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  1. #3461
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    oh and mark of supremacy is likely an upgrade over your DMC:G. Hit got a lot better with the poison changes so white hits missing is more of a dps loss than before.

  2. #3462
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    o, well I have pyrite infuser and mark of supremacy, but I pretty much never used mark and just used infuser. Then I got t9.25 legs and even with no hit trinkets I was at like 450+ hit, should I use both hit trinkets then? Puts me at like 650ish hit

  3. #3463
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    You want 315 hit. a bit over doesn't matter too much but don't go below it.
    if you have as much hit as you say you do (and I don't doubt it, there's way too much hit gear for rogues) just drop some precision talents and see if you can't benefit from them elsewhere, until you can get rid of some of the gear with hit.

  4. #3464
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    Here's a random question (and laugh away... I honestly don't care):

    Is there away to avoid vile gas on festergut?

    the 'fail' add'on (whatever it's called) will say I've failed at vile gas, when no one was within range... he just gave it to me.

  5. #3465
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    starting back i'm geared for naxx 25, should i roll aff?

  6. #3466
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    Quote Originally Posted by Khelek View Post
    You want 315 hit. a bit over doesn't matter too much but don't go below it.
    if you have as much hit as you say you do (and I don't doubt it, there's way too much hit gear for rogues) just drop some precision talents and see if you can't benefit from them elsewhere, until you can get rid of some of the gear with hit.
    the problem with not using precision talents is there's nothing else that's even remotely an improvement in dps in combat tree that still allows me to progress even to lightning reflexes.

  7. #3467
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    Quote Originally Posted by solsirt View Post
    Here's a random question (and laugh away... I honestly don't care):

    Is there away to avoid vile gas on festergut?

    the 'fail' add'on (whatever it's called) will say I've failed at vile gas, when no one was within range... he just gave it to me.
    Lol. That's the random throw up debuff right? If so, as long as your within outside of /range 10, no one else will get it.

    He randomly applies the buff a person, hence why you need to be spread out so you don't get a massive throw up chain reaction.

  8. #3468
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    Has anyone else encountered something like this? I was PvPing all day on my disc priest, but towards the end of the night, something FUCKING ANNOYING AS CUNT happened.

    Went to do WSG, and every time this one rogue sapped me, my game froze and I was disconnected from the server. Instantly. It didn't happen when any other rogue did it but him. Naturally, I would log back on dead and raging because I lost the flag.

    Then after I got out of WSG, my arena partner and I were world PvPing in Honor Hold. A bad hunter comes up and Black Arrows me or whatever. Guess what? Instant game freeze and disconnected from server! Log back on dead. (Then he was cute and thought he could 1v1 me the rest of the night because I died initially due to disconnection. How wrong he was.)

    It never happened in the middle of combat, only RIGHT when their first ability landed, seemingly only Sap and Black Arrow. I thought maybe a corrupt game file, but I had been PvPing all day and fought many rogues/hunters. It only happened with these two. Was this some kind of exploit? I know force d/cing someone was possible in FFXI, but I doubt it is in WoW.

  9. #3469
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    Quote Originally Posted by Thuronn View Post
    Lol. That's the random throw up debuff right? If so, as long as your within outside of /range 10, no one else will get it.

    He randomly applies the buff a person, hence why you need to be spread out so you don't get a massive throw up chain reaction.
    yeah... that's why i was asking like it may be the dumbest question ever.

    I have ranged on. I never get hit by anyone else, and I never hit anyone else, yet it stills says I failed at Vile Gas.

    I just wanted to make sure there wasn't a way to avoid it if you're the one he targets.

  10. #3470
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    Quote Originally Posted by EternityEnd View Post
    Has anyone else encountered something like this? I was PvPing all day on my disc priest, but towards the end of the night, something FUCKING ANNOYING AS CUNT happened.

    Went to do WSG, and every time this one rogue sapped me, my game froze and I was disconnected from the server. Instantly. It didn't happen when any other rogue did it but him. Naturally, I would log back on dead and raging because I lost the flag.

    Then after I got out of WSG, my arena partner and I were world PvPing in Honor Hold. A bad hunter comes up and Black Arrows me or whatever. Guess what? Instant game freeze and disconnected from server! Log back on dead. (Then he was cute and thought he could 1v1 me the rest of the night because I died initially due to disconnection. How wrong he was.)

    It never happened in the middle of combat, only RIGHT when their first ability landed, seemingly only Sap and Black Arrow. I thought maybe a corrupt game file, but I had been PvPing all day and fought many rogues/hunters. It only happened with these two. Was this some kind of exploit? I know force d/cing someone was possible in FFXI, but I doubt it is in WoW.
    Is it possible there was someone fearing you at the same time with those 2 particular people?

    They still don't seem to have (anywhere near) solved the issues of fear + movement locking cc kicking people off.

  11. #3471
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    Quote Originally Posted by Khelek View Post
    You want 315 hit. a bit over doesn't matter too much but don't go below it.
    if you have as much hit as you say you do (and I don't doubt it, there's way too much hit gear for rogues) just drop some precision talents and see if you can't benefit from them elsewhere, until you can get rid of some of the gear with hit.
    not really true. not only does hit make sure your white hits land, which means more poisons which are much more important now, but it also allows you to get a higher crit rate. The spreadsheets use some pretty exhaustive testing and they value hit pretty highly.

