I chose skinning and mining for my professions. Great money makers.
I chose skinning and mining for my professions. Great money makers.
I did that to Plvl my tailoring for my lock to make the FSW set. It worked nicely especially when I needed all of those damn primals.
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Use the James guide for whichever side (ally or horde) you're doing. He'll recommend which other ones to use to get to 20/30 wherever his starts.
I honestly don't know how people level without it.
Hunter is only complicated if you actually care about the class; it's far too easy to get away with I SHOOTAN MOB K and still make it to 70 with minimal dying. It's harder to screw up in most cases, you have the advantage of your pet giving you a head start if you fuck up.
Mage and Rogue (to poke at some key mentions) are actually a bit harder in my opinion, at least for early levels, because you don't have all the abilities that really make you shine yet. My Rogue was a serious pain in the ass to level until I got poisons and Cheap Shot; get adds and I was blowing Evasion/Vanish more often than not. Once I got those abilities, I was a lot more capable of killing quickly before any serious damage could be done to me, and I could bandage and go again if need be.
And honestly, ammo/food isn't even a big deal. Buy resources whenever you hearth, problem solved. God forbid you expect players to develop some best practices habits while playing.
Any class can favor a newb, some perhaps slightly more than others, but not drastically so. They all play so different that you can't compare them. I started with Druid just because it sounded fun. Knew nothing about anything. One of the benefits of that was I learned a lot of different mechanics in a very short time with the one character; basics, tanking, melee dps, magic dps, healing...it was all in there, and later I was able to feel a little more comfortable in approaching Rogue and Warrior in the process; being familiar with some of the basics of how they worked allowed me to focus more on fine-tuning my methods specific to those classes.
Mull around some of the info on wowwiki and class-specific forums in various places, Allakhazam actually has a very robust WoW community and was where I started to get my info. Don't worry if you don't understand exactly what they're talking about...just get an idea for what you're walking into, and then try some stuff out. You'll know pretty quick whether or not you've got a feel for your picks, I think. It's pretty easy to find a groove, and once you're more familiar with the game and have exposure to how some other classes play you might warm up to others.
If you're using a good (i.e. James) leveling guide, what class you are doesn't matter at all, you might save 10 hours /played on the way to 80 by being a hunter with a great grinding spec over being a holy priest, seriously.
Don't pick your class on anything besides what you want your role to be at endgame.
Also I'd actually recommend against doing herb + mine, you can't have widescan up for both at the same time. If you want pure profit professions I'd advise skinning + mining or skinning + herb, else do like enchanting + whatever or matching stuff like mining + blacksmithing, herb+alch etc.
I started with mining and skinning, skinning fell behind pretty quickly though, I ended up unable to skin the mobs I was levelling on and hunting for quests. Figured it'd be wisest to just ditch it and take up smithing instead.
Did Herbing and Tailoring. Tailoring thusfar (345?) has been a huge money sink with 0 cash return, and I have a feeling it's going to stay that way. I have the money to drop it and go for Enchanting, but after all the money I dumped into Tailoring, I'd feel pretty shitty dropping it.
I use TourGuide+TomTom+Lightheaded when leveling alts, never have to look anything up.
When yall talk about the "varietry of areas" to level up in, do you mean leveling by questing or actually killing X mobs like a ffxi pt camping?
This thread is relevant to my interests.
i've been playing on and off for a while, recently went on a levelling spree and found myself 72 frost mage. problem is i know shit all about the game, really. :/ i can do basic solo shit for my class- solo group quests, crit out the wazoo with shatter and freeze, etc, but I feel totally worthless group wise, lol.
I did UK a few days ago (like my 3rd or 4th instance since starting the game, soloing is way too easy to level and also usually only played 1-2 hrs at a time till recently) and had the people in my group bitching at me for releasing after a wipe, cause I didn't know the balance druid had a rez :/ took me a good 15mins to find my way back to last boss and got bitched at the whole way.
atm at 72 i have like ~8.5k health and mana when buffed with food/arcane intellect, i focus a lot on stamina since it's a pvp server but not like it matters since pretty much every not-retarded player can kill me in 5 seconds. imo ice block just gives them time to get behind you and ready hotkeys :/ have around +700 spell power and +15% crit with molten armour on which seems really low. i don't have a damage meter addon for instances because my pc is kinda shitty and doesn't like too many addons, but i have threat meter and noticed that the moonkin was WAY ahead of me there, guess part of it is that i can't really throw out retarded crits with frostbite when melees are breaking it with damage, but is there anything i'm neglecting to boost damage more?
i only have like +70 spirit, and i find i have to stop and drink every 5-6 mobs when soloing, should i try and wear more spirit gear? or use mage armour? i have been using ice armour to solo since the freeze seems to proc a lot from it, and molten armour when i'm in a group unless i find myself having to stop and drink.
also is spell haste just the equivalent of fast cast in ffxi? should i load up on it? problem is the quest rewards seem to be an either/or with spell haste and crit rating so i find myself kinda torn.
i've also been trying to get some +hit rating in but i know i really don't have enough even for quest mobs, see a few misses. should i even bother?
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i know the wall of text makes me look like a total retard, lol. point is, i basically have treated wow like morrowind but with random horde players to be avoided as an added bonus. halp!
I'm no mage expert but I've played it quite a bit:
I always use mage armor or molten for questing, why get hit?
Spirit is so-so for leveling, should be probably spelldmg > spirit > stam > int on a pvp server, more stam and resil if you're getting ganked a lot and aren't good.
Spellhaste is for raiding and pvp, take crit stuff til you're good enough in pve (and playing with good enough tanks) to understand how to incorporate it.
I wouldn't worry about mana regen in Northrend. The new foods give like 15k Health/Mana in 30 seconds so downtime is almost moot, though it does feel dirty to not just conjure what you need on a mage.
Is your Frost spec is for raiding?
I'd go for this build personally if I should ever actually level my mage up though it focuses on AoE/Blizzard grinding for which Frostbite can cause problems since you want everything moving at the same speed.
Mind you, with the things the way they are now in expansion you'd be lucky to find two of the same mob up at any given time.
There are abilities within the spec that while mobs are frozen you have a high chance to crit them, forget what its called, been a long time :l