Some stuff based on weapon damage uses the lv1 damage for the weapon. The same is true with certain hunter shots and the bow.
Some stuff based on weapon damage uses the lv1 damage for the weapon. The same is true with certain hunter shots and the bow.
Good to see I'm on the right track. I actually got the purple belt from Gundrak boss last night but forgot to mention it, it currently has less stats gemless but I was saving for a belt buckle / great gem to put in it.
Also saving for good gems to put in my body piece too, although "Saving gold" in this game means 1 day of farming at most.
In regards to enchants, I went with el-cheapos because I'm still trying to upgrade as a whole - do you think I should blow enchants on my head slots even though they're going to be upgraded ? The items with the hit rating I have were usually there because they have +spellpower and outperformed my previous capes, not there really for hit rating.
First boss for obvious reasons, but if people run out of nova it's fine.Which particular gundrak boss is giving you problems?
Last boss on the other hand for me, normally I can heal it fine, but last night everyone kept dying over and over, despite me telling them to huddle together in rhino mode. Our warrior tank would just get 1 shotted (from half HP) mid fight and I couldn't put my finger on it, the difference between them and pally I guess is pally has that emergency button for a full heal where a warrior doesn't.
Yay good to hear, I've carried one thing over for sure from FF, being very quick to status heals. Alt+left click is remove poison, alt+right click is remove curse, grid + clique makes it a giant joke.3 healers for a good naxx is a little overkill. When the healers all have lots of mana, heal-sniping goes on. But, you have to remember that healing is a team effort. If everyone stays healthy, then the healing team "wins" as a whole, regardless of what the meters say about who healed the most. If the priests are snapping up all the heals, just keep hots rolling on the tanks and focus on decursing and depoisoning. Be ready to give away your innervate for a caster dps. Throw up moonfire.
That said, grab recount and watch the effective heal meters, you might be surprised. By nature of how we heal, druids rise to the top really easily (which is why we're getting nerfed!), even though this statistic isn't very meaningful due to the nature of healing as a whole.
Thanks for the advice.
It's being fixed in 3.1, along with the heirloom bow.
Disregard, not sure how to delete posts
I have 450 herbalism on my mage, what would be a good second profession for me?
Engineering would be fun for Gnomish Rocket Boots, but I'm thinking Enchanting or JC might be more beneficial long term?
Stat-wise JC is the best profession for afaik any class right now, because it provides the same stat boost as everything else with prismatic gems, in addition to being able to trigger socket bonuses and meta gems.
For example, let's say you have three blue gem slots in your gear, one of them with a purple/green gem in it trigger your meta, and the others have red/orange/yellow gems since the socket bonus doesn't outweigh using a pure dps gem. If you use up your prismatic gems in those three slots, you'd gain the 39 spell damage over having the equivalent blue quality SP gems in those slots, plus the difference between the the gem you were using blue meta requirement and a pure spell damage gem, plus two socket bonuses. Where as enchanting would just get you a static 38 SP with 2x 19 SP ring enchants.
The other nice thing about JC compared to other professions is that the stat boost is flexible. With JC/BS, you can use your bonus itemization on pretty much anything; base stats, haste, hit, etc. With everything else, including enchanting, you're basically locked into AP/SP/stam. You also get a dragon's eye per JC daily, which is worth about 100g per on my server.
I wouldn't keep herbalism thou, unless the heal ability is good in pvp or something.
Well I figured worry about a second profession and use Herbalism to help fund it. I can think about dropping Herbalism later if I have the time/energy. And yeah, that heal has saved my life more times than I can remember, I'm terribad.
While I would not blow money on the extreme top-end enchants for in-progress gear (63SP weapon, 30SP bracers, 10 stats to body), other enchants usually run 100g or less.
There's no way the tank should be getting oneshot from 50% on that fight. Using recount's death-recount log can usually help diagnose this kind of problem. Maybe he wasn't crit capped and got critted?First boss for obvious reasons, but if people run out of nova it's fine.
Last boss on the other hand for me, normally I can heal it fine, but last night everyone kept dying over and over, despite me telling them to huddle together in rhino mode. Our warrior tank would just get 1 shotted (from half HP) mid fight and I couldn't put my finger on it, the difference between them and pally I guess is pally has that emergency button for a full heal where a warrior doesn't.
