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  1. #2761
    Ridill
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    Quote Originally Posted by Eaglestrike View Post
    Hmm, maybe they hotfixed the change in and 3.3 is only fixing the tooltip. I've just used 10min sanc on myself the whole time anyway.
    It's actually been "fixed" the whole time, they've both given the STR, just the greater's tooltip is borked.



    Also Eagle's right, ignoring your dmg because you're a tank is silly. Plus the simple fact that there is no higher threat rotation than 969, it's just what you do as a prot pally.

  2. #2762
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    Dungeon Master of the House of Weave

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    Is it pretty normal to stick with 2t8+2t9 for feral druid dps?

    Rawr doesn't seem to like the 4t9 bonus...even marking all 5 t9 245 pieces available it drops 2t8 back in (hands and pants usually, favors the head/shoulders/chest of T9, but I have a Knightbane Carapace for chest). This pretty normal you think? Just making sure it's not bugging out or something so I know what trophies I still need.

  3. #2763
    BEES OH GOD BEES
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    just got my warrior alt a fury offspec and I have two questions (fury thread on EJ is not summed up so fuck reading through all the bickering)

    1: what are the different hit caps? (yellow, white, and does whirlwind have a different cap for OH?)

    2: Currently made this spec just cause I like to use charge and don't see 20% stun duration off as a major thing compared to it: http://www.wowhead.com/?talent#LGMc0...0eRVkAo:GMo0zo does anyone have any good reasons as to why I should not be doing this? (note that the switching of stances isn't an issue)

  4. #2764
    blax n gunz
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    All special attacks (such as Whirlwind) share the single-wield/2h weapon hit cap at 8%, which for a level 80 is 262.32 rating. Dual wield white hits cap at 27%, or 885.33 rating at 80.

  5. #2765
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    Quote Originally Posted by Khelek View Post
    just got my warrior alt a fury offspec and I have two questions (fury thread on EJ is not summed up so fuck reading through all the bickering)

    1: what are the different hit caps? (yellow, white, and does whirlwind have a different cap for OH?)

    2: Currently made this spec just cause I like to use charge and don't see 20% stun duration off as a major thing compared to it: http://www.wowhead.com/?talent#LGMc0...0eRVkAo:GMo0zo does anyone have any good reasons as to why I should not be doing this? (note that the switching of stances isn't an issue)
    For raid bosses (83), with 3/3 Precision, yellow hit cap is 164, white is 787; whirlwind is a yellow attack, and thus shouldn't need DW levels of hit. Yellow capped Assassination Rogue or Enh Shaman never misses Mut/Stormstrike.

    Edit: I also wouldn't halfass Commanding Presence, if you go all the way it's better than BoMight, if you don't, then you might as well get more rage from Unbridled Wrath.

  6. #2766
    Melee Summoner
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    With 3.3 coming out tomorrow, how wise would it be to craft the Crusader Dragonscale Breastplate and Bracers instead of waiting for the new gear that will likely come out and gear my hunter in 3.3 from the ICC heroics?

    Also, would it be a good idea to gem/enchant (with +agi) my current gear instead of waiting for the new gear that will be in 3.3? Or should I just wait? I'm torn between upgrading my character now with better gear and enchants/gems or waiting for the probably-soon-to-be upgrades in 3.3?

  7. #2767
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    Quote Originally Posted by Lunato View Post
    With 3.3 coming out tomorrow, how wise would it be to craft the Crusader Dragonscale Breastplate and Bracers instead of waiting for the new gear that will likely come out and gear my hunter in 3.3 from the ICC heroics?

    Also, would it be a good idea to gem/enchant (with +agi) my current gear instead of waiting for the new gear that will be in 3.3? Or should I just wait? I'm torn between upgrading my character now with better gear and enchants/gems or waiting for the probably-soon-to-be upgrades in 3.3?
    I'd base that decision entirely on if you can currently get into raids or not. If you're currently geared to get into ToGC10/ToC25 then don't worry about the upgrades yet.

  8. #2768
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    The new heroics will mostly be designed to get people up to the same standards as T9, but I doubt that many of the pieces will be preferable to current T9 offerings. I'd wait on getting the crafted stuff done, if only to get your mats at a considerably cheaper price (titansteel off cooldown, arctic fur exchange, triumph badges out the arse for easy orbs), but would gem/enchant anything you have now that's 245 or better.

    232 and below I'd probably wait.

