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Thread: campaing mpk ftl     submit to reddit submit to twitter

  1. #21
    Sea Torques
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    Quote Originally Posted by Tormentormike View Post
    Was doing campaign in Grauberg yesterday and like usual, grabbed one and ran off with it. This WAR comes out of no where and I run with it for a few minutes as he's doing this glitchy follow on the mob [that error where their weapon is on the ground and only the feet move but no the upper body] to try and get the point across "No, I ran this far away for a reason". Tells me to go solo normal mobs and I tell him I dont get 3k EXP from killing one normal mob. Guy starts /shout spamming "<t> <pos> [Help me out!]" like a dick.

    That's what really grinds my gears.
    This is why I like to come ranger to campaign... shouting the position of the far away mob usually gets the group to kill it and end the battle pretty quickly.

  2. #22
    Nidhogg
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    Quote Originally Posted by Hoshiku View Post
    This is why I like to come ranger to campaign... shouting the position of the far away mob usually gets the group to kill it and end the battle pretty quickly.
    The Campaign Battle has ended!
    You recieve 320 Experience Points!
    You recieve 320 Allied Notes!
    You should have waited longer!




















    See what I did there?


  3. #23
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Quote Originally Posted by CrosisX View Post
    Behavior like your i.e. pulling one for yourself is what pisses me off.
    Same, I will disengage just to come fight or if I have Cure capabilities you are just SOL in you need help.

    Im n ur range fightin' ur doodz? Is pretty much how I look at it.

  4. #24
    Sea Torques
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    Quote Originally Posted by Seraph View Post
    The Campaign Battle has ended!
    You recieve 320 Experience Points!
    You recieve 320 Allied Notes!
    You should have waited longer!
    See what I did there?

    This. (Just so I can be like everyone else)

    With campaign not being in town anymore when it was pretty much 24/7, I hate having to jump around from place to place every 5 minutes to get a couple hundred EXP each time because everyone feels like zerging all the mobs as soon as they get there. I like knowing I'll get 2500+ EXP when I'm finished with every single one.

  5. #25
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    Quote Originally Posted by bombard View Post
    The thing I hate the most is when PC's are fighting a group of AoE happy mobs on top of the Tag NPC. Nothing like Event skipped spam when trying to get temp items, or getting hit with AoEs as soon as you get tags, lol.
    Ooh that one does piss me off.

  6. #26
    New Odin
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    Thats why at least on Lakshmi, the zones with the lowest volume tend to be:

    -Pashhow (Rockchopper scares off people which gives you alot of time to pick off his buddies till the battle ends or npc arrive)

    -Necropolis (Almost always barren, battles sometimes go on for 50+ mins because the orcs wail on the forts while the npcs stay put)

    -Champaign (AoE Happy Yags scare off people which like pashhow means you have plenty of time to pick off lessers until the battle ends)

    One thing that pisses me rightly though are those engineering units that either:

    A. Drop bombs, warp.
    B. Approach, start building a Belfry, Belfry spawns 3 mobs, battle over.
    C. Approach, summon a turret, turret spawns a clusterfuck of mobs, 4-5mins pass, battle over.

  7. #27
    Relic Shield
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    Quote Originally Posted by Not Kuno View Post
    I can agree with this. I'm only ok with pulling away if you just want to pull out of range of npcs but are still visible to players.. people who pull mobs 40 miles away are the worst.
    I think mobs pulled far away from the Fortifications should deaggro and run back personally.

    I solo mobs a lot in Campaign, but it's close enough that people can see me (handy for if I die w/o RR ). Now if the other people on Hades capable of tanking fodder mobs (basically everyone @ 75) would try doing so instead of piling on one that I'm tanking when there's 15 on the fortifications....

  8. #28
    Cookiez n Leechez
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    I think what I hate most about Campaign right now is how dying doesn't necessarily reset your hate.

    Nothing better than getting killed, either intentionally or accidentally, reraising when the mobs are no longer around, start casting reraise on yourself, and then watch as five mobs come out of nowhere to smack you before you can finish casting.

    Bonus points when it happens on the least populated side of the fort so no one sees you to raise you when they have a moment.

  9. #29
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by Lordwafik View Post
    I don't mind if people do this when they kill it fast enough at least solo, but I hate people who drag monsters away and artificially prolong battles.

    What I wish is the campaign arbiter had the ability (with high reconnaissance ) to tell us how many monsters are left in the wave, and the position of it if there's only 1 left.
    I finally started doing campaign on my RNG mule, and holy shit is it nice being able to Wide Scan for the one dickhead who pulled a mob 7 miles away and is taking 40 minutes to kill it so the battle won't end. I've tracked them down and finished their mob off for them a few times, like you said if you can knock it down before the rest of the battle is over fine, but if it takes you forever don't be an ass and have 20 people sitting at the tower for half an hour wondering where the hell the battle is.

