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  1. #21
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    Quote Originally Posted by Antithesis G View Post
    What's not to say AA spawns exactly the same way Proteus spawns? Maybe all we need is to get a big group of people to constantly ride the boat. I mean im sure we can find a handful of fishermen who need to skill up on fishy's there >.>;

    I would really like to know if this things drop the long forgotten Birdman Cape though... Sexy backpiece for Bard.
    Yeah, the similarities of AA and Proteus are pretty striking. It's probably the exact number of boat rides, knowing SE. Someone should keep track of how many people per ride / rides per proteus spawn, and then apply it to AA. It should work. Popular days like einherjar should be good. Just wait for it to spawn, in which case the counter will probably be reset, then count the number of people that take the boat per ride, and a rough estimate should be established.

  2. #22
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    Izzy lets totally join servers and do it.

    As a side note:

    http://www.bluegartr.com/forum/ffxi-...-midgar-2.html

    This old thread shows a JP player named Nilla who had obtained Birdman Cape and was trying to sell it. She claims she got it off Ravin Raven but noone has ever confirmed a drop off Ravin Raven. It could be entirelly possible that she got it off AA and just pointed the finger at RR to keep people away from trying to camp AA.

    Since it would only make sense that the Birdman Cape would drop off some sort of "bird" like mob. And Ravin Raven and AA are the only two cryptic NM's that have little to no data on them. Its one or the other and right now my bets are on AA.

  3. #23
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    Ravin Raven is a quest mob so that's out of the question for sure.

  4. #24
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    The other quest mobs for Tootoroon's treasure hunt drop items when killed sometimes (Phili Stone, Blood, etc.) It is possible but extremly unlikly since this is a very lucrative item and not just synth mats, that Ravin Raven could drop it but like I said my sureness he doesnt drop it is about 99.98% sure.

  5. #25
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    Quote Originally Posted by Zelduh View Post
    Eh, that doesn't really explain everything.
    What didn't I explain properly?

    Don't missunderstand me, I like new theories, they are potential paths to figure out some of SE's mysteries. I just wanted to point out that pXI data is hardly significant, and I'm just sceptical that this theory will yield a different result than the ones already discussed in the previous two AA threads, so I would prefer getting it tested before getting everyone's hopes up.

  6. #26
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    Ah I see.

    Well in this case, assuming this counter theory is there, I would place my bets on the "gil counter" of the NPC (that takes 100g off you to get on the boat), since that's the only thing which seems to be "collecting" information. Once that "pool of gil" hits a certain value, the NMs spawn on their respective boats. Like that Lady Luck game.

    One easy test I guess would be to get everyone in Whitegate (or as many people as possible) to pay 100g, then exit the dock via the other NPC, then you go ride the boat yourself and see if Proteus is up. This frees up the need for people to actually get on the boat (due to the retarded departure times).

    The idea follows on the guy who encountered AA and wiped to it due to lack of people of the boat, somewhat proving that you don't need a lot of people there for it to pop.

    Oh. And luck. Dumb fucking luck. I hate luck based activities...



    On another note, I believe Absolute Virtue wasn't up either and the person who did get it to pop (from the pXI thread) had to load up some event thing, before being able to pop it, I forgot the exact thing, but just to bring this up as well.

  7. #27
    Zeb
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    Ugh, hate speculation but maybe AA pop condition = X number of consecutive boat rides from Nashmau to Whitegate with people on the boat? 1 boat ride without people resets it? That would be totally gay. Atleast they didn't give a zoomed in video on some text.

  8. #28
    rog
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    anything you find in pxi has nothing to do with ffxi. as was already said, everything was based on whatever the people developing the server decided to put (or by anyone that knows how to edit a simple database...), and is NOT based on the actual ffxi servers. you cannot do any testing on pxi that would mean anything in ffxi.

  9. #29
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    He's not posting any data he took out of ProjectXI. This is strictly "I was messing around in PXI when an idea hit me". There is no testing, there is no data, the is nothing taken from ProjectXI.

    Your argument SHOULD be he's presenting ideas with no testing or much of anything to back it up. Not that what he sees in ProjectXI has no bearing on the game.

    I like this idea. Please if you or anyone else has a chance to actually test it, let us know.

  10. #30
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    Quote Originally Posted by rog View Post
    anything you find in pxi has nothing to do with ffxi. as was already said, everything was based on whatever the people developing the server decided to put (or by anyone that knows how to edit a simple database...), and is NOT based on the actual ffxi servers. you cannot do any testing on pxi that would mean anything in ffxi.
    And to add a little on to this...

