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Thread: MegaTen Online IMAGINE     submit to reddit submit to twitter

  1. #201
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    HOT LITTLE SNATCH

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    Once you learn more Spins you can spam them consecutively without having to wait for them to recharge right (well, you can do the basic spin, then the advanced, then the basic, etc)?

  2. #202
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    Quote Originally Posted by Eligor View Post
    Most hybrid builds tend to be pretty gimp in this game. It's usually better to dump all your points into your primary offensive stat (att/mag/speed depending on your character type). Vit and Int are useless unless you plan on making a crafting character. A bit of luck doesn't harm (more drops + raises crit hit rate), and also plays a role in crafting.

    For mages : focus on destructive magic. Don't bother with Intelligence, it only has minimal impact on your max mp (which will naturally raises as you level - even though you're still gonna spam mp recovery items) and healing magic (waste of skill points,demons are far better healer).
    Raise rush to class 1 and do the quest to unlock Magic Control (look it up on gamefaqs), this will open up the Magic Rush chain expert, which rocks.

    Curse magic is useless by itself, but it's used in unlocking the Banishment chain expert, which is quite good in some situations. Same goes for support magic (waste of skill points unless you unlock the chain expert associated to it, Enhancement, overpowered as fuck).

    Never played much as a melee or gunner. I know that the Magic Bullet chain expert is pretty fucking awesome, though. Gives you acces to various magical-enhanced shots (elemental attacks, status effects).
    Any chance you could be a little more descriptive on the mage stuff? Like, what exactly does other skills and chain experts do? (Or a place where I can find this info that isn't in broken google translate english)

  3. #203
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    I didn't realize you could train more than one expertise at a time. I've been switching between one and another all game -.-

  4. #204
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    where r u all? maybe we can try not getting d/c'd from the act4 dungeon

  5. #205
    Cake Mix
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    Is the shit up and running better now?

  6. #206
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    Name is lilfoo. Made a mage and doing pretty well. been farming exp in the first dungeon solo. tons of fun.

  7. #207
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    So I decide to hunt out the 3rd city. Something holy city. No map = BAD

    Was running around lost til I seen something in the distance. Ran towards it and was literally greeted by DOZENS of these things.

    http://i2.photobucket.com/albums/y28...05_0546_34.jpg

    Pretty City though. It's the one that looked like Jeuno in the screenshot.

    http://i2.photobucket.com/albums/y28...05_0548_54.jpg
    http://i2.photobucket.com/albums/y28...05_0549_10.jpg
    ^---- Shinjuku Babel in the background of that Cathedral.

    On a side note, Holy Freaking Expensive Sword !!!
    http://i2.photobucket.com/albums/y28...05_0551_18.jpg


    The Holy City of Arcadia, besides looking cool, has really nothing new for armor. 1-2 pieces that I could see, but nothing worth running all the way here for.

  8. #208
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    Nice, I was gonna run there lastnight but the server went down just as I was about to go there. Was there any new Close Range weapons aside from that Holy Blade? I'm still Neutral so I can't wear it. I'll probably head there and check out the shops myself. The armour shop in Shinjuku Babel seems to randomly stock some 120k body piece for females, hopefully that town does the same and you just got there at a bad time. Sucks if there's not much more for armour.

  9. #209
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    What's that fusion gauge?

  10. #210
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    Talk to the DB with the Pixie right outside Home III and ask him about Fusion. He'll give you the stuff you need to use it. Basically as you fight stuff the bar charges up, then you can use different specials for Magnetite depending on what pets you have in your comp. Just for example, Garm's raises Ally Magic power for 1 Gauge and 10 Magnetite, Kikuru-Hime heals one allies HP for 1 Gauge and 20 Magnetite and Cerberus does aoe fire damage for 50 Magnetite and 1 Gauge.

    Edit: Those "equips for pros" I saw aren't from the cash shop like I thought they might be. The help text is just incorrect for the ones that says [Level 20 and Below], I can wear them now I'm 20+.

  11. #211
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    Weapon salesman sure is scary.

  12. #212
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    Quote Originally Posted by Kiarax View Post
    Talk to the DB with the Pixie right outside Home III and ask him about Fusion. He'll give you the stuff you need to use it. Basically as you fight stuff the bar charges up, then you can use different specials for Magnetite depending on what pets you have in your comp. Just for example, Garm's raises Ally Magic power for 1 Gauge and 10 Magnetite, Kikuru-Hime heals one allies HP for 1 Gauge and 20 Magnetite and Cerberus does aoe fire damage for 50 Magnetite and 1 Gauge.

    Edit: Those "equips for pros" I saw aren't from the cash shop like I thought they might be. The help text is just incorrect for the ones that says [Level 20 and Below], I can wear them now I'm 20+.

    omg ty! I couldn't remember where I got the fusion gauge

  13. #213
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    Lol, I gave my Bicorn (black horse thing) to the Mount NPC to train to be mountable. When I get it back it looks like an ugly alien thing and is unmountable, aswell as losing the fire and ice nukes he had inherited.
    http://img510.imageshack.us/img510/9867/72967316cg9.jpg

  14. #214
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    I'd say that's quite the bug.

