This. (Just so I can be like everyone else)
With campaign not being in town anymore when it was pretty much 24/7, I hate having to jump around from place to place every 5 minutes to get a couple hundred EXP each time because everyone feels like zerging all the mobs as soon as they get there. I like knowing I'll get 2500+ EXP when I'm finished with every single one.
Thats why at least on Lakshmi, the zones with the lowest volume tend to be:
-Pashhow (Rockchopper scares off people which gives you alot of time to pick off his buddies till the battle ends or npc arrive)
-Necropolis (Almost always barren, battles sometimes go on for 50+ mins because the orcs wail on the forts while the npcs stay put)
-Champaign (AoE Happy Yags scare off people which like pashhow means you have plenty of time to pick off lessers until the battle ends)
One thing that pisses me rightly though are those engineering units that either:
A. Drop bombs, warp.
B. Approach, start building a Belfry, Belfry spawns 3 mobs, battle over.
C. Approach, summon a turret, turret spawns a clusterfuck of mobs, 4-5mins pass, battle over.
I think mobs pulled far away from the Fortifications should deaggro and run back personally.
I solo mobs a lot in Campaign, but it's close enough that people can see me (handy for if I die w/o RR). Now if the other people on Hades capable of tanking fodder mobs (basically everyone @ 75) would try doing so instead of piling on one that I'm tanking when there's 15 on the fortifications....
I think what I hate most about Campaign right now is how dying doesn't necessarily reset your hate.
Nothing better than getting killed, either intentionally or accidentally, reraising when the mobs are no longer around, start casting reraise on yourself, and then watch as five mobs come out of nowhere to smack you before you can finish casting.
Bonus points when it happens on the least populated side of the fort so no one sees you to raise you when they have a moment.
I finally started doing campaign on my RNG mule, and holy shit is it nice being able to Wide Scan for the one dickhead who pulled a mob 7 miles away and is taking 40 minutes to kill it so the battle won't end. I've tracked them down and finished their mob off for them a few times, like you said if you can knock it down before the rest of the battle is over fine, but if it takes you forever don't be an ass and have 20 people sitting at the tower for half an hour wondering where the hell the battle is.
This would make it harder to pull out solo victories in beastmen-held zones. Sometimes there are abandoned zones without any players. In such cases, a single person can turn the battle around (with a little luck depending on when and where the NPCs spawn), by pulling mobs one at a time out to the incoming nation NPCs.
Often you need to start holding the NPCs far out from the fortification, to give yourself enough extra space to work with, and enough time to wait for clear pulls.
My favorite thing is going on pld/rdm, and pulling off like 4 monk orcs or yags from the group as they run by, and soloing all 4 as far away as I can take them.
If its obvious there are no more enemys coming and its been a couple minutes, I just get my xp and go to another zone. Nothing makes you sit and wait for the actual battle to end. Campaign is boring if you just go and help zerg down all the enemys in 30 seconds and switch zones.
There is a point where the one guy fighting away from the battle is helping everyone get more exp, when all of your tags would still be capped.
Depends on the zone and the number of people/npc's around, but I do that from time to time for two reasons.
1. Fodder mobs aren't hard, you assfucks should be picking them off the fort and killing them, not following me around waiting for me to provoke something because you're a bitch.
2. Warping to a fight, getting there just as the tags become available, waiting 10 minutes for the mobs to come in, just to watch everyone zergfuck them down in 3 minutes, for capped exp/an reward sucks, it sucks hard. I usually still kill too fast for the full exp to uncap from soloing a monster, but 2200/1600 beats the fuck out of 800/800.
I notice this alot as well. Unless you're Smn, I'm sure any job can handle a single normal mob.
I pull mobs away, but how far usually depends on what zone I'm in. Generally I'll just pull far enough away that I don't get links. In Grauberg though I like pulling to the tower just North of the Campaign Tower. Its not too far away, and I think most know that people solo mobs there. One of the added bonuses is that it's a good spot to pull something as they approach the Campaign Tower.
And as Asdrabael said, there's nothing stopping you from turning in your tags and changing zones if a battle is going on too long.
SMN can handle a single mob, I've done it. Might have to resummon once but not more than that.
As RNG I enjoy going and helping kill the mobs that someone dragged half way across the zone lol. However, if its the last mob in the zone I'll let everyone else know where it is so they're not standing around for 10 mins waiting. Simply enough if you notice the # of mobs near the fortification dropping keep your eye on a RNG and follow him, he'll lead you right to the hidden mob lol.
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(I might be getting wooshed here...)
Yeah, I see what you did there, you got the chance to move onto the next campaign quickly to claim more xp, instead of being stuck waiting 10+ min getting a miniscule xp increase because some soloer was off somewhere you couldn't see and you couldn't participate.