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  1. #6901
    Sea Torques
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    Quote Originally Posted by Guitarman View Post
    Not really feelin my DK this expac. With all the changes and whatnot i've decided to try something else endgame. Are hunters dominating the parses like everyone claims? I heard this raid tier is really harsh on melee dps, any truth to that?
    I dunno about heroic modes. But, rogue/enhance shaman are top 2 DPS in my 10man. I'm 3rd as a fire mage. Hunters still own; It just matters how far you plan on learning/gearing and excelling at a class to make it work. It's not harsh on melee dps, you just can't kill everything with 5 melee dps is all it is.

  2. #6902
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    We raid with 2 melee dps, 1 melee warlock (he goes with the melees for the council type fights), and 2 other ranged dps, I wouldnt say this tier is harder on melee classes, if anything is more of ICC where melee heavy groups have harder times on fights (read: LDW, Saurfang HC)

    But the same things that kill casters will kill melees this time around.

  3. #6903
    E. Body
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    Quote Originally Posted by Guitarman View Post
    Not really feelin my DK this expac. With all the changes and whatnot i've decided to try something else endgame. Are hunters dominating the parses like everyone claims? I heard this raid tier is really harsh on melee dps, any truth to that?
    Yes they are, and now they have 2 specs that can do it instead of only 1! As far as harsh on melee, just no. Maybe on heroic encounters which I have no experience on but I would even say its forgiving towards melee compared to casters, the only really bad fight they have is Ascendant Council.

  4. #6904
    Ridill
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    Thanks for the responses. The only thing i have to go on is mmochamp's forums, and that place is well...yeah.

  5. #6905
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    How is ascendant council hard on melees? >.> Omnotron is harder because the slimes pop right next to you.

  6. #6906
    E. Body
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    Quote Originally Posted by Tajin View Post
    How is ascendant council hard on melees? >.> Omnotron is harder because the slimes pop right next to you.
    Bitches be teleportin all over the place.

  7. #6907
    Hyperion Cross
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    Do Kitty Druids wear daggers?

    Was in BRC (heroic)... 4 guild group, 5th was Moonkin druid

    A level 78 (ilvl 308) blue BOE dagger drops.

    "Can I need for my offspec?"

    Before I questioned anything, someone in guild say "no" ... which seemed quite firm. So he just selected to Disenchant the dagger like all of us.

    Unless he meant Alt? lol ..

  8. #6908
    Pandemonium
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    Resto druids use daggers iirc

  9. #6909
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    Kilrogg

    Druids of all kinds can equip daggers, but melee daggers are itemized to expect dual wield so they're not optimal for kitty dps since we cannot DW. Spellpower daggers are quite useful for resto/balance though.

  10. #6910
    Hyperion Cross
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    Cheers. I don't feel so bad for that Druid now. But if he did want it for an alt I doubt any of us would've minded if he said so clearly XD

    It just seemed mean/harsh for my friend to say "no" without the Druid arguing over it. But the dagger is about 30g in AH i think anyways.

  11. #6911
    Relic Horn
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    Quote Originally Posted by Tajin View Post
    How is ascendant council hard on melees? >.> Omnotron is harder because the slimes pop right next to you.
    Quote Originally Posted by Falaras View Post
    Bitches be teleportin all over the place.
    That and bitches be getting dragged all over the place. The last 25% is a blast on warrior though. Tanks have a rough time holding aggro for that dps race, even if he starts at 25% and I have to wait 5% before mashing execute with reck, DW, dragonkin trinket, at least one landslide and colossus smash.

  12. #6912
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    Meh only sparky teleports around much, for us the first phase is the deal breaker on that fight. I'd still rank omnotron as a harder fight for melee at least in 25man.

  13. #6913
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Kil'jaeden

    I know that mining, herbing, and killing mobs chips away at rested xp, but does xp gained from exploration?

  14. #6914
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Never mind. Found out on my own that it doesn't.

  15. #6915
    Nidhogg
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    Quote Originally Posted by Falaras View Post
    Yes they are, and now they have 2 specs that can do it instead of only 1! As far as harsh on melee, just no. Maybe on heroic encounters which I have no experience on but I would even say its forgiving towards melee compared to casters, the only really bad fight they have is Ascendant Council.
    Not really...hunters dominate like 2 fights (+Argaloth if you really want to count that) out of 13. Yea, they are one of the top single target DPS...but when encounters aren't single target, it's pretty silly to say that's whats dominating parses.

