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  1. #5601
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    Quote Originally Posted by Falaras View Post
    Wondering what specs mages are going to use when 4.0 comes out. Fire just has so many options, and I actually am not sure how viable Frost/Arcane are. I was thinking something along the lines of: http://wowtal.com/#k=qEWIdwp.a5o.mage.RYm4rC

    Its just so hard to choose between Cauterize, Free scorch, Moving scorch, fire blast range, impact, and blazing speed.

    I did hear that level 80 Mages don't have mana problems like 85 ones do so I tailored it away from free scorch and such.
    I'm keeping a Frost Spec for Solo/Dailies. As far as HC/Raids go it's 50/50 now.

    No idea how well Arcane works since I've not kept up on Cata details and I can't math to save my life so I can't make heads or tails out of technical threads and the tree looks pretty underwhelming overall.
    I've no clue what the rotation is supposed to be given AB only boosts its own damage now, Barrage is useless, and Missiles is only a proc. The whole idea that More Mana = More Damage sounds nice but I can't help think you'll piss it all away with AB spam and you'll slow yourself down Evocating all the goddamn time unless you're necking Mana Pots like an alcoholic at last orders.

    Fire looks very tempting but no idea if I can magic up the Hit or Crit I'd need to make it useful from my current gear. Mind you the Hit talents from the old trees are gone so I need more of that anyway now I suppose...

    How big is the area effect on the "If x then mobs surrounding target will also receive y effect"?
    I get the idea: Spreading a debuff or DoT to additional targets, but I can see a proc in just the wrong spot causing a lot of problems when a DoT or effect pulls a patrol or group who were just in range to fuck up your day.

    Not going to like the Gold I'll spend in the next few days on Glyphs either. Should have leveled that on my DK alt instead of stalling JC and Enchanting.

  2. #5602
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    question too for disc/holy, are disc no longer viable for tank healing? We seem to have a lot of weird abilities now that are good if we throw in a smite inbetween. It's weird.

    I used to have tank spec'd disc and raid heal spec'd holy for my priest. I now think I'll have to just stick to holy. I like having disc though as it seems that's usually what raids need in pugs.

  3. #5603
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    Actually Disc looks better for tanks, and for cata if tanks are getting rape in few seconds they will be a nice class to have.

    I am curious about reforging, for shadow priests spirit = hit, and i have like 680 spirit on gear + 265 hit rating, so guess is time to reforge some extra spirit to a different stat, wonder if reforge you do can be reset in case i get an upgrade in other slot and want to change back the reforge i did (probably can't but who knows).

  4. #5604
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    The spirit -> hit talent is intended for healers to be able to offspec without being completely gimp lacking any hit gear.

  5. #5605
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    I haven't checked other classes or specs besides shadow and didn't know about that, just curious because our twisted faith talent grants us 100% of spirit to hit rating and it looks like a lot even if we need 17% hit instead 11% in the past.

  6. #5606
    blax n gunz
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    Quote Originally Posted by Ksandra View Post
    don't smile about that!

    /slap
    Quote Originally Posted by Blizzard
    We’re in the process of finalizing our tests on all realms and are extending the anticipated time for bringing them back online to 6:00 p.m.
    See what you get for bein' salty? The split the difference between 12 and 24 hours of maintenance.

  7. #5607
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    You can undo reforges to revert the item back to it's original values. The excess hit/spirit is only a problem right now because the values are inflated with us being 80, they drop off dramatically on the way to 85. My paladin went from something like 40% crit at 80 to 6% crit at 85, just to give an idea.

  8. #5608
    Banned.

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    Paladins and druids also get bonus haste/healing/shit from tossing the odd offensive spell now. Well, paladins already had, but this is new for druids.

  9. #5609
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    Quote Originally Posted by Metta View Post
    Nearing close to cata, close enough where i dont think talent trees will change drasticly so heres what im planing for warlock PvE and PvP, please tell me if i missed anything obvious.

    PvE: http://wowtal.com/#k=1WlK2_l.a5o.warlock.

    PvP: http://wowtal.com/#k=YVCrfaU_w.a5o.warlock.
    In your PVP set I would be more inclined to move Mana Feed to Demonic Aegis and maybe Life Tap to Doom & Gloom, although idk if Banes can be dispelled yet, I assume they can be by a Priest.
    PVE looks exactly like what I have planned, although I have no idea what points to drop untill release.

  10. #5610
    Hydra
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    Are any other druids having an insect swarm problem? I look in my spellbook and it says that I need to see the trainer to learn it, and yet when I go to the trainer and filter "already known" it shows up.... glitch ftl? lol

  11. #5611
    TOO MUCH MAN
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    Quote Originally Posted by Cookamungas View Post
    Are any other druids having an insect swarm problem? I look in my spellbook and it says that I need to see the trainer to learn it, and yet when I go to the trainer and filter "already known" it shows up.... glitch ftl? lol
    It's a known bug that was reported in beta/PTR 3 months ago. It was fixed very late on the PTR, apparently the fix didn't make it to live.

