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  1. #41
    New Merits
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    Feb 2006
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    241
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    I was the primary crowd control for 2 years in my dynamis shell. Did whms resist more? Maybe, but the closer you get to capping your enfeebling the less you'd notice this. With full merits and hq most everything, you'll only have to worry about paladins and their goddamn resist sleep rate (and that only in xarc). Whms do have MDB up, so that might skew your results, as might random shells-but then you should either be sleeping mobs the moment they pop, or running them to a safe area then sleeping, in which case they rarely if ever have a chance to buff. The only real opportunity they would have to buff is if you wipe, and if you do, then you'd probably best ES sleepga on your repull anyways.

    As for blms in general, any serious blm that didn't just ding 75 should have put significant work into building an enfeebling gear set as well as put some of their first merits into enfeebling skill. Unless blm is not your main and the only thing you do with your blm is nuke HNMs or blow up statues in dynamis, you are going to find that sleep, bind, gravity, and even on occasion blind are incredibly useful whether you're questing, soloing for xp (try that without sleep/bind/grav), doing crowd control in dynamis/limbus/einherjar/salvage/everyfuckingeventever, or even while doing HNMs if there's no rdm available.

    Personally I have gear sets for max damage, enfeebling skill, elemental skill, dark magic skill (stun/drain/aspir), stoneskin maxing, and hmp+. Bottom line is that maxing each of these is incredibly helpful if you care about your blm, and anyone that cares should start with enfeebling.

  2. #42
    Salvage Bans
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    Jan 2007
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    765
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    5
    FFXI Server
    Ragnarok

    Quote Originally Posted by Rocl View Post
    As a BLM, I definitely notice it in Dynamis. Specifically Xarcabard. As a RDM, they all sleep the same except PLDs.
    That would explain why I have no idea what anyone is talking about. RDM 8/8 Enfeebling merits + AF2 hat, the only thing that ever semi-regularly resists my sleep is PLD.

    This kind of makes me think there are M.Acc tiers as was suggested, maybe 300~315 skill opens a new tier or something on Xarc WHMs.

  3. #43
    ¯\(°_o)/¯
    Join Date
    Mar 2006
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    1,820
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    6

    WHM is clearly a light based job, which means that they are more resistant to dark elemental spells.

  4. #44
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    Prudence Rod is the key.

  5. #45
    Salvage Bans
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    May 2006
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    825
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    5

    I remember noticing the difference in resists leveling BLM in Valkurm way back when; Leechers seemed to resist a lot more than Gamblers and Muggers. I always figured it was their high MND.

  6. #46
    Sea Torques
    Join Date
    Oct 2007
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    632
    BG Level
    5
    FFXI Server
    Bismarck

    BLM enfeebling is C+; WHM divine skill is A-.

    It could be as simple as that; unless they also have rdm leveled I don't know too many blms who bother meriting enfeebling skill.
    I'm WHM and BLM and have capped elemental, enfeebling and INT amongst other merits. It helps immensely.

    Go merit enfeebling.

  7. #47
    E. Body
    Join Date
    Mar 2006
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    2,333
    BG Level
    7

    if you're a blm and you don't have enfeebling merited you are one of four things: a merited brd, a merited blu, a merited smn, or a gimp. go merit it if you havent. i went to the trouble of HQing af+1 body, genie tiara, and am now working on genie lappas (if i can ever get those dumb bastards to HQ...) for single points of enfeebling magic. and so are most of the other career blm worth their salt. enfeebling magic is one of our most core skills and also one of our weakest from base stats. merit it.

  8. #48
    Relic Horn
    Join Date
    Dec 2007
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    3,411
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    FFXIV Character
    Purrrfect Lee
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by fishstix View Post
    It's obvious, the whms mobs are racist vs blms sleeping them.
    This is the real answer. Nuklear Power - Home of 8-bit Theatre

    For some reason I can't make a clicky link. /sadpanda Oh wow it made it automagically!

    For me whm xarcs seem harder than pld xarcs sometimes to sleep. Usually comes in spurts, near the eye wall. (capped enfeeble merits, NQ gear blm/whm)

  9. #49
    Something witty
    Join Date
    Jun 2007
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    150
    BG Level
    3
    FFXI Server
    Bahamut

    My 2 cents:
    If you've ever soloed Eo'Aern's in the Palace in sea, you come across a whm once in a while (easily noticeable by the reduced nuking damage). These don't like to stay asleep for the normal duration from sleep 2 either, often waking up 15-30 seconds early, and I always spam dispel on them after I nuke them and find out they're a whm just in case. Pretty sure either the higher MND or the MDB or even both definitely play a factor in enfeeble resist rate. (plutos, 274 enf skill, for info sake).

  10. #50
    Yoshi P
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    Dec 2006
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    Arthas

    Quote Originally Posted by Kaylia View Post
    I always thought it was the magic defense trait that gave this bonus resist to enfeebling.
    If that were the case you would see a similar rate of resists on rdm beastmen, and all the mobs that are calculated as rdm|whm main or sub.