Also, Wowhead is usually a decent resource for other player experiences: Gal'darah - NPC - World of Warcraft
Leveling mage, and really loving it. Can anyone recommend me the best way to level? I'm hearing go frost for leveling and aoe grinding? Is this best? if so, mind sharing a simple rotation for this? Not quite sure how to handle it with such low defenses.
http://www.bluegartr.com/forum/70207...questions.html
There is a short discussion there about Frost leveling.
My 'rotation' was to ride into the camp and gather what I could. Get them to group and Frost Nova (or Shattered Barrier sometimes when you get it), Blink out, and start casting Blizzard. Aim the reticule so that the back end of it barely hits the furthest away mob, so that they'll have to walk through most of the circle when the Nova breaks. I used Mage or Molten armor so I wasn't slowing and rooting shit when I was trying to form a group. If you feel ballsy and want to pull a giant pack, Ice Block is great for letting everything gather on top of you perfectly so you hit them all with Nova without them killing you.
It gets a lot easier (safer) when you get Ice Barrier and Water Elemental Nova.
Personally, I found it boring as hell to AoE grind, so I quested. I used the tactic often for pulling groups of quest mobs, though.
Awesome that's exactly what i needed to see. thank you. Since this is my 2nd character i bought the 10% extra exp from mobs shoulders, so hopefully that will make aoe grinding viable for me.
Is there any benefit of using a leveling guide over questhelper?
I'm 73 and was using just questhelper till like 71, and now using both... it seems a guide is just a bloated way of doing things. IE, makes you do a bunch of turn ins at once so it looks like you are getting more XP/Hr when you arent really. 99% of this I would have done myself with just questhelper I think.
To me leveling guides help with which zone to choose when leveling in vanilla wow. Once you hit Outland and WoTLK leveling guides are pretty pointless IMO.. you go in a zone, do the quest lines, you get 1 or 2 levels, move on to the next zone. Pretty straight forward.
Leveling guides keep track of multi-zone quests while quest helper doesn't really. Guides also have many shortcuts and times when mass questing and turning them all in at once is the best per hour XP.
Questhelper is just a glorified waypoint mod and is very easy to mindlessly follow while leveling, but it won't get you to 80 the fastest.
I fell like Cephius does in that the leveling guide is way more valuable for your 1-58 stint in Azeroth. The time they save in Outlands and Northrend compared to QH doesn't seem as big to me.
TourGuide is plenty fast. I don't know how its guides differ from questhelper but they definitely give you a very quick route through every quest from 1-60.
Ultimately personal experience is going to get you those 'hidden' quests that often start from zone mob drops and lead to juicier rewards more effectively than referring to any kind of levelling guide, AddOn or not, over time.
idk, with questhelper i pick up like everyquest, do a bunch, then turn them in.
Leveling guides don't seem to do much else besides before turning them in, going to another node far away and doing those quests to, then turning them all in at once for a bloated xp/hr. Following the guide and then looking at my questhelper it's like, I woulda done this anyway, or probably in a little different order but it woulda been done either way.
Wow, more leveling guide discussion lol.
Jame's guide basically has everything like that worth doing, at the very least it will have a part saying "while you're here, try to get such and such drop from x mobs, but if you don't no worries, it's not worth spending a bunch of effort on."
Leveling guides are mainly popular for 2 reasons. First off, they group quests much more effectively than you can do otherwise unless you have either an amazing memory or have leveled an insane amount of toons. It might "seem" like they're just having you hand in a bunch at once to "look" like more exp/hr, but that's just not the case. It's not like they're sending you out to do one quest, then back to grab another, then go do it, then come back and hand them both in at the same place when you could've just handed in the one the first time you went back. They figure out circuits where you get the most amount of quests done in the least amount of time. It's infinitely more efficient than do quest > hand in quest > do another quest > hand in quest > etc.
The second thing that makes a lot of them popular (especially Jame's) is that they'll often have some very specific details (and sometimes even videos) on how to do specific quests (mostly group ones that can be soloed) that might be really hard to figure out otherwise.