    Since feral sucks, it's nice to switch to moonkin and be missing 25%+ of my damage there too.

  12. #5612
    THOU THOU THOU THOU THOU THOU THOU THOU
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    Quote Originally Posted by Ksandra View Post
    question too for disc/holy, are disc no longer viable for tank healing? We seem to have a lot of weird abilities now that are good if we throw in a smite inbetween. It's weird.

    I used to have tank spec'd disc and raid heal spec'd holy for my priest. I now think I'll have to just stick to holy. I like having disc though as it seems that's usually what raids need in pugs.
    Disc looks to still be viable for tank healing, but it now has one of two play styles. Remains to be seen, though.

    Playing with Archangel for a bit certainly was interesting.

    Have to start getting used to using Heal, though. Another fucking heal on my bar.

    EDIT: Our biggest hit was in the Haste department, since Borrowed Time got scaled down.

  13. #5613
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    Can anyone point me to a link or confirm/deny if the ICC & Ulduar achievement titles are going ayaw like they did with Hand of/Champion of in the TBC/Wrath changeover ?

    there is a reason to this question, that I'll put in complain in a mo

  14. #5614
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    Mage Chaps, your opinion please:
    Frost: http://wowtal.com/#k=3suh6A.a5o.mage.qvx9Hm
    Arcane : http://wowtal.com/#k=vwck_OM.a5o.mage.RQCB4D

    Think I may wait to see what my Hit/Crit is like before I spec Arcane and maybe try out Fire on the training dummies.

    Also: can't get on for a good while yet, should I be worried? Can I still pewpew good?

  15. #5615
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    Fire is pretty insane right now, I heard Arcane is pretty terrible but even if it wasn't I sure wouldn't go that spec.

    http://wowtal.com/#k=ZwaywQXi1.a5o.mage. Is probably your best bet, no reason to have imp CS really. Dunno why you skipped Imp Mana Gem, straight DPS increase. The problem with arcane is there is no where else to go after you get piercing ice, there just aren't useful arcane talents in Fire or Frost past those.

  16. #5616
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    Owh and to the hunter Q earlier.

    http://www.warcrafthuntersunion.com/

    Has some good starter specs for 80 raiding with new talents.

    I'll be trying out his SV one - http://wowtal.com/#k=-8nZkZ-2.a5o.hunter.

    Will probably also use the BM one on that site, until I get some more info, 'cause I want to keep the Spirit kitteh

  17. #5617
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    Quote Originally Posted by Falaras View Post
    Fire is pretty insane right now, I heard Arcane is pretty terrible but even if it wasn't I sure wouldn't go that spec.

    http://wowtal.com/#k=ZwaywQXi1.a5o.mage. Is probably your best bet, no reason to have imp CS really. Dunno why you skipped Imp Mana Gem, straight DPS increase. The problem with arcane is there is no where else to go after you get piercing ice, there just aren't useful arcane talents in Fire or Frost past those.
    I've been using the hell out of CS recently so the +1 seemed like a reasonable filler choice. Likewise Incanter's and I'm scared I'll Blink-Run into shit in a dungeon.
    I think I may try Fire after all when I get in-game, just need to go read up on rotations and mess with my Addons a bit.

  18. #5618
    blax n gunz
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    Quote Originally Posted by Falaras View Post
    http://wowtal.com/#k=ZwaywQXi1.a5o.mage. Is probably your best bet, no reason to have imp CS really. Dunno why you skipped Imp Mana Gem, straight DPS increase. The problem with arcane is there is no where else to go after you get piercing ice, there just aren't useful arcane talents in Fire or Frost past those.
    It is weird that you would take Burning Soul (assumes raid damage) but skip Incanter's Absorption (assumes raid damage) in favor of Invocation.

  19. #5619
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    Quote Originally Posted by Correction View Post
    It is weird that you would take Burning Soul (assumes raid damage) but skip Incanter's Absorption (assumes raid damage) in favor of Invocation.
    Burning Soul is an offensive talent that increases your DPS. Incanters isn't completely useless but many more fights have pushback then frost or fire AoE and I would definitly wager that the DPS increase from no push back > the DPS increase you get from a fire ward. Incanters is fine, filler is filler is filler. 10% Damage bonus is quite a bit but since now everyone has damage bonus on interrupts it will be hard to get them so its still a filler point really.

  20. #5620
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    Just so you know, its not just Frost or Fire damage anymore. Mage Ward also absorbs Arcane damage, which makes Incanter's Absorbtion a little more useful if it weren't for the fact that most raidwide damage in ICC/RS is either Nature (rot,fester) or Shadow(lk,bql,ldw 1st phase,halion inside) damage.

    Considering I don't do PvP I'm probably going to grab fire mainspec with arcane offspec. Fire spec will probably be either a DPS spec w/ 2/3 Arcane Concentration (might switch to Piercing Ice if MP isn't a problem) or a Blast Wave + Improved Flamestrike spec to play around with the AoE spells. Arcane will most likely be this spec although I might lose a point from Arcane Concentration if MP isn't a problem and put that point into Incanter's Absorbtion.

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