  11. #51
    Salvage Bans
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    Dec 2006
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    Leviathan

    on the merits question- if you're talking about the most noticable improvement, I'll say my BLM has benefited more from enfeebling merits, and my RDM from elemental merits. My BLM would be a sitting duck more than I'd like without the enfeebling merits, and my RDM would be another "Blizzard III does 24 damage" RDM nukers.

  12. #52
    Sandworm Swallows
    Join Date
    Jul 2008
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    7,147
    BG Level
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    Quote Originally Posted by Purrrfect View Post
    This is the real answer. Nuklear Power - Home of 8-bit Theatre
    Trufax!

    Quote Originally Posted by Spekkio
    if you're a blm and you don't have enfeebling merited you are one of four things: a merited brd, a merited blu, a merited smn, or a gimp. go merit it if you havent.
    I am the 3rd one =( Merited smn, haven't decided yet what else I want to merit because though I have blm and whm I may want to do blu or brd or something down the road >.> It's a tough decision. I would love to justify meriting enfeeb but there's wind skill to think about for my brd and I really get indecisive.

    Total derail but anyone merited on blu or wind and how are those merits? (I probably won't get a real answer besides 'good').

  13. #53
    Nidhogg
    Join Date
    Jan 2006
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    3,701
    BG Level
    7

    BLU merits might be among the best magic skill merits? Adds 2-4 base damage to physical spells (+4 calculated with AF body and AF2 hat, I think), as well as an unquantified "blue attack" increase on most of them. So the equivalent of--if not better than--another 16 STR on your spells, I guess. On top of the typical Macc bonus for the magical spells as with the other magic skills.

  14. #54
    E. Body
    Join Date
    Mar 2006
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    if you plan on using blu a significant chunk of time, go with the blue magic skill and pray SE lets us "equip" merits we buy rather than just disposing of them. if you're just lvling blu as a toy that will leave your MH not more than once a month, don't waste your skill slots.

  15. #55
    Nidhogg
    Join Date
    Jun 2007
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    FFXI Server
    Odin
    WoW Realm
    Lightbringer

    Let's pretend you have RDM and BLU, and use them both equally. Of the 16 available magic merit slots, which do you dump into Blue Magic Skill, Enfeebling Magic Skill, or Elemental Magic Skill? This question has been bugging me for awhile. My initial thought was 8 into Blue and 8 into Enfeebling, but then my RDM would suck even more on nukes. I'm Elvaan if that makes a difference.

  16. #56
    Fake Numbers
    Join Date
    Jun 2007
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    96
    BG Level
    2
    FFXI Server
    Odin

    Quote Originally Posted by Seraph View Post
    Let's pretend you have RDM and BLU, and use them both equally. Of the 16 available magic merit slots, which do you dump into Blue Magic Skill, Enfeebling Magic Skill, or Elemental Magic Skill? This question has been bugging me for awhile. My initial thought was 8 into Blue and 8 into Enfeebling, but then my RDM would suck even more on nukes. I'm Elvaan if that makes a difference.
    Assuming you would like something in all of them, I would go 6 Blue, 6 Enfeebling, 4 Elemental. This is similar to how someone with multiple DD jobs, i.e. WAR, MNK, and DRG might distribute points across different melee skills, such as 6 GAxe, 6 H2H, 8 Polearm.

    Pardon my unfamiliarity with how BLU physical magic base damage is calculated. There might be a more sensible distribution of points to see that they don't go wasted.

    RDM has access to a LOT of +Enfeebling skill via items and starts with an A+ base skill, so if you have access to many of the aforementioned +skill items, that may merit fewer Enfeebling Merits in exchange for one of your other two categories.

    If you are concerned with closing the gap in your general potency across all three, then go heavy on the Elemental (8 ), since RDM only has C+ skill in it, and evenly distribute the rest (4 + 4).

    Also, come to 1KN events moar or you are gonna lose the next Bahamut's Mask to me! BWAHAHA.

  17. #57
    Nidhogg
    Join Date
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    Odin
    WoW Realm
    Lightbringer

    Quote Originally Posted by GuntarHolyFlame View Post
    Also, come to 1KN events moar or you are gonna lose the next Bahamut's Mask to me! BWAHAHA.
    1.) We never do Bahamut anymore anyways.

    2.) Work has been killing me lately, and when I get home after most events are done, kinda sucks. :_:

  18. #58
    Yoshi P
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    Arthas

    As a rdm first and blu second I'd still say blue magic merits are more useful to me than enfeebling or elemental. You can always just stack more skill for the above while losing a small amount of potency. Blue skill you can't stack beyond AF body(and the shitty af2 hat now I guess...), and it's also nice to have increased accuracy on enfeebles/sleep/etc. in situations where you don't want to macro in a staff and lose your TP. That and the whole +damage(/attack?) on physical spells.

    And as a rdm that does a lot of soloing, I'd say elemental merits are way more useful to me than enfeebling, but I just have 4 of each because I'm lazy.

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