My newest racer is 8/5/5/5 and is doing well. I can see an 8/4/7/4 choco doing well too. I've found that endurance isn't as important as I initially thought. You DO need some amount to do well though, at least average I'd say is good.
My newest racer is 8/5/5/5 and is doing well. I can see an 8/4/7/4 choco doing well too. I've found that endurance isn't as important as I initially thought. You DO need some amount to do well though, at least average I'd say is good.
Anyone ever look at Sakura's stats in the final Pashow race? 7 str and 8 discernment, below average end and rec I believe, with no abilities, and it still beats me every time! 8/7/4/3 w/ G&C. Anyone have as much problems as me in the last race? 0/10'ish now I think.
It took me quite a few tries to beat this -- it took Thistle 17 times to win the last race. Sakura's statistics aren't that remarkable, but Dream Apple and Dream Cracker give her a substantial advantage.
In my case, I was able to beat this by equipping a Pepper Biscuit, and repeating the race until three things happened correctly by chance: my chocobo targeted Sakura instead of another racer; the Pepper Biscuit went off at the right time in the race; and it landed unresisted. I've heard of other racers beating this using Gysahl Bombs or Speed Apples.
Here's the original Pullus Torque thread, some good discussion of the Swamptrot races:
http://www.bluegartr.com/forum/ffxi-...us-torque.html
I've won with Stamina Apple + Final Spurt. Enfeebles are too risky/random, while boost items will always work the way you want it too. Of course I did get lucky that run, an enfeeble from someone else hit sakura, and the bomb did too.
I won the previous 5 races on the first try (both main and mule) so was pretty shocked at how tough the Dream Race was. My record was 1/26. The math came out to a loss of 389,120g and 25.31 hours of free runs assuming 1000g per free run since I was using all my lower cost Chocobucks in the Circuit.
That's my take as well. <Insert Expletives Here>
Quick question to people that all had trouble, was all of your attempts before the wierd racing update to items a while back.
Lots of people have told me it took them 10-15 tries with there capped birds, and yet with mine I have managed to go 4/4 on her.
I'm wondering if maybe the update gimped her... hmmm
I beat her on the third try the first day it was humanly possible to race. That would have been after the first change to the racing items in the June update, but obviously before the second change in September.
I think that that race is extremely luck based, given all the weird combos which were eventually able to beat her.
I'm not sure any change was specifically made to specifically gimp Sakura -- more likely, the various tweaks to offensive items ended up having that effect.
I'm definitely seeing a lot more people succeeding in the Swamptrot races. I beat the race series on the earliest possible date back during the June update (given the 1-day wait imposed between races) thanks to a nearly-full bank of chocobucks before the update. After that, it took several months before I met a single other player with a Pullus Torque, and now they're popping up all over -- although this is more likely because people are finally finishing up recently raised chocobos capable of doing the races. Back in June, very few players had superchocobo-type birds with maximum stats and Canter+Gallop, now they're much more common.
My brother's chocobo had been trying to beat sakura the last couple days, it took him a total of 9 tries as he just beat it yesterday. It's randomness.
edit: His stats were 8/5/5/5/C/G
Since, we are talking about beating birds.. are the "3 super birds" in free run beatable?
My chocobo will occasionally beat a single superchocobo without any items (when the other chocobos hit it with a fire biscuit or gysahl bomb at the right time), and fairly often if I equip an appropriate item on my own chocobo. It's rare for my bird to beat the 3-superchocobo combination even with items, and I have never seen my chocobo beat them without anything equipped.
That being said, I haven't used items on any free runs in a long time, so I don't know if the various updates have changed anything since then. It's usually not worth the cost of an item for a chance at an extra 2 chocobucks.
Vomp Carrots are listed as raising STR + END
Zegham Carrots are listed as raising DISC and RECP
Do these carrots lower their opposing stats at all as far as anyone can tell?