  15. #215
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    Better information on the Magic Rush here:

    GameFAQs: Shin Megami Tensei Online: Imagine (PC) Player Skill FAQ by katagai753
    CTRL+F for : "5.0 Chain Expert Skills"

    I believe the "Magic Rush" someone referred to earlier was what is called the "Devil Killing Fist" in this guide.

    To unlock "Magic Rush"
    Spoiler: show
    you need to have gotten Destruction, Rush and Magic Control to class 1. Julian, you're actually pretty close to Destruction I think, I guess you just need Rush. It'd be nice to know what kind of attack the Magic Rush was, if it isn't modified by having a high Magic I'll be extremely upset at having unlocked it...

    Getting Magic Control to Class 1
    Talk to Sanjyulman(サンジェルマン), who is at X20/Y19 of Shinjuku.
    Select 操魔について and you will be offered the chance to learn
    Magic Control.

    To complete this quest, you must offer to Sanjyulman five
    Makanda stones(マカンダストーン). These magic stones with green
    markings are dropped by Omoikane, the sub-boss of Bronze and Silver
    versions of Cell Tower. Since Omoikane also drops magic stones of
    other varieties as well, you may be in Cell Tower for a while.


    Magic Control will be boosted to Class One once you pay
    the tribute. Be sure to have one thousand Expert points to spare, otherwise
    you will not learn the Expert.

    At the end, you will receive a Rete Bottle, which will delete one
    thousand Expert points. The version you receive cannot be traded to
    other players.


    I can't find any information on the "Enhancement" chain expertise. It'd be nice if Eligor could elaborate on that one because it sounds interesting considering I'm leaning towards a buffer type with gunner capabilities (Rapid). Probably going to remake my character too, getting kind of annoyed with how picky this expertise system is, it seems like from the limited information available online, that Enhancement requires 18k skill points, and so you're pretty much screwed if you've gotten more than like 1k in anything besides the prereqs for Enhancement. Unless you're ok with waiting until like level 40, assuming you fix your mistake immediately as of reading this post, to get to a chain expertise.

  16. #216
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    I see someone has the misfortune to cross Shinagawa during a New Moon (those Angels of Rape only appears during new moon, they give incredible exp).

    Chain experts don't eat up skill points when you raise them.
    For example, on the Magic Rush (or devil killing fist, but that sounds awkward) description, you'll see :
    Rush x 0,3
    Destruction Magic x 0,3
    Magic Control x 0,4

    If you have Rush at classe 1, d. magic at class 5 and magic control at class 5 :
    1000x0,3 + 5000x0,3 + 5000x0,4 = 3800
    Magic rush will be at class 3-8.


    Mages should get Rush at class 1, then grind up destruction magic and magic control until Magic Rush is at class 4 (that's when you get the last Rush). This requires d. magic at class 5 and magic control at class 5-5

    Magic control is a passive skill that reduces mp cost and magic cast/recast time. You can raise it by using magic rushes (or skills from the Banishment chain expert).
    When you raise destruction magic, you'll notice that, at some levels, you can only pick one skill out of two (or two out of free). Always get the Fire spells. I also recommend the single-target tier 2 Ice spell (Bufula).

    You'll have enough points left to work on another magic chain expert, so either Enhancement or Banishment. The growth of banishment relies on curse magic, d. magic, magic control and blessing, so it overlaps a bit with magic rush (i.e less skills to grind).


    About Enhancement :

    Level is determined by healing magic (x0,3), support magic (x0,4) and Blessing (x0,3).
    Skills are :
    class 1 : Divine heal (media + regen)
    class 2 : Pulse of assault (double damage for 30 sec) and Pulse of Solid (damage received cut by half for 30 sec)
    class 2-5 : Pulse of Armor : prevents knockback and combo interruption
    class 3 : Clock cut (reduce skill casting time by 50%)
    class 3-5 : Divine Breath (mediarama + regen II)
    class 4 : "clock off" (reduce skill cooldown by 50%)
    class 5 : Divine Shield and Divine Barrier (reflect 2 physical/magical attacks).

    The class 2 skills are fantastic and don't require that many skill points. Since they are AoE, you only need one or 2 Enhancer per party. The class 5 skills are also god-tier, but it's a huge investment in skill points. If you can't afford it, just stay at class 2, the other skills only have situational uses.


    Dunno how it will be with Aeria, but on the jp servers, events frequently gave free Rete flasks/bottles (deletes 100/1000 experts points), so i never had much trouble with correcting my early days mistakes.

  17. #217
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    OK, I'm seriously considering playing this game but I want to use Guns, Curse Magic and Support Magic... is there any way I can do this without effectively shooting myself in the foot?

  18. #218
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    can you get the gigantic vagina demon in this game?

  19. #219
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    Quote Originally Posted by Charismatic View Post
    OK, I'm seriously considering playing this game but I want to use Guns, Curse Magic and Support Magic... is there any way I can do this without effectively shooting myself in the foot?
    prereq for magic bullet:

    Gun Knowledge Class 1
    Shot Class 2
    Magic Control Class 1
    Curse Magic Class 2

    So curse yeah, support.. dunno

  20. #220
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    Servers are back up.

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