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  1. #1421
    E. Body
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    Arathor

    Probably still JC will be the best profession to go with BS.

  2. #1422
    Relic Shield
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    Akama

    yep

  3. #1423
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    Dungeon Master of the House of Weave

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    Kilrogg

    Quote Originally Posted by Halion View Post
    So I don't do BGs and stuff, or really play all that often, but I find when I am questing pretty much anyone who attacks me has a 90% chance of winning. If my pet doesn't play nice and stun a rogue he can kill me before cheap shot or whatever wears off. What is a Lock to do beside DoT, death coil, spam healing item, and flail around like a retard?
    And this is why I don't do pvp servers, lol

  4. #1424
    sb
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    Sea Torques
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    Quote Originally Posted by Kyo View Post
    Reccomendation for 2nd prof for a feral druid? Already doing BS.
    Herbalism

    Swift flight mode, not having to dismount, can loot above ground so no agro ftw.

  5. #1425
    Hydra
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    Ghanima Atreides
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    Ultros
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    Leviathan
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    Dark Iron

    Quote Originally Posted by Halion View Post
    So I don't do BGs and stuff, or really play all that often, but I find when I am questing pretty much anyone who attacks me has a 90% chance of winning. If my pet doesn't play nice and stun a rogue he can kill me before cheap shot or whatever wears off. What is a Lock to do beside DoT, death coil, spam healing item, and flail around like a retard?
    If you're just questing you can spec into Improved Howl of Terror and make it instant cast, though sometimes you'll blow all three of your fears and still get rocked. :/ Since Rogues like to run around like tards and avoid normal fear you can use Howl of Terror (again, spec into it so it's instant cast) so you can at least get instants on him before fear breaks. Then just get ready to Death Coil again and spam healing items/dots/damage.

  6. #1426
    Ridill
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    Can't herb from above the ground, unfortunately.

    Still an amazing money profession for a druid.

  7. #1427
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    Dungeon Master of the House of Weave

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    Kilrogg

    2nding herbalism, amazing time:money return and way less annoying when you don't have to dismount/remount all the time.

  8. #1428
    sb
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    Quote Originally Posted by aurik View Post
    Can't herb from above the ground, unfortunately.

    Still an amazing money profession for a druid.
    Hmm... I was thinking you could, I guess since you can while doing that daily where you collect flowers off the dam.

  9. #1429
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    Ysera

    I'm still kicking myself for not choosing gathering professions on my druid. I love my skinning/LW combo, but... damn. Sometimes the temptation to drop one or both for herbalism/mining is overwhelming. Instant swift flight form vs having to mount up/dismount all the damn time is AWESOME. (I took up mining/herbalism on alt chars, and it sucks compared to what I know my druid could do...)

  10. #1430
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    Quote Originally Posted by sb View Post
    Hmm... I was thinking you could, I guess since you can while doing that daily where you collect flowers off the dam.
    Those are 'objects' not herbs (they turn your cursor into a gear), and most of such objects in northrend are like that; I could do the Kalu'ak recover the picnic baskets quest in about 10 minutes because I never had to hit the ground, lol

  11. #1431
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    (reminder: still learning)

    Is there a basic rule of INT vs. spell power vs. crit hit?? STR vs. attack power??? stuff like that?

    There are so many different gear options that I can't determine which to go with. higher DPS, but 1 less stamina... 4INT vs. 8 spell power...

    oh and a side note - is it normal not to join a single xp party from 1-80? apart from a instances, I've been 100% solo... never thought I'd miss ffxi's forced grouping system.

  12. #1432
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    Answering in order:

    While leveling you can kind of just pump up the spellpower and INT to good effect; spellpower amps up the damage of your spells directly, INT gives you more mana to work with and improves your spellcrit marginally. At 80, things change and vary by class, so don't stress about it too much until then, but read up on your class designs so you know what to expect when you get there (ElitistJerks is the go-to place for theorycraft, but you can get some 101 courses from the wow.allakhazam community who are not nearly as trite as the ffxi group in my opinion, or even sometimes the official forums.worldofwarcraft.com).

    Generally you can get by with just improving dps stats, stamina will come naturally with that, and you can always cook food buffs for a little stamina booster to help that a little more. Tanks are about the only class actively concerned with "MOAR STAMINA RAWR" and even then, they quickly shy away from it in favor of better avoidance stats.

    The non-instance content simply doesn't require grouping, so nobody has incentive to do it. If your class is apt to quick mass killings you can sometimes find a beneficial healer partner to work with and burn through groups of mobs fast for good xp, but with the increased xp from quests and the gradual gear gained from them it's usually at least as fast if not faster to just solo your way from quest to quest. Instances are really the only place where grouping happens pre endgame raiding etc; that and group/elite quests which are flagged special in your log, but you won't see these until you get to at least Outland (58+) afaik.

  13. #1433
    New Merits
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    Shaman Q:

    Spirit wolves (Feral Spirit): Do they gain and lose AP dynamically, or do they get the portion from the summoning and it's static for their duration?

  14. #1434
    CoP Dynamis
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    Dynamically

  15. #1435
    Relic Horn
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    Quote Originally Posted by Rama View Post
    Shaman Q:

    Spirit wolves (Feral Spirit): Do they gain and lose AP dynamically, or do they get the portion from the summoning and it's static for their duration?
    If they work like the water elemental, which I would assume they do, the AP is calculated at the summon, and doesn't change.

  16. #1436
    Ridill
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    http://talent.mmo-champion.com/?deat...0&version=9767



    Is what I'm thinking about speccing..... My gear is not super great, some naxx25 some uld25 stuff... Any thoughts?

  17. #1437
    Ridill
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    Shiva
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    Azuremyst

    Not bad, i would take out ghoul frenzy and put the point into necrosis. white damage is 22% of my total damage, so necrosis is point for point one of the best talents we have.

    The World of Warcraft Armory

    this is my current build. After alot of testing i found it to be the best mix in the blood/unholy build. If you're sporting uld gear i'd consider the frost/unholy build ej mentions, but in my gear i found it sub par.

    edit: make sure your looking at the 12/0/59 build, in case i linked the wrong build. The other unholy build is my ghetto tank spec

  18. #1438
    Ridill
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    Well The World of Warcraft Armory Is my gear. I regemmed a little bit so my AP is a bit higher. But yeah..

  19. #1439
    Ridill
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    Azuremyst

    Yeah with that gear you'd be fine in what i suggested. Our gear is not far off from each other. It's up to you really, but find a way to max out necrosis for certain.

  20. #1440
    Ridill
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    Yeah I'll prolly drop bone shield and somethin else idk yet lol.

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