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  1. #3601
    Bagel
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    Levelling Shaman as Elemental spec:

    - Fire buff on weapon? I'm using the BoA spell hammer, and from what I understand, Flamebiter scales better with SP?

    - Do all Shocks scale with SP? If so, should I be using Flame one for the DoT or Frost Shock, which looks like having the most damage on impact?

  2. #3602
    CoP Dynamis
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    Quote Originally Posted by Knyghtmayre View Post
    I'd hardly consider them really undergeared?

    Tank 1
    Tank 2

    afaik neither of them have brewfest trinkets, but is it worth them using dual lesser stam-trinkets? Tank 2 is missing some enchants and gems could be better, but overall, this isn't good enough to tank (or OT) festergut?
    Festergut is a tank gear check, they are horrid in their armory but could do fine if they swapped some stuff around.

    Smackyoup needs to replace the def trinket with a stam one, the black heart would be fine if he doesnt have anything better, he also has way too much hit, and all of his gems should be pure stam, he should also replace threat+parry on gloves with a heavy borean armor kit, and replace titanium weapon chain with Blood draining. wow holy shit.. is he serious with that meta? my god.

    the Tom guy is even worse... 450 blacksmithing with no bracer/glove/belt gems? wtf.... He is also missing an enchant on his shield and boots, using an absolutely terrible ilvl200 dodge trinket, using blue quality gems in his legs...

    Those guys be bad.. get them to read EJ an max out their Effective health if they are being gibbed like that..

  3. #3603
    Ridill
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    Quote Originally Posted by Korietsu View Post
    Anyone know of a paladin unhittable set in t7-8 gear? I can't find one in t9 or t8 =(.
    have to use shit from all over

    here's what I remember offhand:

    8.5 head
    don't remember neck
    Shoulderguards of the Solemn Watch (kolo 10)
    tattered castle drape I think (assuming this is for anub)
    7.5 chest or Unbreakable Chestguard (auriaya 25)
    bindings of hapless prey (maexxna25)
    adamant handguards (uld10 zone drop)
    fleshless girdle (patchwerk 25)
    wyrmguard legplates (226 badge gear)
    dawnbreaker greaves (jara25)
    signet of the earthshaker
    don't remember 2nd ring
    ony trinket
    lavanthor's talisman


    aaaaaand I'm hungry and don't feel like completing the list, sorry, but if you can get all that, you'll be extremely close and can work out the rest, and will still have room for some block value and possibly a few pure stam gems

    just remember if this is for anub, you cannot factor holy shield, you must hit raw 101.6% because they will tear through holy shield in literally 1-2 seconds

  4. #3604
    Banned.

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    Cho'gall

    Quote Originally Posted by Tomino View Post
    Levelling Shaman as Elemental spec:

    - Fire buff on weapon? I'm using the BoA spell hammer, and from what I understand, Flamebiter scales better with SP?

    - Do all Shocks scale with SP? If so, should I be using Flame one for the DoT or Frost Shock, which looks like having the most damage on impact?
    Flametonque is the caster weapon buff. Not so much because of the fire damage (though it is useful) but because it increases spelldamage. Rockbiter/windfury are for enhancement as they increase dps/attack rate and Earthliving is resto as it increases healing power.

    Yes all shocks scale with SP, which to use depends on what you're doing. For a long "boss" fight use flame shock as you'll get good use out of it, it'll be really good for these once you're spec'd around the 40-45's which increase flame shock DoT by 60%. Shocks are pretty terrible on mana early on though, only use one if it'll be a killshot and you don't want to wait 2-3s on another LB, in which case you use earth shock or frost shock, whichever got its latest rank. Earth/frost are almost the same mana cost and whichever just got a new rank will do substantially more damage. For the most part it's better to cast another LB than use a shock, except for the instant/on-the-move damage.

  5. #3605
    Relic Shield
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    Bismarck

    Is there:

    a) a way that addons of other people can lag the fuck out of me?
    b) a way to find out what addon it is?
    c) a way to figure out who it is?

    It's not really lag, @93FPS, 267MS and WoW just freezes almost completely sometimes, only when in a raid group and it's only happened recently, so I'm really curious as to what this is because my PC otherwise is completely fine.

  6. #3606
    blax n gunz
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    It's probably that fucking gearscore addon.

