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Thread: Mythic Weapons Discussion     submit to reddit submit to twitter

  1. #201
    Kaeko
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    Quote Originally Posted by Ruin View Post
    Any way you can check, say a Thunder4 on Ebony Pudding

    1) With Jupiter staff
    2) With Laev
    3) With Laev and ES
    Don't see what this accomplishes at this point since the earlier tests sort of already show the mythic only has +20MAB that's stated and no additional damage bonus hidden.

    I'd personally want to know if the ES affects enfeebles in some way but it's doubtful. Anyways, fanfest is over.

    Overall, very disappointed in Laev from this. It won't beat HQ staves damage wise unless you are a completely naked BLM. Simply equipping a moldy earring will cause HQ staves to do more damage. ES seemed to only give a +10-15MAB boost every 10 minutes, which is hardly worth it. Most of the time ES is devoted to enfeebles anyways (which is sort of why I'd have liked to see some testing outside damage spells). Melee bonuses and WS aftermath are largely for toying with and not actually beneficial in real practice.

    I'm not sure who develops mage mythics and relics (or mage weapons in general), but I have a hard time believing they intentionally make HQ staves superior to every other mage weapon for the past 3 years. I think at this point they just have a different idea on what a mage like BLM should be doing and focus on when it comes to stats. I think they tried to make a strong mythic for BLM, they just had a different idea of what strong is.

  2. #202
    Nidhogg
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    The one thing that bothers me is that the ES spell on the last test did 566, where it should have been 577 if it was a 10% bonus. Also, if it was MAB instead of a flat bonus, then it should have been *more* than 577, not less, since he was naked for that cast.

    Perhaps it was a typo since I'm guessing all this was reported from a cellphone or blackberry or something? Or maybe the adamantoise in that encounter has the NM cumulative nerf.

  3. #203
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    Some JAs didn't preform as normal in there. For instance, I think Ganiman's Atk with Conqueror, Berserk, and One Aftermath up dropped from 604 to 589 when Warcry wore off. That's far too low of a drop.

  4. #204
    The Once and Future Wamoura
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    Quote Originally Posted by Byrthnoth View Post
    Some JAs didn't preform as normal in there. For instance, I think Ganiman's Atk with Conqueror, Berserk, and One Aftermath up dropped from 604 to 589 when Warcry wore off. That's far too low of a drop.
    Wasn't that attributed to the bonus from Conqueror? (Augments Berserk)

  5. #205
    Sandworm Swallows
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    Just getting home and going to bed soon but with a few tests at 100-300 TP with Glanzfaust, it looks like even the Occasionally Attacks Twice amount was TP dependent also. MNK was subbing WAR so it's hard to say exactly, and I don't want to speculate too much, but at 100TP it seemed pretty low though noticeable, but at 300TP it seemed that I would get a extra attack almost every round. 300TP Ascetic's Fury usually let me get off 2-3 more WS before it the aftermath wore. Couldn't exactly figure out what the addition effect on Focus or Dodge was, and I didn't check on accuracy or attack because I was more concerned about the attacks twice procs. Though I have to say that I didn't ever notice a fourth hand-to-hand round, meaning, I don't know if it automatically limits the additional attack to 1, making it different than the Faith Bags.

    I also used WHM, but it was subbing NIN with a Kraken so no results from the occ. attacks twice could be determined from this.

    The mobs we fought varied wildly in defense, evasion, etc. But my personal impression with no other factual basis is that after the mythic WS these are really strong weapons, even at 100TP. They are amazing after 300TP, and Ascetic's Fury itself was always 1500+ at 300TP.

    I will write up some more tomorrow if anyone cares, and there are also a few other interesting tidbits that may or may not have been mentioned so far (I have only glanced at a few threads since getting home).

  6. #206
    Sandworm Swallows
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    Quote Originally Posted by TummieGaruda View Post
    Yes, for instance if you do the WS at 100-199% TP the aftermath effect icon has a 1 like Finishing moves on DNC. 200-299 puts a 2, and 300% puts a 3.
    From what I noticed, you can stack the numbers up to a max of 3. For instance if you are at 1 and you are able to do another WS while you still have aftermath, the aftermath effect number jumps to 2.
    I am pretty sure you are wrong, because I tested it. If you did a 100TP Mythic WS you would get a level 1 aftermath, if you did another 100TP Mythic WS it would not overwrite, and you would still have a level 1 aftermath. If you did a 200TP Mythic WS though, it would overwrite and extend the effect. Level 3 aftermath effects did not appear to be able to be overwriten, and would just expire at the end of their duration.

  7. #207
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    Quote Originally Posted by Rocl View Post
    Wasn't that attributed to the bonus from Conqueror? (Augments Berserk)
    I'm just remembering from when I was reading the live thing, but augments Berserk raised his attack 30% instead of 25%. Even if you take Berserk and the aftereffect off as a factor (leaving him slightly below 400,) it's still low. I think it should have been a drop of 19-20 minimum without any buffs or aftereffect, not 15.

