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Thread: ZNM Solo Info     submit to reddit submit to twitter

  1. #1
    Sea Torques
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    ZNM Solo Info

    Since my LS doesnt do ZNM that much, I plan to try and get as high as I can solo. Read as much as I can and going to paste the posts that have relevant info first. These posts are pre "Rage" patch.

    Brass Borer:

    -Brass Borer can easily be soloed by a RDM. Gravity procs and it's a Wamouracampa so it walks super slow anyways. Anantaboga can also probably be done solo without crimson cuisses. You can land Bind as well as Gravity(although it will eventually resist) and it stops often to cast songs. Pull it to the south part of the island to avoid getting aggro from other Dahaks and such.
    -Brass Borer is also BLM/NIN soloable using Tonko and the area with Clusters to kite and then back through the Gates of Halvung to turn it. Pretty easy however 0 room for error because if he gets a hit on you, it's going to 1 shot you. Don't even need gaiters to do this solo. If you get comfortable, you can toss nukes/drain to speed it up. Bio II + Poison II both wear off every 5%. Kite him in the apkallu area, don't need tonko or monomi once you're there. Have to take him through the cluster area and a tunnel with clots and eruca. There is an earth ele that pops near there but otherwise there is no aggro once there. Cannonball is the only threat and it's absorbed by one shadow, so definitely not going to one-shot you. Can actually stop and nuke once in a while if you make sure you have three shadows (or if you bind him first) and bring some yags just in case.

    Dea:

    Dea - can be solo by rdm/nin without CC without much difficulty as thats how I did it. The main issue is getting him to the tower, feel free to use bind/grav as much as you need on the way there as you wont really need it at all once your at the camp. You for sure need to bind him at G-7 and throw up sneak to move past the treant there. Then just use as needed to get past any other mobs that might be in the way, or while waiting on them to move. Make sure not to get too far ahead of him, because he can drop claim and start walking back to spawn (or possibly despawn im not sure). Once your at the tower just kite him around it hugging the walls, he will spend a little extra time turning corners giving you spare time to cast dots. You can also easily keep refresh on by going around 2 or 3 corners ahead of him before you start casting (it will land before he gets in range) so a refresh item isnt essentially needed. Using Bio3/Poison2 with a grav/chainspell nuke and then random bind/nukes toward the end it took about 2 hours solo with 0 problems.

    Marid:

    The Marid for Tier 2 is an absolute joke, literally anyone can kite him around without ever getting hit, just bring anyone that can nuke to speed it up, it gets really boring.

    Apkallu:

    Couldnt find any previous posts on this one but I have personally solo'd it before on rdm/nin, by bringing it north to the bridge area and just dot/nuke, then it runs back to spawn and back to you, repeat. similar to the cheese hoarder solo.

    Cheese Hoarder:

    also just a fyi if u need a maroon seal to get started on the znm chain for hydra. Cheese Hoarder Gigiroon can be easily killed by rdm/nin w/o CC by kiting around the telepad at F8/9-G8/9. Just pop a Hermes Quencher, trade the pop item and book it for that room. All rat links will depop before they get to you. NM will never lose claim just keep dots on and run around in circles for about a hour or two. From experience solo'ing it he hardly ever runs away dropping bombs, but when duo'd he seems to run away dropping bombs all the time. Dunno why maybe something in his AI or just dumb luck, but he will never lose claim unless someone draws their weapons and resheaths them.


    Posts after the "Rage" patch:

    Cheese Hoarder:

    -Just to note that its now nearly impossible to solo tier1 ZNM hydra gigiroon now... (Q_Q)
    not because of adds, but because it freaking de-aggros every 2 minutes even with bio2 on.
    Then it proceeds to regen to full, with bio2 on, while unclaimed. Excellent.
    -When I killed Cheesehorder, I duo'd it with a friend and it deagg'd a few times. After a while it seemed to be if we moved away from where it started running it would not come back. Like if we moved to the opposite door that it ran away through, it wouldn't come back, but if we stayed in the middle to rest and rebuff then it would return.
    -Also, Cheese Hoarder was an utter bitch yesterday, instead of his links stopping at the doors like they always have (5 previous fights), they actually engaged us... heck of a surprise when you're low-manning it
    -Must be random, or depends which room you take him too - I did it yesterday with some friends for first time and every time the Qiqirns stopped at the door and depopped, only once did it not do this; I think the person who had hate wasn't on the opposite end of the room though. Seems to still work, otherwise.


    Other than these, Im not seeing any other posts with evidence to Rage making any of these NMs unsoloable anymore. Yeah it does need further testing and I plan to try most of these NMs solo anyway and see how it goes. What im looking for anyway is any info about other ZNM solo / or other tips about soloing the above mentioned NMs, and of course what the "Rage" patch made unsoloable now.

  2. #2
    Cerberus
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    Are all of their rage timer = 60 min?

  3. #3
    Sea Torques
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    Quote Originally Posted by Villian View Post
    Are all of their rage timer = 60 min?
    I believe that is still unconfirmed.

    Also what actually happens during Rage, people think its just resist, not the mob actually hitting faster harder etc.

  4. #4
    Sandworm Swallows
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    About rage, we had a Mamool up for almost 2 hrs and I didn't notice a change (was on SMN) in his behavior/hits or resist, I think SE just said it to scare people

  5. #5
    Cerberus
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    I soloed chigre on drk with bio II kiting and drain I and II when I could. He did eventually rage which brought my drains down to 20, but just finished it off with bio. Movement speed+ required.

