
Originally Posted by
Eaglestrike
It rarely makes a big difference, whatever little armor/health extra you get. From my experience as a healer, in that I'm not a very good one, is that I normally don't spam the tanks with heals if they're not getting hit a bunch, but most others do. So a lot of healers will be spamming tanks regardless of if they need it or not, so taking 100 less damage from that attack just means 100 less overheal from a healer. In big chunks, armor/health is obviously the stat to go for, that is the main priority of course, but I don't think the small bits really make a big deal.
As well, for a paladin tank with a non-paladin healer (or only one for multiple tanks) buffing my STR as high as I can not only gives me BV for mitigation, STR for DPS, SP for DPS but SP for a stronger sacred shield for mitigation. So STR would be:
10 STR = 12.5 STR (talents + blessing) = 6.25 BV x 1.3 = 8~ BV per attack blocked
12.5 STR x 0.6 = 8.5 SP x 0.9 = 7.7 damage absorbed per 6s via Sacred Shield.
So basically, a 10 STR gem (which is str/stam, of course) is roughly 15-16 less damage taken every 6s if you assume you'll get 1 block in the 3~ attacks per 6s, which is a low estimate as I have a 43% block rate.
Now, also take into account that Chill of the Throne has allowed Blizzard to lessen the damage a mob does each hit (Saurfang doesn't hit that hard really) and I believe on weaker hitting bosses STR is a potentially stronger mitigation stat.
About the DPS, like I said 500 DPS from a tank is just like 500 more DPS from a DPS. More DPS is ALWAYS good, especially when it gets to hard modes. Maybe I shouldn't emphasize this too much as it may get paladins nerfed since they're the top DPS tank that I've seen, but I think it's a wonderful advantage and a great way to allow tanks to do a bit more for a raid. I don't really go out of my way to improve my DPS, but essentially if I'm choosing between two pieces of equal ilvl gear, I choose the one with more STR than the one with more avoidance, generally.