    Edit: Oh yeah, as it is it should have been a drop of 53 Attack, assuming it stacked with his other buffs at the time. (589*1.09 = 642, not 604)

  8. #208
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    Quote Originally Posted by ringthree View Post
    I am pretty sure you are wrong, because I tested it. If you did a 100TP Mythic WS you would get a level 1 aftermath, if you did another 100TP Mythic WS it would not overwrite, and you would still have a level 1 aftermath. If you did a 200TP Mythic WS though, it would overwrite and extend the effect. Level 3 aftermath effects did not appear to be able to be overwriten, and would just expire at the end of their duration.
    I am just going off of what I remembered, it could've simply been that AoE TP recharge status while in the BC that caused the char I was playing to get 200+ TP and "overwrite" the level 1; things were happening pretty quickly. I can say though that 3 is the max

  9. #209
    assburgers
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    Quote Originally Posted by Cautery View Post
    I wonder why every of those test char with mythic weapons were equipped with a peacock charm instead of a sea torque in the neck spot...
    They obviously couldn't get them to drop.

  10. #210
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    Quote Originally Posted by Suiram View Post
    The one thing that bothers me is that the ES spell on the last test did 566, where it should have been 577 if it was a 10% bonus. Also, if it was MAB instead of a flat bonus, then it should have been *more* than 577, not less, since he was naked for that cast.

    Perhaps it was a typo since I'm guessing all this was reported from a cellphone or blackberry or something? Or maybe the adamantoise in that encounter has the NM cumulative nerf.
    Yeah, sorry. It COULD have been a typo. I have it as 566 on the txt file I was writing, but I didn't have time to get chat filters up so I may have typed it incorrectly

    Also the two adamantoise were different spawns, and I don't think the nerf takes effect on the second spell.

    edit: One thing I didn't check for...the weapon may add an int bonus on seal, which could potentially explain the numbers I have. Too sleepy atm . Either way, damage wise this weapon is fail.

  11. #211
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    If anyone has a screenshot or the AGI values of the Galka Thief at Fanfest Please post them. I didn't get a chance to mess with THF at all, and after looking at a screenshot of logs, I think I can determine the enhancement on TA. Just need the total AGI

  12. #212
    Zeb
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    Quote Originally Posted by TummieGaruda View Post
    If anyone has a screenshot or the AGI values of the Galka Thief at Fanfest Please post them. I didn't get a chance to mess with THF at all, and after looking at a screenshot of logs, I think I can determine the enhancement on TA. Just need the total AGI
    Galka THF/NIN has a base of 68 agility if it isn't merited. Now someone list the gear they gave em. Would like to know the enhancement.

  13. #213
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    Quote Originally Posted by Zeb View Post
    Galka THF/NIN has a base of 68 agility if it isn't merited. Now someone list the gear they gave em. Would like to know the enhancement.

    Thanks for the info. If the Galka THF/NIN at Fan Fest had 0 +AGI, then TA looks to not add any extra damage just by looking at the screenshot of the chatlogs posted on page 6 where the THF clearly used TA on the poison leech and got 340 critical.

    Again this is just by taking a quick glance at it...

    Duskyavalanche hits the Poison Leach for 87 points of damage
    Duskyavalanche hits the Poison Leach for 76 points of damage
    Duskyavalanche uses Trick Attack
    Duskyavalanche scores a critical hit!
    The Poison Leach takes 340 points of damage.

    Working this backwards
    Fstr should be capped on the leech which is 11 for Vajra

    31 / 9 + 8 + 31 = 42
    Taking the highest hit of 87

    87 / 42 = 2.07

    So we can assume the pdif is around 2.07, so the THF has 2.07 more attack than the leech had defense. The leeches are about level 44 btw.

    Since Assassin turns TA into a critical, the pdif is raised by 1.0 so now it becomes 3.07 (3.15 is the cap for crit pdif)
    Trick attack + Assassin
    (Base Damage + AGI + fstr) *Critical Pdif

    (31 + 68AGI + 11)* 3.07 = 337.7 floored to 337
    That is pretty darn close to the 340 Critical, so it looks like it might not add extra damage, and possibly do something else? Or maybe its broken like the MNK weapon I used which clearly didn't add any attack after using aftermath.

  14. #214
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    Happen to have loaded the worst resolution possible before einherjar, and half asleep so didn't bother him much.


    http://i353.photobucket.com/albums/r...210_054948.png

    Lost bcnm battle at 1%, all DMG did 0. Said that all tier4 ZNM items were lost and needed another set.

    Skimmed thread, wasn't sure if it was posted or not inbetween all the fanfest testing.

    http://i353.photobucket.com/albums/r...210_060104.png

  15. #215
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    somehow thought it would say a lot more

  16. #216
    Banned.

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    WHAT

    THE

    FUCK.

    Holy shit man, that came out of left field.

    And LOL at all the ZNM items being lost if you lose the BC. Any info on what the fight was like?

  17. #217
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    So wait a sec...

    This guy got the BCNM boss to 1%, then all damage was 0, basically like a brigandish blade fight w/o the dagger?

  18. #218
    Sea Torques
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    wow.. fucking cockblocked by SE on yet another 'trick' for a mob.

  19. #219
    Melee Summoner
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    Solo BCNM

    Zahak = Hydra mob, fight 100-95% Then depops

    Balhrahn comes in, Hydra depops, You fight Balhrahn.

    Has Tizona on, with aftermath effect or at least increased attack. and Expiacion + Savage blade.

    At 1% all DMG = 0, use physical blue spells, melee attacks, breath. Thinks there is a special condition like with THF maat and steal.

    Says in bcnm his sword wasn't full power but doublt attack sometimes so thinks he got aftermath or something like that. (may have thought I asked about NM, not sure)

  20. #220
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    That almost makes me wanna quit the game.

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