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  1. #1981
    blax n gunz
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    Rogues have always always specced to their strongest weapons, and up to Ulduar that's almost always going to be daggers, so basically Mutilate spec is good to start with. Once you start gathering Ulduar gear Combat pulls ahead and doesn't really look back.

  2. #1982
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    When you first hit 80 combat will probably be best for heroics but after that mutilate is pretty good after it got a buff a week or so ago to make it more equal to or a bit better than combat.

    For spreadsheets I just add gear in by plugging in the stats of the gear, I don't know how to do some of the trinket proc changes other than finding out their average bonuses and using that.

  3. #1983
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    Thanks correction, you got me pretty close. I don't know the base score of the items which needs to be inserted so I gave up for the night.

    Using open office, took me a minute to find out how to open that gear sheet.

  4. #1984
    blax n gunz
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    If you start by copying a row then choosing 'Insert copied rows right below it, you shouldn't have to touch the Score field as it's automatically calculated based on the stats you enter, like so:



    Adding weapons is only slightly more involved, as you gotta enter fields for the DPS:

    ((Low end dmg + High end dmg) * 0.5)/Weapon speed

    And then make sure the weapon speed, weapon types, etc. all align properly.

  5. #1985
    Sea Torques
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    Gorgonnash

    Quote Originally Posted by Guitarman View Post
    any suggestions for what spec to go when my rogue hits 80? I looked over my server's top rogues, and like 9/10 are assassination, and 1 is combat. I do like the assassination ability that's basically sneak attack from FFXI, but it seems like the rotation is more complex? Any advice?
    Assassination is ridiculously easy now, the only "difficult" thing about it is the opener. I find that combat is actually more complex because its more energy-starved and you have more CDs to watch and time with the usage of trinket procs.

    As for which is better, IMO combat is the better choice just starting out with heroics unless your group is all fresh 80s, heroic bosses just don't live long enough for the mutilate rotation to fully pan out, while combat's rotation will start off heavy due to all the CDs you'll be blowing at the beginning of every boss fight. Later on it will just come down to personal preference, and if you really want to maximize your DPS specifically with dual spec combat+mutilate. Fights where its relatively standard and the Murder talent is active will have mutilate being the better spec (Ignis, Koralon, Hodir, Northrend Beasts, etc), while fights with stages and/or lots of aoe damage will have combat being the winner (XT, Freya, Anub, etc).

  6. #1986
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    Thanks correction, I initially did that but it didn't work. Had to delete 2 other rings and rename them and put in my rings stats instead for it to work.

    On a side note, I asked this question on EJ first in the simple questions/simple answers thread... I stated it as "Considering there is so many spreadsheets out now, which are you guys mainly using. I've been gone for 2months and I was using 2-3 before but I'd like to narrow it down and make sure they are still the right ones". and I got a 1pt infarction from Aldriana with a reasoning of "No begging for handholding". I really don't see the begging in there, especially since it was asked in the correct thread.

  7. #1987
    Ridill
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    EJ mods are huge fucking nazis. I'm up to 4 infractions for asking things that are NEVER covered, suggesting new rotations/trees, or answering a question, with the correct information. It's a roll of the dice when i'm gonna get dinged with something or not.

  8. #1988
    Relic Horn
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    Quote Originally Posted by Guitarman View Post
    suggesting new rotations/trees
    They pretty explicitly say not to do this unless you're coming in with recount data, parses or hard information to back up why you're throwing a particular idea to the community.

    Also I can't imagine what kind of alternate rotations there could be for a DK. Almost every spec runs on priority systems now with diseases holding so much weight. If you're trying to stick to some dogma of a rotation you're most certainly hurting yourself.

  9. #1989
    blax n gunz
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    Quote Originally Posted by Boyiee View Post
    Thanks correction, I initially did that but it didn't work. Had to delete 2 other rings and rename them and put in my rings stats instead for it to work.