  16. #6916
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    But we bring the always lovely ice trap, and there's very few multi target fights really <.<, halfus, magmaw (though really this is all about your ranged dps) and... that's it lol.

  17. #6917
    Nidhogg
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    Quote Originally Posted by Tajin View Post
    But we bring the always lovely ice trap, and there's very few multi target fights really <.<, halfus, magmaw (though really this is all about your ranged dps) and... that's it lol.
    ...first off, logs speak for themselves. Second off:

    Nef, Omnotron, Valiona, Council, Chogall, Magmaw, Halfus, Sinestra, Maloriak, Conclave.
    No idea where you got your ideas on how many multi-target fights there are. You do realize that good players (including hunters, but lol@SS compared to other classes) keep dots rolling on both Valiona and Theralion throughout the entire fight? Look at WoL or StateofDPS, it's not some huge coincidence that hunters are not performing top on the majority of these fights.

    Don't get me wrong, a hunter can perform well (and I'm generally the top of my raids...), but overall, hunters are not at the top of meters except on a couple fights, because it needs to be truly single target for us to keep up, assuming equal skill/gear, and very few fights are. That being said, I'm not QQing or complaining about anything, diversity in raids is still good (esp 10man), and hunters have strengths (and ya, Ice Trap, esp w/ Entrapment makes a few fights significantly easier - but hunters are not dominating the parses).

    Leaves 3 fights as single target - Chim, Atramedes, and Al'Akir.

  18. #6918
    Relic Horn
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    Al'akir has sparks though.

  19. #6919
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    With the exception of cpt planet and conclave (which is really not much of a hard fight, and you're stuck in 1 island anyway.) all fights share the same HP so I dont see how you can call them multi target fights. And Sinestra, now you're just trolling there lol; like you said lolSS, which is why you would mouseover macro and stay on your current target.

  20. #6920
    Nidhogg
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    Quote Originally Posted by Tajin View Post
    With the exception of cpt planet and conclave (which is really not much of a hard fight, and you're stuck in 1 island anyway.) all fights share the same HP so I dont see how you can call them multi target fights. And Sinestra, now you're just trolling there lol; like you said lolSS, which is why you would mouseover macro and stay on your current target.
    How am I trolling by saying Sinestra? Because your guild will never see it because someone like you has no idea about playing optimally?

    Do you even understand what optimizing damage means? The fact that Valiona and Theralion share a health bar is irrelevant. The fact of the matter is, you can DoT both of them, and do 2x damage to their single health bar, so, if your class is a class that gets a large amount of damage from DoTs (high dmg:casttime ratio), you can spend that 1 global to keep the DoTs on both characters. Even a Fire Mage with Living Bomb (which is some ~14% of their total damage on a single target fight) gets more benefit than a hunter (SS is ~8% for Surv, lower on other specs) from keeping it running on 2 targets. Omnotron is the same way...there's a 10 second shield on 3 of them that you need to let your DoT's fall off before, but then you refresh them right after for the next 30-40 seconds, and once again, get to have 2x DoT damage. It's insane and lets these classes actually dominate the meters, on the majority of fights.

    Then of course you ignored Maloriak, which has 1.5 minutes of sustained attacking on 5 targets (not even like Magmaw/Halfus AoE which dies really fast).

    As for Conclave, you swap islands (except maybe 1 on Rohash), but can always put up a fresh set of DoTs before you do. Furthermore, Destro locks that are starting on say, Nezir, will start on Anshal's platform, Bane of Havoc him, then jump over to the platform they should be on. Silly tricks like this is what dominates meters, not "who can win on a single target!". Past this, there's adds on Anshal's platform.

    Re: Al'Akir. I dunno if you're joking or what, but the fact they have so little HP and have to stay alive...we don't even let more than 1 person attack them, people can't control themselves otherwise. :/

    In any case, hunters dominate 2 real fights, mages/boomkins/spriests/warlocks generally dominate the majority of fights.

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