  9. #2769
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    Any rogues looked at the 3.3 spreadsheet yet? I think I understand why haste has become more valued with the change to deadly poison applications beyond 5 stacks applying your MH poison instead. So speeding up the offhand should give even more MH poisons beyond the normal benefits. It looks like red gems of 20agi/40atk/20arpen are still the best ones and you won't change those but the hybrid atk/other gems seem to be best with something/10haste for when you have a socket bonus.

    What I don't understand is the increased importance of Hit even when you are well beyond the poison hit cap. Something about if you don't have enough Hit you will run into the crit cap (ie. more crit added won't give benefits beyond a certain point if your hit isn't high enough) I really don't understand how Hit effects that, I remember something about hit pushing other things off the table of possible outcomes (dice roll outcomes or something). I am at 41% crit unbuffed (44% against poisoned targets) and around 50% raid buffed not counting the poisoned targets. My SS says my white crit cap is 65% which I am obviously not even close to reaching so i don't see why Hit is being so valued. For instance the Mark of Supremacy trinket http://www.wowhead.com/?item=47734 is now valued as better than Greatness card and way better than it was in the 3.2.2 SS even though my gear is the same over both SS's and I don't see any changes to Hit in the patch notes.

    The Supremacy trinket bumps my white crit cap up by 4% but I still don't get close to 65% crit cap when raiding so I don't see why 4% extra buffer is any good when I can't reach it.

  10. #2770
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    Are there any good craftable weapons for an Enhancement Shaman coming with 3.3? i'm messing around with my shaman currently but my weapons are completely suck and ToC5 isnt dropping shit. PUGs on my server are at best unbearable too (they're the type that require achievement before going into wipe on anub in naxx 10).

  11. #2771
    Ridill
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    Get tankards o terror.

  12. #2772
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    Quote Originally Posted by Blarg View Post
    What Blarg said about rogues.
    It's shit like this that makes me regret ever rolling a rogue.

    Personally (especially with changes this nominal to our class) I always wait about a week or two when all the roguey math gets figured out and a solid-(ish) guideline is posted out. Nowadays I just don't have time to delve so much into theorycrafting anymore.

    I have no idea why but spreadsheets always have been an iffy thing, considering how some value hit over other stats despite the cap being stupidly high at the beginning of WotLK. But it does look like haste might be the next best thing to get after reaching arP cap. I'm just not gonna worry about it and let others more obsessive worry about it for me.

  13. #2773
    blax n gunz
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    I suspect the hit value increase for rogues has a lot to do with raising the crit ceiling for more 5-stack DP procs. Poison damage is quickly approaching half your overall DPS as a Rogue, and making more room under that crit cap while raid buffed is a massive buff to some of your most damaging attacks.

  14. #2774
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    I'm actually pretty happy that I dropped my rogue and am now fulltiming my warrior. If I didn't have warrior so high though, it would have been DK. At the point I was at, pretty much anything was more worthwhile.

  15. #2775
    blax n gunz
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    You'll blush once the pre-inevitable nerf Mutilate numbers start coming out of ICC, though. The poisons change and 2pct10 are incredible.

  16. #2776
    Ridill
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    Quote Originally Posted by Correction View Post
    You'll blush once the pre-inevitable nerf Mutilate numbers start coming out of ICC, though. The poisons change and 2pct10 are incredible.
    i can't believe those changes are even making it to live. it's so obviously OP. I'll love it for the few days i get to use it though.

  17. #2777
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    Quote Originally Posted by Correction View Post
    You'll blush once the pre-inevitable nerf Mutilate numbers start coming out of ICC, though. The poisons change and 2pct10 are incredible.
    No, I won't.

  18. #2778
    Certified Enhancement Shaman
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    Quote Originally Posted by Arcana View Post
    Are there any good craftable weapons for an Enhancement Shaman coming with 3.3? i'm messing around with my shaman currently but my weapons are completely suck and ToC5 isnt dropping shit. PUGs on my server are at best unbearable too (they're the type that require achievement before going into wipe on anub in naxx 10).
    I havent read anything about new patterns with this patch, but icc normal will drop http://db.mmo-champion.com/i/49840/hate-forged-cleaver/, and heroic drops http://db.mmo-champion.com/i/50191/nighttime/ , http://db.mmo-champion.com/i/50303/black-icicle/ and http://db.mmo-champion.com/i/50315/s...ingered-claws/ so feel free to grind that instead :3

  19. #2779
    E. Body
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    Arathor

    Is there still a way to unclamp the objectives box from underneath the minimap? I know there was something built into the interface menu before the patch but it appears to be gone now. Shits driving me fucking bananas.

  20. #2780
    RIDE ARMOR
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    whats going on hre?

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