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  1. #3521
    Ridill
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    I mean zerg rush the phase3 part.

  2. #3522
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    Quote Originally Posted by Tricen View Post
    So, the guild I'm in got PP down to 500k before we wiped. Not sure what the issue is really, we def have the dps to zerg rush him, but it just seemed like the room got covered with goo way too fast. Are there any tips to help minimize the goo spread?
    Stay together in a tight-knit group behind him, like 8-10 yards max off the melee clump and you can basically kite the puddles around the room. Also move in small steps, just barely past the edge of the existing goo. By the time it grows out to you another one will be down and you'll have them overlapping more instead of consuming more of the room at once.

    If your dps on oozes is solid and you can reasonably bring the ooze down and get back to PP and burn him into p3 without risking another unstable experiment, you can also time things so that there's 0-1 puddles out when he transitions, and start kiting from that location. This bit is secondary though and you'll usually have him well before you run out of room if your group stays together.

  3. #3523
    Ridill
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    The tanks are taunting him kind of far off to the side, not sure why they make it so far. Maybe they should be a little bit closer together.

  4. #3524
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    Well it doesn't really matter where in the room you start from, the important thing is to get the goo overlapping as it spawns so you don't short yourself. If there's still a puddle down when p3 hits (very possible) then you'll want to start from next to that puddle, kiting toward the outer wall and then going in one direction or another around the room as close to the outer wall as you can manage.

  5. #3525
    Old Merits
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    Gorgonnash

    I vote shadow priest, funny as hell to play, fights with multiple targets make it more interesting, mana shouldn't be an issue anymore even leveling.

    And you look awesome in any gear because shadowform :D.

  6. #3526
    Ridill
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    Well, they drag him from the desk thing he's at, all the way back to the door, and then they go clockwise from there. I'm not sure how well they are overlapping, cause after I think 3 tank switches, we are almost by the desk again. They do 2 buffs for the first 2 and then I think 4? Idr

  7. #3527
    Sinner
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    Quote Originally Posted by Eaglestrike View Post
    For general purposes, hunter is easier than warlock to level.
    Hell no, unless by easier you mean 'can fight elites with ease', but I can skip the quest on a lock and pull ahead of a hunter, or do normal quests during your normal quests and pull ahead of a hunter.

    and, my vote is for lock, you can be lazy with Destruction, or focused with Affliction, as was mentioned

  8. #3528
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    Quote Originally Posted by Norellicus View Post
    Balance isn't complex >.>

    trees, starfall, dots, wrath till eclipse, starfire till eclipse, wrath till eclipse, starfire till eclipse, etc...stopping to throw a dot in anytime one falls off, or trees/starfall come off cd.

    Agree with the warlock suggestions. Requires enough thought ahead of the curve to not feel boring but doesn't stress your thinking to the point of frustration.
    It's not as simple as that when you factor in movement, cooldowns (Treants just before Lust, Starfall prior to Solar eclipse, trinkets during Lunar eclipse preferably with Lust up), Nature's Grace, not clipping dots (keeping moonfire up prior to a Lunar eclipse for extended duration) and GotW (with t10). It's certainly more complicated than Destro Lock, Hunter and Arcane Mage. Then there's the fact we rely on a talent which is completely fucked over by movement.

    Maximising your dps as Balance is harder than both Affliction Warlock and Shadow Priest on any fight like Putricide/Rotface. No class is hard on a fight with no movement.

    Just my 2 cents anyways, if you think Balance is easy, play it and not be bottom of the dps on a movement fight.

  9. #3529
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    How to add "item use" to your macro? I'm trying to write one that use "Corroded skeletton key" every time I pop Divine Protection (turn the 6400 absorb dmg into 12800). How

  10. #3530
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    Quote Originally Posted by Kaylia View Post
    How to add "item use" to your macro? I'm trying to write one that use "Corroded skeletton key" every time I pop Divine Protection (turn the 6400 absorb dmg into 12800). How
    Er, corroded skeleton key is a trinket right? In that case /use 13 for top and /use 14 for bottom should work.

  11. #3531
    Relic Shield
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    Bismarck

  12. #3532
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    Thanks, it worked.


    But I have a new question. The icon doesnt get grayed when I use divine protection (obviously since it's just a macro). Is it possible to show when the skill is up or down?

  13. #3533
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    What's your macro look like now?

  14. #3534
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    /cast Divine Protection
    /use 14



    I just want it to be grayed out when I can't use the skill (or look bright when DP is up)

  15. #3535
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    Put #showtooltip Divine Protection at the top of it, thus:

    #showtooltip Divine Protection
    /cast Divine Protection
    /use 14

    Should update with cooldown info.

    #showtooltip is great for any macro. If your macro has logic steps it helps identify what step its at, which is nice. And it saves you having to find the damn icon in that huge list.

  16. #3536
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    Alright, thanks again.

  17. #3537
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    Quote Originally Posted by Kaylia View Post
    How to add "item use" to your macro? I'm trying to write one that use "Corroded skeletton key" every time I pop Divine Protection (turn the 6400 absorb dmg into 12800). How
    /use Corroded Skeleton Key

    Should work. I dunno, just in case your trinkets get swapped or something random.

  18. #3538
    Ridill
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    Quote Originally Posted by Norellicus View Post
    The only thing more binary is ret pally.
    wtf is this supposed to mean? "binary?"

    ret pally uses more buttons in their basic dps (completely ignoring cd's, cleanses, utility, blah blah, just the raw dps rotation) than mages and rogues combined

  19. #3539
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    In terms of logical process and thinking ahead in your method, it's one of the simplest. You don't have nearly the reliance on "Must meet requirements A and B before you start pressing button C" that most have. Number of buttons doesn't really factor in. My kitty only has ~4 buttons that he presses regularly, but I'd still say it's more complicated.

  20. #3540
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    Quote Originally Posted by Norellicus View Post
    In terms of logical process and thinking ahead in your method, it's one of the simplest. You don't have nearly the reliance on "Must meet requirements A and B before you start pressing button C" that most have. Number of buttons doesn't really factor in. My kitty only has ~4 buttons that he presses regularly, but I'd still say it's more complicated.
    And yet there are widely varying numbers depending on who is playing a ret paladin. My ret paladin friend always pulls 1-2k dps more than equally geared rets we see in pugs, simply because he presses his buttons in a better order than the other guy. And yes, 1-2k extra, when your average 5200 gs ret pally is at 5-6k dps my friend is 6-8k dps.

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