  6. #6
    As I beavered away...
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    Nuhn is soloable, posted all the info about it in another thread. Too lazy to rewrite it all but it's not too tough to figure out, just use the perfect kitepath nearby (involves exiting the tunnel, kiting around a rock and into the area with the ramp / gate and stuff. Makes more sense if you look at the actual area.) All you need to worry about it undead aggro if you get hit with Gnash/Deathgnash. Just DoTs alone makes it take about 3 1/2 hours lol >.>

    Cheese Hoarder's adds have always chased me a ways when I soloed it...just got to the point I would bio it, let it run around, and sleep and outrun all the adds til they despawned. Rinse and repeat.

    Wulgaru is soloable. Not really too difficult, just a bit lengthy though since you can't really nuke it until it's resistance goes away. May require w.legs, not really sure.

    Those are the only ones I'm positive you can solo that you didn't mention. I don't think any other Tier3s can be soloed besides Dea and Nuhn (and possibly Armed Gears...if you've got 5+ hours to waste).

    Edit: Looking at wiki info, I'd be willing to bet Mahjlaef the Paintorn is soloable, with difficulty and good gear. Would probably be really annoying and a huge pain in the ass though.

  7. #7
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    Dea doesn't rage when trying to solo him?

  8. #8
    Banned.

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    ZNM rage only effects the mob's damage taken really, melee damage is dropped significantly and all nukes seem to resist without elemental seal. As far as solo is concerned, this only drags out the fight.

  9. #9
    the whitest knight u' know
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    As far as Marid goes, I'm pretty sure PUP (with good attachments/merits) is quickest way to solo. I usually did it in about 20~25 minutes. I've had BLMs help a few times out of boredom and actually only slowed down the process. Kite around the tower while nuking.

    BLM automaton with Ice Maker + Condenser + Magic Skill merits + AF hands are a must.


    Activate > Deploy+Retrieve = Nuke

    Water > Ice > Ice > Deploy+Retrieve = Nuke > Deactivate

    repeat


    900~1300 dmg nukes each time without resists/shield, I think. It's been a while.

    Ventriloquy from the first couple nukes is handy. /NIN in case it catches up when you're deploying.

  10. #10
    Falcom is better than SE. Change my mind.
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    This isn't much of a solo question, but you said Cheesehounder loses hate now. Does that also happen if it's a PT? I usually grab 3 BLMs and let him run then nuke when he comes back, curious if that's still possible or not.

  11. #11
    Ayr
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    From what I've heard I'd agree that the Rage thing might be a lie to scare people. They might have added it to some certain NMs though. They said something about a Gears one that they didnt like Rdms being able to solo?

    Anyway, I solo'd Brassborer on Bst/nin for my Axe before the update (takes only an hour on Bst), and since the update have been asking all my Bst friends about how their fights went. A mate of mine went 1/7 or something on the Axe post-update and didnt notice any rage of any sort and the testimonies I've heard is that he doesnt suddenly go Super Saiyan at any stage during the fight. Unless the timer is set at like 1 or 2 hours maybe.

  12. #12
    Cerberus
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    speaking from experience, they definitely rage. We fought a rage Ob last night, it was hilarious. 1990 knockout to a blackmage, ES + Flare II resisted lol, fun.

    Let it regen back to full and killed it in less than 5 minutes, haha.

  13. #13
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    Rage definitely exists. Hit rage on Armed gears~ he basically stopped taking more than a few points of damage and suddenly started hitting a PLD with a terra staff (me! T_T) for over 400 damage.

    Let's just say it didn't end well.

  14. #14
    Sea Torques
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    it's easy to clear rage on most of them tho, just dot, zone, zone back fast, wait for it to regen 10% (only needs to regen 1 tick to lose rage, doesn't have to regen to full) and continue with no rage. we've run into some snags with small man, just have all but 1 log out, and log back in, they don't depop for 2-3 min.

    and ya they hit about ~ 2x as hard when raged, and they resist ~80%. haven't noticed any attack speed increase tho.

  15. #15
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    Assuming you don't have a million people waiting over your shoulder to gank your mob. Luckily this rarely happens anymore at most mobs.

  16. #16
    Sea Torques
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    most znm are at remote locations. it's rare to see enough properly geared players standing around waiting for someone to pop a znm on the off chance that it might rage 1hr later so they could try to steal it.

    when you can just go take pics and pop it yourself in the same amount of time.

    it'd be more funny to see someone try to steal it and die a horrible death cuz they'd probably be solo and a jackass that isn't properly geared to solo it.

  17. #17
    Cerberus
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    Are you sure that you can clear rage on the ZNMs? I really don't know about T1-3 raging, but T4 don't unrage when they go unclaimed and regen.

  18. #18
    Sea Torques
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    we did it the other day on armed gears. only took 1 10% tick to lose rage.

  19. #19
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    Armed gears... popular mob to rage =P

  20. #20
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    Quote Originally Posted by Corrderio View Post
    This isn't much of a solo question, but you said Cheesehounder loses hate now. Does that also happen if it's a PT? I usually grab 3 BLMs and let him run then nuke when he comes back, curious if that's still possible or not.
    I'd like to know this too, he's pretty easy this way but we all hoped SE would never 'patch' that behaviour.

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