set 2 locations for ice blocks in p3, trying to do one and having people move away and then back causes too many mistakes as well as taking too long
best random sindra tip I can think of >.>
set 2 locations for ice blocks in p3, trying to do one and having people move away and then back causes too many mistakes as well as taking too long
best random sindra tip I can think of >.>
Clearing the spider room gets you the warp right down to sindragosa fyi
Thanks for the Priest advice!
Also, what are the best enchants should he be getting in each slot for raid healing? Gems as well. I looked a bunch of Priests on the Armory, and they're all different.
spellpower is usually king among healers.
disc priests seems to favor int/crit, holy spirit/haste
reason being disc gets +int% from talents, holy gets +spellpower from spirit
(i don't have a priest so pinch of salt etc)
spellpower > most things though, also don't boost 1 stat at the expense of another
18spirit on boots is < tuskarr's vitality
SP > all for disc, crit is nice too. I rarely if ever have mana problems. I was having some issues solo healing the raid on Dreamwalker the other night...but I am using two pieces of PvP gear on my priest (terrible for regen) and we had no replenishment and replenishment is huge when you have almost 30k mana as well as expected for a raid.
Here's Holy 101 from WoW.com's bloggers
http://www.wow.com/2010/02/07/spirit...ance-holy-101/
Gearing for Holy (and Disc) in 10-man ICC content:
http://www.wow.com/2010/01/24/spirit...pline-priests/
...and for 25-man ICC content:
http://www.wow.com/2010/01/29/spirit...holy-and-d-p1/
And I try to get a gem with +Spellpower, regardless of color. Spellpower is god, and this is its prince.
I like reading Spiritual Guidance on WoW.com's blog sections. It's basic advice, but helpful.
Beyond that, I tend to read only about Disc priests, so my Holy information is pretty lacking, sorry.
Thanks for the links. I've had him running heroics for a while, and I've made some TOC10 runs for him, so he's got a few pieces of gear.
I'm getting brain fog here, someone remind me the usual math to calculate a trinket's actual worth by spreading out its proc/use effect over the cooldown on it
Don't really know what you mean, but something like
Pyrite infuser: 1234AP proc for 10s with 45s ICD? 1234*10=12,340 AP/45s=274.2 average AP/s
Mark of Supremacy: 1024AP proc for 20s with 120s CD? 1024*20=20,480/120s=170.7 average AP/s
is how I work it out in my head anyway, maybe that's not what you mean :<
Pyrite procs on crit, I think that should affect the proc chance and uptime?
What is causing my icons to mess up whenever i log out and back in again?
Half the buttons will be blank (including dungeon difficulty and items in bags as well as buttons on actionbars) and the others will have random freakin' icons, like hearthstone icon for arcane blast and lifebloom for my sword. /reloadui fixes it but it's still annoying![]()
It's almost certainly one of your addons, Keria. Either list them off or go through individually enabling them until you find the culprit.
What the hell happened here?
http://i47.tinypic.com/2hxt8o2.png
Last I checked was a few days ago and I was at like 225k, now it's like that :<
You crossed the maximum gold cap, the game can only count up to 2^31, or 2147483648. For your held currency, the game simply won't allow you to carry any more once you reach that value; for the statistic, it has nowhere else to go so it does an about-face and counts back down to 0...and then counts back up again.
noob question. I want to understand stats i should use on my mage and lock. Especially when i should sacrifice int for spell power or crit+. Thanks in advance
Int is pretty much the least useful stat for a warlock, maybe not for Demo but probably still. SP is almost always king for a caster class, I think arcane mages are different just because of how INT hungry they are but I don't know mage well.
Are you leveling? If so, SP SP SP SP SP SP for warlock, worry about stamina second honestly, just to survive encounters, PvP server or not.
At 80 warlocks generally go: Hit until cap > SP > Haste >> spirit > crit > whatever else. Not sure about Demo, again, but think that's how it works for Affliction and Destro.
oom warlock = lifetap, drain life, carry on
it's not a concern like, at all