  7. #3607
    New Spam Forum
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    Quote Originally Posted by Knyghtmayre View Post
    Why the hell can't my guild down Festergut 10? We went in today with

    Holydin
    Tree x2
    Prot Warrior x2
    3 Ranged DPS
    2 Melee DPS

    Warrior #1 has 43k post-buffs, Warrior #2 has 41k. War2 tanks to 9 stacks at which point War1 takes over and all healing is focused on new tank but he fucking drops instantly, around the 2 minute mark and before the first exhale. We have NO problems with spores or anything, but why are our tanks getting faceplanted every goddamn time? Even with the Holydin absorbing 50% raid damage and then using LoH's damage mitigation AND the second warrior using all of his CDs, we don't make it to the exhale before he falls over. We've tried swapping a tree out with a disc priest, same exact result.

    Help. I'd really like to get past this shit.
    Not to be that guy, but does your holydin spam flash of light by chance?

    Nvm, I'm that guy

  8. #3608
    Yoshi P
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    yeah your holy paladin sucks.

  9. #3609
    Old Merits
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    Quote Originally Posted by Knyghtmayre View Post
    Is there:

    a) a way that addons of other people can lag the fuck out of me?
    b) a way to find out what addon it is?
    c) a way to figure out who it is?

    It's not really lag, @93FPS, 267MS and WoW just freezes almost completely sometimes, only when in a raid group and it's only happened recently, so I'm really curious as to what this is because my PC otherwise is completely fine.
    Since I assume you aren't using any healing mods and since they're generally pared down enough to be a non-issue, it's either GearScore or Recount that is likely to be the culprit. Recount, like most healing addons, tends to not create this problem. GearScore, though, is somewhat notorious for it.

    There are two sides to the problem. One is when you are sending out queries like a madman. This is a function of GearScore standard and the very reason why I use GearScore Lite (it limits functionality to simply producing a number when within about 15 yards of a person). The other side are all the other people using GearScore and constantly querying.

    Now, if you're getting locked up during combat, it isn't GS. GS is specifically designed not to query during combat, so if it is happening then, I'd check out Recount or possibly Omen.

  10. #3610
    Relic Horn
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    Quote Originally Posted by Plow View Post
    have to use shit from all over

    here's what I remember offhand:

    8.5 head
    don't remember neck
    Shoulderguards of the Solemn Watch (kolo 10)
    tattered castle drape I think (assuming this is for anub)
    7.5 chest or Unbreakable Chestguard (auriaya 25)
    bindings of hapless prey (maexxna25)
    adamant handguards (uld10 zone drop)
    fleshless girdle (patchwerk 25)
    wyrmguard legplates (226 badge gear)
    dawnbreaker greaves (jara25)
    signet of the earthshaker
    don't remember 2nd ring
    ony trinket
    lavanthor's talisman


    aaaaaand I'm hungry and don't feel like completing the list, sorry, but if you can get all that, you'll be extremely close and can work out the rest, and will still have room for some block value and possibly a few pure stam gems

    just remember if this is for anub, you cannot factor holy shield, you must hit raw 101.6% because they will tear through holy shield in literally 1-2 seconds
    Doing it for trash farming/rep. Thanks though for the list =)

  11. #3611
    Pandemonium
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    Cho'gall

    Questions for the tanking paladins out there.

    I've been 80 for about a week now, I used to tank on a warrior a long time ago but got tired of it and liked the set rotation that Paladin tanking has. Anyway, that doesn't really matter, just to note that I'm not a tanking newb and looking for some more advanced pointers. So, my questions:

    1) Expertise v. Hit sounds like a no-brainer for Paladins, but I've heard and read that Expertise is almost (to the tune of 75% or so) as effective as dodge in terms of reducing incoming damage because it limits parry hasting and spike damage. So, obviously I shouldn't be passing up gear with Expertise on it, but is it something I should consider gemming for?

    2) Is it just me, or is the trash in Forge of Souls really hard to tank? I can't seem to stop people from taking party-wide damage. Not a huge deal, but it irritates me.

    I'll have more questions later but I'm leaving work!

  12. #3612
    Old Merits
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    The mobs in Forge of Souls DO party-wide damage.

  13. #3613
    blax n gunz
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    FoS trash is annoying to heal and tank, if it gets overwhelming it's all susceptible to quite a variety of CC, minus the trash leading up to Devourer, which you just have to burn down.

  14. #3614
    Relic Horn
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    Quote Originally Posted by Cephius View Post
    Questions for the tanking paladins out there.