  12. #3472
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    hit and crit don't function like that

    you either hit or you crit, not you hit and then have a chance to crit

    crits don't miss, ever, to put it simply

  13. #3473
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    Quote Originally Posted by Knyghtmayre View Post
    o, well I have pyrite infuser and mark of supremacy, but I pretty much never used mark and just used infuser. Then I got t9.25 legs and even with no hit trinkets I was at like 450+ hit, should I use both hit trinkets then? Puts me at like 650ish hit
    I can't see your mutilate gear on the armory anymore so I forget which 2 trinkets you used. NES wouldn't be a great mut trinket so both infuser and mark would probably beat either of those + greatness as long as you don't cap white hit.

  14. #3474
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    Quote Originally Posted by Plow View Post
    hit and crit don't function like that

    you either hit or you crit, not you hit and then have a chance to crit

    crits don't miss, ever, to put it simply
    You're not seeing it properly, taken from Rogue thread on EJ

    Crit Cap = 100% - 24% glancing blows - X% dodge chance - X% miss chance

    if your crit chance > hit chance - 24%, you're wasting crit, so adding more white hits adds more white crits as well


    But yeah, the whole more poison procs deal helps bump up the value of white hits

  15. #3475
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    Quote Originally Posted by Siniroth View Post
    if your crit chance > hit chance - 24%, you're wasting crit, so adding more white hits adds more white crits as well
    got a link to where this is shown?

    because that would imply that the attack table has changed, which as far as I know it has not-- and crit is above everything else except glancing on the table


    would also imply a direct mechanic change, which again I've seen nothing of


    Crit doesn't function as "ok 24% chance to glance, that means 76% chance to land. So if you have 20% crit chance, you get .2 * .76 chance to crit."

    The way it functions would actually read out as "Ok 24% chance to glance means 76% chance of landing. 20% crit leaves 56% chance to 'hit' without critting."

    And then any hit you're lacking would be taken out of that 56%. So if you were missing 56% hit, you'd have 24% glancing blows, 20% crit, and 56% miss.

    If this has changed... well, I'd be downright shocked.

  16. #3476
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    Quote Originally Posted by Plow View Post
    got a link to where this is shown?

    because that would imply that the attack table has changed, which as far as I know it has not-- and crit is above everything else except glancing on the table


    would also imply a direct mechanic change, which again I've seen nothing of


    Crit doesn't function as "ok 24% chance to glance, that means 76% chance to land. So if you have 20% crit chance, you get .2 * .76 chance to crit."

    The way it functions would actually read out as "Ok 24% chance to glance means 76% chance of landing. 20% crit leaves 56% chance to 'hit' without critting."

    And then any hit you're lacking would be taken out of that 56%. So if you were missing 56% hit, you'd have 24% glancing blows, 20% crit, and 56% miss.

    If this has changed... well, I'd be downright shocked.
    Again, you're looking at it wrong, we're saying the same thing, but you're missing my point

    if you have a listed 76% crit chance, counting raid buffs, but you only have a 72% chance to hit (after glancing blows), increasing hit will increase crits

    Edit: No that's wrong, I know what I mean but I don't think that puts it clearly enough...

    No, the attack table has not changed, but an attack that will miss can't be a crit, so if you increase your white hits, then any crits that should exist will pop up, with the result of white hit chance increasing crit rate

    Edit2: When I get home from work in 8 hours I can type up a better explanation, but there's no link on the thread, but the entire listing is:

    Critical Strike Cap

    Crit Cap = 100% - 24% glancing blows - X% dodge chance - X% miss chance

    where X% dodge chance is determined by expertise rating and X% miss chance is determined by hit rating.

    Note: 4.8% of critical strikes are converted to normal hits after the above cap.

  17. #3477
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    Uh, where are all the shields? Specifically tanking ones. I've found a 219 in HoR and I'm presently using the Royal Crest of Lordaeron from H CoS, but it seems like there aren't many shields to speak of. Where should I focus to get this upgraded? I'd really like to avoid HoR, that instance is a serious nuisance.

  18. #3478
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    Quote Originally Posted by Plow View Post
    got a link to where this is shown?
    What he's saying is the less you miss, the more you can both hit and crit.

    Adding hit pushes misses off the table.
    Adding crit pushes non crit hits off the table, but not misses.

    Your crit% will never be > your hit so you must add hit for it to be pushed off by your crit%

    That's all that's being said.

  19. #3479
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    Quote Originally Posted by Onorgul View Post
    Uh, where are all the shields? Specifically tanking ones. I've found a 219 in HoR and I'm presently using the Royal Crest of Lordaeron from H CoS, but it seems like there aren't many shields to speak of. Where should I focus to get this upgraded? I'd really like to avoid HoR, that instance is a serious nuisance.
    You're SOL, that's the only upgrade for you unless you're willing to run ToC10/25, or get lucky in an Ulduar25 pug.

  20. #3480
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    Wow, nice itemization, Blizz. Sheesh.

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