    Looking at the SQL for setting up the pXI database, AA's position is placed at (0, 0, 0) which is where the pXI devs placed the "fished-up" mobs (as well as some moogles?) on the ferry to al zahbi. The ferry to nashmau is different though, and has non-zero xyz coordinates set for every mob, but you won't see AA there anyway. From what is known, AA is not a fished up NM. If you really want to see AA on your pXI, run the following:

    Code:
    UPDATE npc_silver_sea_route_to_al_zahbi SET x=0x17d99640, y=0xec51e8c0, z=0x10584141 WHERE id=0x11b00301
    This should make AA pop on top of the thunder elemental. (untested so it might not actually work).

    So to reiterate what was said, you can set this up however you want. If you want AA to pop everytime you do a /dance emote, I'm sure you could with a little knowledge of pXI scripting.

  11. #31
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    Quote Originally Posted by Vasio View Post
    He's not posting any data he took out of ProjectXI. This is strictly "I was messing around in PXI when an idea hit me". There is no testing, there is no data, the is nothing taken from ProjectXI.

    Your argument SHOULD be he's presenting ideas with no testing or much of anything to back it up. Not that what he sees in ProjectXI has no bearing on the game.

    I like this idea. Please if you or anyone else has a chance to actually test it, let us know.
    That's pretty much my intention. Thanks for clariying (sometimes I suck at explaining myself) I was just messing with ProjectXI when it hit me, and I figured it would make a good post with screenshots and whatnot, rather than an empty one with "pics or it didn't happen" replies. (I know that ProjectXI doesn't actually pull real server info, but the lack of actual info on both Proteus and AA when I was messing on the boats just peaked my curiosity more)

    Anyway, I might start an AA linkshell dedicated to riding the boat or something crazy like that... might just work.

  12. #32
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    Fascinating thread, and good ideas all around. Maybe we can finally figure yet another one of SE's cryptic puzzles out!

  13. #33
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    Well, your original post didn't mention much more than the pXI experience, and everything else in the thread at this point is just speculation, unfortunately. After having read the two AA threads entirely when they were active, I'm just as pessimistic as if this was a new AV theory.

  14. #34
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    Oh, I understand. I've read both threads myself. But when this came to be I just thought "Eureka!", like I had an epiphany. It has to be right! I can sense some kind of psychic apkallu power, tapping into me. The bird wants justice. It's been lonely far too long =P

  15. #35
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    Based off the assumptions on page 1 and the 'hints' from SE, I'm led to believe both are tied to the popping AA. Think of it like Goblin Archaeologist. The more you ride, the closer he gets to popping, but if no one rides the boat, he gets further away. Also based on the OCD guy from Asura it's likely that it's a high number, where having more people speeds up the process (which is why proteus spawns so often if two truly have similar conditions).

  16. #36
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    nice work. i think if i ever went back to the boat, i'd record all the people on it, and add total members to a variable. hopefully charly sees this and maybe he recorded how many times he rode the boat

  17. #37
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    I think this is a great idea, getting people to try on the other hand..

  18. #38
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    Quote Originally Posted by Zelduh View Post
    * He doesn't like being left alone, and will wander off if no one is around to keep him company.
    Cryptic indeed. Doesn't specify whether the "no one" refers to PCs or other Apkallu. Things to try:

    - don't kill other Apkallu (ala Taisai)
    - make sure no Nashmau->WG ferry is empty for x amount of time to force pop
    - maybe make sure to always travel on deck and not down below

    /shrug.

  19. #39
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    Quote Originally Posted by baudelaire View Post
    Things to try:
    - don't kill other Apkallu (ala Taisai)
    - make sure no Nashmau->WG ferry is empty for x amount of time to force pop
    - maybe make sure to always travel on deck and not down below
    -It's been done (see other AA threads)
    -Not sure.
    -It's been done (see other AA threads)

    I'm not trying to come down on you Baudelaire, just trying to save time. ^.^

  20. #40
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Quote Originally Posted by Titanss View Post
    I think this is a great idea, getting people to try on the other hand..
    Exactly. I was hesitant to click this thread but was pleasantly surprised, I have never hunted this NM but would be interesting in helping in whatever was possible.


    I am still just totally astounded that we have in our presence a GM that isn't a complete tool, rock on Zelduh.

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