  10. #30
    CoP Dynamis
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    Quote Originally Posted by evilpaul View Post
    I think mobs pulled far away from the Fortifications should deaggro and run back personally.
    This would make it harder to pull out solo victories in beastmen-held zones. Sometimes there are abandoned zones without any players. In such cases, a single person can turn the battle around (with a little luck depending on when and where the NPCs spawn), by pulling mobs one at a time out to the incoming nation NPCs.

    Often you need to start holding the NPCs far out from the fortification, to give yourself enough extra space to work with, and enough time to wait for clear pulls.

  11. #31
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    Quote Originally Posted by lovehatehero View Post
    This is going to drive me nuts anyone else have the same damn issue? Me (66 blu ) and my buddy ( 73 pup) were campainging at fort K and pulled one mob away and were beating on it good...then this sam comes out of no where with one on him running away and stops right next to us...full well knowing he cant kill it nor we can heal him...soo he dies then the other kills me then my buddy get beat by both...also People go and get agro from the boss runs to a small group of people dies and then mpks the group...are peopel seriously that retarded in the game now a days....

    ok sorry /rant over
    Same thing happend to me the other day. Except I kited the mob that killed the naab. I kited it around till the naab was raised and then i went and died where he was resting. He quickly got rekilled LOL.

  12. #32
    Hydra
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    My favorite thing is going on pld/rdm, and pulling off like 4 monk orcs or yags from the group as they run by, and soloing all 4 as far away as I can take them.

    If its obvious there are no more enemys coming and its been a couple minutes, I just get my xp and go to another zone. Nothing makes you sit and wait for the actual battle to end. Campaign is boring if you just go and help zerg down all the enemys in 30 seconds and switch zones.

  13. #33
    Sea Torques
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    Quote Originally Posted by Seraph View Post
    The Campaign Battle has ended!
    You recieve 320 Experience Points!
    You recieve 320 Allied Notes!
    You should have waited longer!




















    See what I did there?

    That's a matter of keeping the mobs away from the NPCs not a matter of soloing a mob for 30 minutes. You're going to cap out at whatever your medal gives well before the exceedingly slow soloist has their mob at 50%... but if you can solo quickly more power to you.

  14. #34
    assburgers
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    There is a point where the one guy fighting away from the battle is helping everyone get more exp, when all of your tags would still be capped.

    Depends on the zone and the number of people/npc's around, but I do that from time to time for two reasons.

    1. Fodder mobs aren't hard, you assfucks should be picking them off the fort and killing them, not following me around waiting for me to provoke something because you're a bitch.

    2. Warping to a fight, getting there just as the tags become available, waiting 10 minutes for the mobs to come in, just to watch everyone zergfuck them down in 3 minutes, for capped exp/an reward sucks, it sucks hard. I usually still kill too fast for the full exp to uncap from soloing a monster, but 2200/1600 beats the fuck out of 800/800.

  15. #35
    Champion of the House of Weave
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    Quote Originally Posted by Max™ View Post
    1. Fodder mobs aren't hard, you assfucks should be picking them off the fort and killing them, not following me around waiting for me to provoke something because you're a bitch.
    I notice this alot as well. Unless you're Smn, I'm sure any job can handle a single normal mob.

    I pull mobs away, but how far usually depends on what zone I'm in. Generally I'll just pull far enough away that I don't get links. In Grauberg though I like pulling to the tower just North of the Campaign Tower. Its not too far away, and I think most know that people solo mobs there. One of the added bonuses is that it's a good spot to pull something as they approach the Campaign Tower.

    And as Asdrabael said, there's nothing stopping you from turning in your tags and changing zones if a battle is going on too long.

  16. #36
    Salvage Bans
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    SMN can handle a single mob, I've done it. Might have to resummon once but not more than that.

  17. #37
    Fishing Guru
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    As RNG I enjoy going and helping kill the mobs that someone dragged half way across the zone lol. However, if its the last mob in the zone I'll let everyone else know where it is so they're not standing around for 10 mins waiting. Simply enough if you notice the # of mobs near the fortification dropping keep your eye on a RNG and follow him, he'll lead you right to the hidden mob lol.

  18. #38
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    hi

  19. #39
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    Quote Originally Posted by Not Kuno View Post
    I can agree with this. I'm only ok with pulling away if you just want to pull out of range of npcs but are still visible to players.. people who pull mobs 40 miles away are the worst.
    I usually pull them out of player range because I can't keep hate on my 70 whm if someone join me. However, i will always bring it back by the time the battle end.

  20. #40
    The Real Cookiemonster
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    Quote Originally Posted by Seraph View Post
    The Campaign Battle has ended!
    You recieve 320 Experience Points!
    You recieve 320 Allied Notes!
    You should have waited longer!
    See what I did there?

    (I might be getting wooshed here...)
    Yeah, I see what you did there, you got the chance to move onto the next campaign quickly to claim more xp, instead of being stuck waiting 10+ min getting a miniscule xp increase because some soloer was off somewhere you couldn't see and you couldn't participate.

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