    On a side note, I asked this question on EJ first in the simple questions/simple answers thread... I stated it as "Considering there is so many spreadsheets out now, which are you guys mainly using. I've been gone for 2months and I was using 2-3 before but I'd like to narrow it down and make sure they are still the right ones". and I got a 1pt infarction from Aldriana with a reasoning of "No begging for handholding". I really don't see the begging in there, especially since it was asked in the correct thread.
    Little if any discussion happens anymore on the EJ rogue forum now that Aldriana is the resident mod nazi. I download the new spreadsheets, do gear comparisons with lootrank and move on. Their value as a resource has gone way down for me, because all that's talked about anymore is BiS theorycraft, when to stop using Rupture and when to gem ArP instead of Agility. Pointless navelgazing.

  10. #1990
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    Quote Originally Posted by Boyiee View Post
    On a side note, I asked this question on EJ first in the simple questions/simple answers thread... I stated it as "Considering there is so many spreadsheets out now, which are you guys mainly using. I've been gone for 2months and I was using 2-3 before but I'd like to narrow it down and make sure they are still the right ones". and I got a 1pt infarction from Aldriana with a reasoning of "No begging for handholding". I really don't see the begging in there, especially since it was asked in the correct thread.
    I think the infraction was mainly for this :X

    the current 3.2 combat sheet doesnt have one of my rings in it.

  11. #1991
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    Yes which is why I was asking which sheet people are using since there is several of them. Apparently since Aldriana is the mod, thats the only spreadsheet that matters.

  12. #1992
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    I just dl'd a compilation UI sort of thing. It has a new set of fonts in it (my wow folder didn't have a fonts folder in it before) the text for all menus and whatnot is way too small and I don't know how to change the font size in anything but the chat window.

  13. #1993
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    Ysera

    Damnit. I recently uninstalled a bunch of addons that I (thought I) never used.

    I used to be able to move every window in the game (the window when you inspect someone, achievement window, guild/friend list window, etc), then the next time I opened those windows, they'd have reset to their original positions, which I really liked. Since uninstalling those addons, I can't move any windows anymore, and I can't for the life of me recall what addons I uninstalled (being that I never used them).

    Anyone have any clue what addon would do this?

  14. #1994
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    I think it might've been Tictac or something to that effect. I've heard of the addon before but I can't say I can explicitly remember the name.

  15. #1995
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    Nvm, I'm stupid and found it. It's FluidFrames.

  16. #1996
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    So hunter pets, scaling...what stats do they get and how much? Specifically crit. I had read on petopia that pets share their hunters crit rating, but my cat had an 11-13% crit on recount with the +10% crit talents. I am running with the assumption he should have 5% base crit though, so shouldn't he be at least 15%, and more like 17% (since I have +2.x% crit)?

    And from the sounds of it with pets scaling with AP/Crit...do I really care for agi much? I should be loading with AP/crit and just taking agi where I can't get those, right? At least for leveling?

  17. #1997
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    A good rule of thumb for hunters is MOAR AGI EVERYWHEREEEEEEEEEEE. Until you can reach the ArP cap agi all the way. You will get ap/crit and armour all of which transfer to your pet so just gear for that.

  18. #1998
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    and with all the new gears, you dont even need to gem ArP to get ArP set up. all the passive ArP from gears are enough to cap, mwahahaha.

    so yea AGI all the way, though now im thinking to throw in a little bit AP gems since my crit is already 50% unbuffed

  19. #1999
    Yoshi P
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    Quote Originally Posted by SamanosukeShiva View Post
    and with all the new gears, you dont even need to gem ArP to get ArP set up. all the passive ArP from gears are enough to cap, mwahahaha.

    so yea AGI all the way, though now im thinking to throw in a little bit AP gems since my crit is already 50% unbuffed
    uhm, I might be missing something but... isn't 1 agi = to 1 attack power + crit rating?

    why would you ever go anything outside of agility?

  20. #2000
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    Quote Originally Posted by Dareus View Post
    How the heck did you cap Sons of Hodir already? Do they have a tabard or something I missed?

    Another random question. Whats your guys opinion on the overall best tanking class? I really want to play a tank but I want to go in with the best options available.
    You can buy Ulduar relic (~1g per relic) to cap your rep pretty fast. 10g = 250 rep, so buy as much as you need, and you're set.


    Not clue which one is the best, but I loved leveling paladin. It's a fun job solo, and you get a heal/dps/tank tree to do whatever you feel like.

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