Thank god. I have a little over a week left, and I'm at 8/7/1/0 (should be 8/7/2/0 tonight).
I'm in pretty good shape to shape this bird into my torque racer. I already learned all the stories. Just gotta raise disc and spam them ^^
Thank god. I have a little over a week left, and I'm at 8/7/1/0 (should be 8/7/2/0 tonight).
I'm in pretty good shape to shape this bird into my torque racer. I already learned all the stories. Just gotta raise disc and spam them ^^
My wife's bird is 8/4/8/3 Burrow Bore -- She has earned her torque, and is slowly working on the final race (Only using chocobucks from the Hot&Cold game)
It wasn't easy, but all in all, I think she only raced about 5 more than my bird (total for the whole Pashow Circuit)
My bird is 8/7/4/3 G C (Too lazy to train that last level XD)
Also, regarding Gallop and Canter... When riding our chocobos, mine is notably faster, and I will pull ahead if riding with other people with 8 STR chocobos. While this doesn't prove anything as far as racing, it's enough for ME to believe that it functions as 8+1.
Quite true, I've seen some Japanese players with unusual stat combinations (like high STR/INT/REC, low END), who seemed to be quite strong in the Chocobo Circuit. Also, SE has made announced changes to racing-item effects before, and possibly some un-annnounced ninja'd changes to Chocobo Circuit racing -- so the relative values of the various stats may not stay consistent over time.
Yeah, this JP with 8/6/6/6 C/G has been kicking my ass in the circuit. Mine's 8/7/4/4 C/G. I've seen a lot of weird combinations that somehow seemed to work extremely well.
Just to confirm something else from otherwiki, does food and reading stories still affect stats after day 64? After making a few mistakes I'm at 8/8/1/1 on day 90ish, and getting enough disc to teach abilities is turning out to be a bit harder than I expected.
Food and reading still affect stats after day 64, but the effect is rather small. I'd suggest racing for Chocobuck training and spamming the story, there's the off chance it'll learn with low Dis.
So, well since my misunderstanding is cleared up, are both of you Chocobos capped or is there a difference in your SS level (one barely in, the other capped)? And have you raced them against rentals?While this doesn't prove anything as far as racing, it's enough for ME to believe that it functions as 8+1.
Just wanted to point out the previous http://www.bluegartr.com/forum/ffxi-...us-torque.html thread on this forum, there's a fair bit of discussion in there about how people raised their winning Chocobos.
A random question that involves raising stats on birds, and in this case lowering them. I checked in on my bird one day, and its endurance was 7. I told it a story (curious) and fed it some zegham carrots, as I'm trying to get the mental attributes up some. After I did that, my bird's endurance went down to 6. So I'm wondering, do zegham carrots lower endurance, and even possibly strength? Or was it the story? I didn't do anything else w/ the bird except those two things. Can't find any information on this. Anyone else have something like this happen to them?
Otherwiki does say that vomp and zegham carrots lower both opposing stats, which is part of what makes perfecting chocobo stats nontrivial.
When using the training programs/tokens that randomly increase a stat, does the game state which stat was increased, or does it give generic "Your chocobo's abilities were increased!" sort of BS?
It will tell you which stat was increased, though it's random. There's really not much use for it, I'd just suck it up and get 80 tokens for the guaranteed plan ;x.
Well I was thinking that it'd be more cost-efficient to toss the random training at the bird when it first grows into an adult and isn't yet capped on any stat then switch to REC once I get STR/END where I want em. My goal is to start raising my next choco with 1000 bucks and just dump em in as soon as possible.
The problem with that is while you're using carrying packages and shit to raise str/end you're also decreasing the counter stats, which makes any random increases in those two categories useless if you're going to wait till str/end is capped to do rec for abilities. I'm also in the midst of making a new racing bird now too and I think I capped out str/end at day 48 or 9ish and now I'm working on rec and unloading training plans into it too but fuck it takes forever for this bullshit cutscene.
That's what I had considered as well. Originally, I assumed that the random training was as effective as the directed training, just not in your category of choice.
However, after playing around a little bit with random training on my previous chocobo, I'm a little bit unsure now if that is really the case. No hard data I'm afraid.
Well that's enough of a reason for me not to go for the random stat increases. It's only 5 'bucks difference.
hi.
Well it's me urat, and saw that you guys were talking about me so I dropped in to say hi.
Interesting how everyone seems to be talking crap about my concept of the 6 chocobo racing stats, to the point they're even claiming I made them up...
Huh, thats itneresting, it's like they've never read the description of speed apple, stamina apple, and shadow apple...
=/
Tact and intellegence are a bit harder to explain, and yes I amde up those two names, and maybe tactisn't the best name, mind may have been better...
Either way, of thsoe two stats I'm sure we can all agree tact exists... Less smart birds will often use their items at start of race even when they are set to final burst, whereas smart oens use them when you tell them to.
Based on discernment... how much the bird listens to humans.. Make sense.
Intelligence is the bird interacting ith other birds. Thus evasion and accuracy. Well accuracy is right in the descript of shadow apple, dunno how you can say I made it up... And evasion is oppisite of accuracy? No?
Intelligence is the hardest to expain, and is just something you need to see to udnerstand.
When your bird randomly dramaticly slows down to last place in the middle of race for no reaosn, seconds before item is used, then goes right back up in front... Well come on.
I have more inform,ation but am a bit busy atm, I'll post all my info later on other chocobo thread, but was just writing here to show you guys my information isn't just amde up shit, it's based on facts and evidence.
Check out my guide on raising for my theory on color breeding, and then compare the stats of your colored bird to it and send me a PM if it doesnt match, I'm still collecting data.
guide
Why do you make up any terms, when the first is based on Discernment and the other sounds suspiciously like Receptivity. And how many races have you analyzed to come to those conclusions?
I checked out your raising guide and am of the firm opinion that it is wrong, far to complicated and does not take yellow chocobos into account. See you ask only for stats on my coloured chocobos, but about 20 yellow chocobos (some of whom should be a different colour if on goes by your theory) say otherwise. How many Chocobos have you analyzed for that theory and what was your premise?Check out my guide on raising for my theory on color breeding, and then compare the stats of your colored bird to it and send me a PM if it doesnt match, I'm still collecting data.
I think in this case Ockam's Razor applies, Breed colour to the colour you want and chance are high you'll get the colour, otherwise it's FFXI trusty system of random and the "genetic" triplet the data diggers found in Chocobos (setting the percentages of random).