Tanks should be doing the majority of the damage vs the hatchlings. Your dps probably need to step it up.
Tanks should be doing the majority of the damage vs the hatchlings. Your dps probably need to step it up.
tanks are averaging around 60-70k dps on hatchlings, 10 man, is that enough?
called it after 4 hours. wtf is this shit. Beth/shannox/baleroc are 1 or twoshots at worse, Alysrazor and Lord Ryodick take fucking ages to down.
How much health do the hatchlings have left when you go into tornado phase?
usually about 3mil
none of the hatchlings should be up when going into tornado phase, we use 2 pally tanks, and both of them have 100k dps on hatchlings
Yeah mortilox, your tanks need to be pushing more dps
is there something my guils is missing on Ryolith. we are getting it, but it seems so fuckin random w/ the volcano's. You can turn him to the direction of a volcano... hit it, then like 1 will spawn behind him, then you have to turn him all around and after that another spawns behind him. It seems so RNG based on where the volcano's spawn since you can't make him move faster. So if one spawns behind ur stuck eating the debuff f/e.
We turn him just fine, DPS on the adds isn't the real issue either, it just seems like the stacking debuff is the problem but its not like we can make him move faster
Legendary Staff Quest Question:
-Do eternal embers drop off heroic bosses along with seething cinders?
- Can seething cinders drop if you're not on the quest yet, so you can start collecting early?
Ryolith 10 is much easier this week than last. He can be fully turned by like 1-2 dps now.
Well sometime between last Tuesday and this Tuesday. Killed him 3 times so far and each fight has been wildly different because of the steering changes. Keep in mind that you only need to squash active volcanos. Squashing other volcanos serves no real purpose I think?
Re: Alysrazor, 60k is too low (that would be 6k unbuffed) so your tanks should consider talent/gear/rotation adjustments with dps in mind. There really isn't much for a tank to "tank" in the fight anyway. Total dps needed on the birds is like 125k or something, including contribution from ground dps.
Squashing inactive volcanoes atleast on heroic gives him 5 or 10% increased damage taken, without removing 10% of his armour.
Edit: Nevermind. As soon as I posted this they both worked. Stupid thing making me a liar.
whats the gold cap per character?
Really High.
It used to be about 217k but they raised it probably to a quantity that is absurd.
Question between two pieces of gear for my feral cat. It would never be an issue before, but since hit/expertise is more viable now wondering which you all think is better. I know the latter piece is obviously great for tanking, but I'm wondering for dps purposes:
(current using): http://www.wowhead.com/item=60202
(dropped last night): http://www.wowhead.com/item=71003#comments
My (very) limited knowledge of feral druids tells me the 378 should be better all around. 67 more agility before gems, and an additional 20 for not having to gem a purple for the socket bonus. I believe all secondary stats are pretty similar in weight for druids.