The reason I ask is I am on day 63, and should end up with 8/7/3/2. If I can milk even a single upgrade in disc & receptivity out of zegham carrots while spamming races for capping STR at the top of rank SS, I'd be happy.
My Chocobo will, once in a blue moon, beat them all together without an item.
Otherwise, I can't say how my Chocobo would perform against them with items, since I'm with Guppy on this, not worth the Gil (and the Synthesis recipe just isn't worth it either), especially since the potential for win without item is there. My ratio is at about 1/3 wins against single supers, although I feel like I beat InvincibleLeg and StarOnion a lot more often than MeteorBrian (not enough record races after the last fiddling around by SE to be sure on the real percents).
@Waku:
I don't use carrots, but I'm under the impression, that you'll have raced the stats you want before you'll see a positive effect out of the carrots, and afair they do indeed lower their opposing stats.
I remember my bird beating the 3 supers when they were together without an item also a couple of times. But it happened a long time ago before all these patches. Used to occasionally win races with one of them in it as well without items. Now it's really rare for me to win anything.
The last time I had a chocobo beat all 3 supers without an item was Dec 12. I remember that day because it was my new chocobo's first free run. I thought he was going to be a superstar, and he did turn out a strong racer, but that free run turned out to be a fluke D:
By the way an update to my post containing severely bad racing results after the Dec 9th version update, it looks like my record is beginning to straighten itself out. I took a holiday break from racing from the 23rd until Jan 5th and upon returning things may have turned around. While I doubt it was a bad luck streak I'm just happy to be back on track.
My previous choco was 8,6,2,1. Black with no abilities. It sucked.
I just finished raising an 8,8,4,3. Yellow with gallop and canter, likes clear.
Racing results seem exactly the same, so I am very disapointed.
I have been screenshotting the entry list for the circuit races and comparing the stats with the finishing results. My choco will consistently get beaten by a 5,5,3,2 with no abilities if it is raining and that choco has a rain preference. WTF?!!
Right now results seem to be based on
70% weather preference
25% luck
5% stats
In the free races, the nation chocobos are..
Star Onion: 8,5,4,4 Gallop+Canter, likes clear days
InvicibleLeg: 8,6,4,4 Gallop+Canter, likes clear days
MeteorBrain: 8,5,4,4 Gallop+Canter, likes clear days
All three of these beat me by 5-6 lengths every time. My choco is much better endurance and only slightly worst in receptivity, so I assume there is a hidden +50% SE bonus to account for them winning every time.
Now the challenge races are even worse. I am guess there it is...
95% luck
5% stats
If you look at the participants stats before the race, they are absolutely horrible and yet they will all beat my choco.
I should have spared myself the time and effort of raising a chocobo and just amused myself with rolling a 6 sided dice all day long for 2 months.
Weather is definitely a very strong factor. My chocobo likes clear weather, so I almost always will skip a rainy weather race -- your chances of winning are very slim if you have a weather mis-match. I expect the combination of a rainy-weather chocobo with foulweather frog would be a very powerful racing combination (but am tired of raising chocobos for the moment, so haven't tried breeding one yet).
I haven't used the fairweather fetish in rainy weather much, but since there are usually several other clear-weather chocobos in each race, it seems it would help them out as much as it assists you (plus those chocobos still have room to equip an apple or other item, while you don't).
I've had opposite results. I've found weather pref to have no noticeable bearing. One account has a 8/6/4/4/G/C that likes sunny, hates rainy, and my main char's likes sandstorms and dislikes windy. The one that hates rainy weather actually had less trouble beating the Pashhow circuit than my main(I attribute that to how luck-based they are), while I've noticed no difference in C1 races either. I don't even check their weather anymore. Then again it is a small sample size and I have honestly not been looking to test. From eyeballing though it doesn't seem like there's much of a difference if any. I can check the next few in case something was changed or I missed something, but again it's not something I've noticed without looking for it.
beat the cardigan's this morning. 8/8/5/2. Imagine your bird racing the race with no super birds in it. I won by that much... weird..