet "Rostrum Pumps";
    input /equip hands "Zenith Mitts";
    input /equip Ammo "Tiphia Sting";


    I am at 73% HP when nuking with this setup thanks to Gleeman's Cape, and I get kind of confused when calculating the exact HP required. Basically I'd like to know if I can leave off the tiphia sting (-25 HP) and still activate my latent, which would be nice for my inventory as well as keeping me in white HP when nuking. Zmitts throw me off. D:

  15. #35
    Cerberus
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    Quote Originally Posted by Keria View Post
    Sorta related, I just got Gleeman's Cape and it confused my macros a bit.

    Max HP when in nuking gear is 918.

    Nuking gear:

    Spoiler: show
    input /equip Head "Demon Helm +1";
    input /equip Neck "Elemental Torque";
    input /equip Ear1 "Novio Earring";
    input /equip Ear2 "Moldavite Earring";
    input /equip Body "Igqira Weskit";
    input /equip Ring1 "Sorcerer's Ring";
    input /equip Back "Gleeman's Cape";
    input /equip Waist "Penitent's Rope";
    input /equip Legs "Mahatma Slops";
    input /equip Feet "Goliard Clogs";
    input /equip hands "Zenith Mitts";
    input /equip Ammo "Phantom Tathlum";


    HP down macro which takes me to 673 HP:

    Spoiler: show
    input /equip Head "Zenith Crown";
    input /equip Neck "Morgana's Choker";
    input /equip Ear1 "Novio Earring";
    input /equip Ear2 "Moldavite Earring";
    input /equip Body "Igqira Weskit";
    input /equip Ring1 "Ether Ring";
    input /equip Back "Altruistic Cape";
    input /equip Waist "Penitent's Rope";
    input /equip Legs "Zenith Slacks";
    input /equip Feet "Rostrum Pumps";
    input /equip hands "Zenith Mitts";
    input /equip Ammo "Tiphia Sting";


    I am at 73% HP when nuking with this setup thanks to Gleeman's Cape, and I get kind of confused when calculating the exact HP required. Basically I'd like to know if I can leave off the tiphia sting (-25 HP) and still activate my latent, which would be nice for my inventory as well as keeping me in white HP when nuking. Zmitts throw me off. D:
    If you're at 918 in nuking gear then you get +50 from z mitts as far as the calculation is concerned. So 75% of 968 is 726. So you need to be at 726 hp or lower for the ring, meaning you could get rid of around 50 -hp in your hp down macro and still be ok.

  16. #36
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    Oh yay. Thanks ^^

  17. #37
    Arcaneo
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    Quote Originally Posted by Theraven View Post
    If you're at 918 in nuking gear then you get +50 from z mitts as far as the calculation is concerned. So 75% of 968 is 726. So you need to be at 726 hp or lower for the ring, meaning you could get rid of around 50 -hp in your hp down macro and still be ok.
    If you go by the "less than 76%" method, it's below 735 hp total.

    To find your target HP:
    1. equip your nuke gear.
    Equip the situational nuking gear that puts you at the highest nuking HP. (Sorc belt if you use it, Or obi's if you use obi's/pent, etc)

    2. Take off all your "converts HP to MP" gear.

    3. Check your maximum HP.

    4. MaxHP*.76(or .75) = target HP (round down always)

    5. ????

  18. #38
    Nidhogg
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    Quote Originally Posted by Arcaneo View Post
    2. Take off all your "converts HP to MP" gear, your back armor, your R.Ring armor, any HP+% armor, and without having eaten any food.
    Otherwise yeah, that process is the best way to do it, I think.

    Edit: And yeah it's when you are less than 76%. (If you are 75.9% or something, the game rounds down to 75% and still triggers, is the best way of looking at it.)

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