    2) Is it just me, or is the trash in Forge of Souls really hard to tank? I can't seem to stop people from taking party-wide damage. Not a huge deal, but it irritates me.

    I'll have more questions later but I'm leaving work!
    I really dont have trouble with FOS on my DK. Sure the party wide AOE sucks, but other than that, the mobs are pretty easy to keep clumped up.

    However, the H-POS trash right before the gauntlet IS ANNOYING AS FUCK. I'm still routinely dying with 45k HP and CD's. Not cool mang.

  15. #3615
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    Quote Originally Posted by Cephius View Post
    Questions for the tanking paladins out there.
    1) Expertise v. Hit sounds like a no-brainer for Paladins, but I've heard and read that Expertise is almost (to the tune of 75% or so) as effective as dodge in terms of reducing incoming damage because it limits parry hasting and spike damage. So, obviously I shouldn't be passing up gear with Expertise on it, but is it something I should consider gemming for?
    Most people will tell you it doesn't matter at all, just get moar stam and everything is taken care of. And for the most part that's true. It's good to be expertise soft-capped at least, which is 26 and really easy to hit since glyph + spec nets you 16 to start with, but parry-hasting honestly isn't a big deal. And a number of bosses have it turned off if it's a big problem anyway (almost any boss that hits hard + requires multiple tanks in front of it has parry-hasting off). However, it is the top threat-stat for a paladin until you reach the soft cap of 26. It's certainly not bad to have, but I don't go out of my way to get more of it.

  16. #3616
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    Quote Originally Posted by Korietsu View Post
    However, the H-POS trash right before the gauntlet IS ANNOYING AS FUCK. I'm still routinely dying with 45k HP and CD's. Not cool mang.
    Two things can fix this: a Priest or a better healer. Ideally, both. My itty-bitty Warrior handles them just fine (caveat: I can shut up the fire-casters and get them to group up, which helps) as long as the healer is paying attention. The two ice-casters in the latter two pulls are a perfect place to put Shackle Undead to use, just warn people not to AoE in the wrong spot.

    Personally, I kinda like that gauntlet. It tells you who knows how to play their class and who doesn't. For the most part, it's a skill-check for the healers more than anyone else, but a smart tank should be able to keep most of the aggro on himself. The run up the tunnel is the one where I generally have to blow cooldowns and pray, especially if I've got an AoE DPS that's gonna go crazy when we get to the ice elemental.

  17. #3617
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    Quote Originally Posted by Korietsu View Post
    I really dont have trouble with FOS on my DK. Sure the party wide AOE sucks, but other than that, the mobs are pretty easy to keep clumped up.

    However, the H-POS trash right before the gauntlet IS ANNOYING AS FUCK. I'm still routinely dying with 45k HP and CD's. Not cool mang.
    They hurt, but I never really had problem. Holy wrath might have something to do with this though (racial silence aoe, and holy wrath take care of the spell)

  18. #3618
    Pandemonium
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    Thanks guys. I guess I just wasn't prepared since the trash seemed harder than the bosses... I guess it's Blizzard's (effective) way of reminding us that we're not in UK anymore.

    Also, are the armor trinkets worth it? Right now I'm using Black heart and crab (gemmed with the jewelcrafting +51 stam and defense rating) but I see a lot of raider tanks using armor trinks instead and I was wondering why. Been out of game awhile but armor seems to be the new popular stat.

  19. #3619
    Relic Horn
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    Quote Originally Posted by Onorgul View Post
    Two things can fix this: a Priest or a better healer. Ideally, both. My itty-bitty Warrior handles them just fine (caveat: I can shut up the fire-casters and get them to group up, which helps) as long as the healer is paying attention. The two ice-casters in the latter two pulls are a perfect place to put Shackle Undead to use, just warn people not to AoE in the wrong spot.

    Personally, I kinda like that gauntlet. It tells you who knows how to play their class and who doesn't. For the most part, it's a skill-check for the healers more than anyone else, but a smart tank should be able to keep most of the aggro on himself. The run up the tunnel is the one where I generally have to blow cooldowns and pray, especially if I've got an AoE DPS that's gonna go crazy when we get to the ice elemental.
    I heard DK's have block. I completely out gear the instance, but goddamn if the lack of block doesn't hurt like hell.

  20. #3620
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    Block really makes that much a difference? Admittedly, with my glyph and Shield Block, I can mitigate a whole bunch of damage as a Warrior, but quite a lot of the damage from those first two pulls is magic and Spell Reflection only goes so far.

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