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Thread: Mythic Weapons Discussion     submit to reddit submit to twitter

  1. #181
    Sea Torques
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    I heard that the jobs were pre-selected and that you could not change your job.

  2. #182
    Banned.

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    Quote Originally Posted by Jackyl View Post
    I heard that the jobs were pre-selected and that you could not change your job.
    Bleh that's gay >.> i guess Drk one must be somethin really special then. Also sam enhancing third eye seems like it might be good? Maybe it makes Seigan obsolete (having hasso up, with 30 sec third eye recast, multiple anticipations, and random counters (only if u wear afv2 pants though maybe).

    Edit: Bst (but i guess Bst wasn't preselected) and Nin would of been nice tests too, do you have any idea if your nin tested the "Augments: Mijin Gakure" on Nagi (does it allow nin to not die when using mijin? Like how beastmen dont)?

  3. #183
    assburgers
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    How could you enhance SA?

    Uh, 110% dmg boost from Dex? Um... +.25 pDif cap on Crits?

    I mean, there are lots of ways I can think of which they would implement, I expect it will be like X's knife though, a flat +.x pDif cap raise for SA and TA crits.

  4. #184
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    In the room, there were 9 groups of 6 computers. In every group the jobs were as follows:

    WAR/NIN
    MNK/WAR
    THF/NIN
    RDM/WAR
    WHM/NIN
    BLM/RDM

    So they were basically the starting 6 jobs.
    Some of the THF's at some stations had Mythic + Kraken Club
    All of the WHM's had Mythic + Kraken Club
    One station had the BLM statless Mythic (the one you get when you complete Task and Duties) as Vivix pointed out

    When I played the MNK the first time around this is what they gave us:

    http://i274.photobucket.com/albums/j...1228601645.jpg

    This one however was broken due to the fact that after using aftermath at 300% TP and getting the Lv.3 Icon, the attack values in the equipment screen did not change whereas on WAR there was a change. I would've snapped more pictures but the staff was getting on people for taking pictures.

    Also, in regards to the reports of higher crits with aftermath...
    After going thru a lot of what I saw yesterday and what people have posted, I am going to have to take back my earlier assumption about criticals and say that these weapons so far do NOT have a hidden super critical. The reason being is that in the BC, the mobs were stupidly weak and were obviously ignoring the pDIF cap. Conqueror was doing roughly 500-600 normal dmg on the mobs and about 700+ for criticals. When Aftermath and Berserk were in effect, the criticals jumped to 1000 but the normals increased as well. The added attack from Augmented Berserk (+30%) and the extra attack from Aftermath made this possible. This is why on the Adamantoise, the damage I saw was consistent with what you'd see on a mob with high defense (~120 Normal hits 230-269 Criticals). We never saw Conqueror break 300 on the Adamantoise.

  5. #185
    Internet Haet Machine
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    Ragnarok

    I wonder why every of those test char with mythic weapons were equipped with a peacock charm instead of a sea torque in the neck spot...

  6. #186
    Banned.

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    Because the dev team forgot about sea a long time ago.

  7. #187
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    The picture of the weapon looks pretty cool.

  8. #188
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Did anyone notice the typo in the Yagrush description?

    "Increases magic Acc./Acc." instead of "Increases magic Acc./Atk." Unless they actually intend on having Yagrush increase melee accuracy after WS.

  9. #189
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Izzy View Post
    Did anyone notice the typo in the Yagrush description?

    "Increases magic Acc./Acc." instead of "Increases magic Acc./Atk." Unless they actually intend on having Yagrush increase melee accuracy after WS.
    That is how it is in the game .DAT's. Usually Mages get increased MACC and M. Attack with aftermath, so maybe it is how you say, increased Magic Accuracy and increased Melee Accuracy. I'd rather have increased Melee Attack to switch between Hexa Strike when aftermath is still up and Mystic Boon to reapply aftermath.

  10. #190
    LD
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    Yea, I never thought that was a typo. The way I saw it, it was to make sure WHM always hit, so it could land enfeebles and spam Mystic Boon.

  11. #191
    Official THE Alpha and Omega
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    Quote Originally Posted by Izzy View Post
    Did anyone notice the typo in the Yagrush description?

    "Increases magic Acc./Acc." instead of "Increases magic Acc./Atk." Unless they actually intend on having Yagrush increase melee accuracy after WS.
    Don't you prefer it that way? What does WHM want with Magic Atk?

  12. #192
    The Once and Future Wamoura
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    Banish and Holy fucker

  13. #193
    Official THE Alpha and Omega
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    Why would you use a WHM for holy when you can use a PLD?

    Come on Rocl.

  14. #194
    The Once and Future Wamoura
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    Go back to Campaign with your Conqueror and masturbate to your DNC sub.

  15. #195
    Official THE Alpha and Omega
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    Go level SMN

  16. #196
    WASTE OF CURRENCY
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    Quote Originally Posted by Maxxthepenguin View Post
    Don't you prefer it that way? What does WHM want with Magic Atk?
    Oh I don't want magic accuracy. I'm just going on the normal assumption that SE will always pick the greater of two evils.

  17. #197
    Relic Weapons
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    Bismarck

    So any bets on SE giving up on that statement about "we want RotZ relics to be the most powerful". These mythics seems fairly strong. I could see SE saying these are 'good enough'.

  18. #198
    Relic Shield
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    Can somebody explain the level effeccts of the aftermaths? do those pop up based on tp or is it like dnc debuffs?

  19. #199
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by ninjafox View Post
    Can somebody explain the level effeccts of the aftermaths? do those pop up based on tp or is it like dnc debuffs?
    Yes, for instance if you do the WS at 100-199% TP the aftermath effect icon has a 1 like Finishing moves on DNC. 200-299 puts a 2, and 300% puts a 3.
    From what I noticed, you can stack the numbers up to a max of 3. For instance if you are at 1 and you are able to do another WS while you still have aftermath, the aftermath effect number jumps to 2.

  20. #200
    Sea Torques
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    Quote Originally Posted by vivix View Post
    The swarm is closed for the dev panel. I'll try to get there early and see if I can go again. This time, I should be able to actually get a staff with stats. My current plan is as follows.

    Get nekkid <3
    cast thunda
    put on staff
    cast thunda
    seal
    cast thunda

    I could also try different spells. Any other proposals? (Computer may be off for a bit, saving battery so I'll read later).

    edit:

    Had afv2 head, so no set bonus.

    And if its thunder day/weather, I'll do a different spell.
    Any way you can check, say a Thunder4 on Ebony Pudding

    1) With Jupiter staff
    2) With Laev
    3) With Laev and ES

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