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Thread: Mythic Weapons Discussion     submit to reddit submit to twitter

  1. #421
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    I'm a little late, but as for the SAM fight.. if you readlly do need T1->T2->T3 aftermath- the easiest way I can think of pulling it off is this:

    1.) Wing to 100 and open with WS for T1.

    2.) Meditate&Melee to 200. Should take but a few seconds and WS for T2.

    3.) Hit Meikyo Shisui, manually cancel your (SP) icon and fire off the 300% TP WS for T3.

    (Not gonna do ???/profit.. overdone D: )


    If you can bring TP inside the fight.. it's even more simple. TP to 300 outside, Sekka ws -> ws -> meikyo/cancel -> ws. win

  2. #422
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    You can TP on the Hydra before the main fight can't you.

  3. #423
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    Quote Originally Posted by TummieGaruda View Post
    You mean something like this?


    Laevateinn RareExclusive
    (Staff) All Races
    DMG: 62 Delay: 402
    Augments Elemental Seal effect
    Magic Accuracy+10 Magic Atk. Bonus +20 "Mythic Tome"
    "Vidohunir"
    Aftermath: Increases Magic Acc. and Magic Attack
    Occasionally converts magic damage to mp
    Lv. 75 BLM

    Augments Elemental Seal - Next Spell costs 0 mp and increases magic attack
    Mythic Tome - Access to Tier V nukes
    Damage to MP converted by percentage.
    That is pretty decent, Kinda like how schs get access to new spells using addendum:black, Blms could get new spells. I was thinking Tier V spells, or Comet + Meteor (AOE comet)
    which is 1 single target spell and 1 AOE spell.
    The Magic dmg converted into MP was genuis, I'm suprised I never thought about that before. I still think they should learn new weaponskills for the lolz or for solo places like campaign and besieged to have fun with, But I also think they should learn spells to be useful in a party/alliance situation which is the real deal.

    I agree with whm getting Esuna as well (erase II, basically erases everything except weakness), and maybe they could give a special raise to whm relic/mythic users which allows you to raise a person without weakness on, but you get 0% of your exp back.

  4. #424
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    Quote Originally Posted by '[Vax
    3.) Hit Meikyo Shisui, manually cancel your (SP) icon and fire off the 300% TP WS for T3.
    Just a nitpick, but meikyo isn't like sekka, even though you're only using 100% TP it (should) still carry the weight of whatever amount you hit WS with, i.e. using meikyo then rana should land you a level 3 aftermath while still maintaining 200% tp, if it's anything like current WSes. Not that it would matter here if the fight emds after the level 3 aftermath, but just general info.

  5. #425
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    Quote Originally Posted by Zekyr View Post
    Just a nitpick, but meikyo isn't like sekka, even though you're only using 100% TP it (should) still carry the weight of whatever amount you hit WS with, i.e. using meikyo then rana should land you a level 3 aftermath while still maintaining 200% tp, if it's anything like current WSes. Not that it would matter here if the fight ends after the level 3 aftermath, but just general info.
    The first weaponskill functions at 300%'s fTP, but who knows if would work for this?
    In this situation.. I wouldn't risk it and just cancel Meikyo anyways. =)

  6. #426
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    Quote Originally Posted by Gtype954 View Post
    That is pretty decent, Kinda like how schs get access to new spells using addendum:black, Blms could get new spells. I was thinking Tier V spells, or Comet + Meteor (AOE comet)
    which is 1 single target spell and 1 AOE spell.
    The Magic dmg converted into MP was genuis, I'm suprised I never thought about that before. I still think they should learn new weaponskills for the lolz or for solo places like campaign and besieged to have fun with, But I also think they should learn spells to be useful in a party/alliance situation which is the real deal.
    Considering how many hoops a player has to jump thru in order to obtain a mythic compared to a relic, the power it has should at least reflect it's difficulty and not be another Claustrum 2.0. The Staff itself should focus primarily on what BLM's do, and that is nuke. If a BLM had 300% TP before a big fight, they could use their Mythic WS and get the additional effect of occasionally converting magic damage to MP like in the example I posted. At least this way, the staff would be very useful.

  7. #427
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    The weapon should have "Magical damage dealt converted to TP" or something.

  8. #428
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    Oh yeah...BLMs begging for new damage-type spells for years and then giving them exclusively to Mythic weapon owners. Pure win and sounds totally SE to me.
    Please stop giving them more retarded ideas....

  9. #429
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    Honestly what the fuck was SE thinking?

    At least WHM and SCH both got immediately useful benefits and not some half assed Gjallarhorn treatment (inventory +8 in BLM's case)


    At the very least, +30 Magic Attack and Accuracy. I like the idea of converting magic damage to TP, or some way of getting MP back with this thing.

    Seriously though what the hell? Oh yay, a little damage boost to one spell... while WHM gets permanent Divine Veil, because that's TOTALLY fair and BLM's haven't gotten bitched by a lack of updates or anything for the past 5 years....

    The ES mod should have been every spell for the full minute and/or 1 hate-free Nuke at the least.

  10. #430
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    It doesn't need to be some "omgwtfpwn" staff. It just needs to be about 5% better than the nearest competition to justify it. I mean, I'd love a 20% damage boost, buuuuuuuuut lets be realistic.

    2MP/tick on a weapon would be broken for solo BLM. Then they could give it a 25% damage staff bonus like HQ staves+10%, so it doesn't interfere with your MAB gear. That would be the perfect BLM weapon. The aftereffect could be the same as the melee weapons, who cares? We're never getting tier 5s. Give it up. It would break the game hard and we're almost too MP efficient with just tier 4s.

    We do need something to differentiate us from Scholar now, but job fixes shouldn't be put on relics so that doesn't really need to be discussed in this thread.

  11. #431
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    Quote Originally Posted by Byrthnoth View Post
    It doesn't need to be some "omgwtfpwn" staff. It just needs to be about 5% better than the nearest competition to justify it.
    Just stop right there and go bury your head in the sand. Are you some kind of masochist? What you just said there basically sums up the Spharai vs Destroyers.

    No, these things should be broken, else why bother? For the challenge? Give me a break. If I'm going to spend over a YEAR to gain 1 item in the game, it damn well better be incomparable in power.

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    Quote Originally Posted by Malacite View Post
    Just stop right there and go bury your head in the sand. Are you some kind of masochist? What you just said there basically sums up the Spharai vs Destroyers.

    No, these things should be broken, else why bother? For the challenge? Give me a break. If I'm going to spend over a YEAR to gain 1 item in the game, it damn well better be incomparable in power.
    Spharai is justified for some monks. What I'm saying is that it doesn't need to be absolutely awesome to be justified. It just need to be remotely relevant to how people play BLM.

  13. #433
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    The new interview up (great interview) says that SE's intentions for the mythic was to make it weaker, but based on the use of TP, whereas the original relics were just stronger in general. I would love to see a question to one of them at some point about how they hope to include mages that 'weren't meant to melee' (SCH SMN BLM) into this concept.

    I'm personally OK with a situationally useful mythic weapon. Mages are all about gear switching since we're not TP based jobs. Having 1 weapon trump everything else isn't that necessary. I suppose if you're a casual player (that somehow got a mythic clearing all those endgame events) and liked to melee in Beseige and Campaign it's situationally useful.

  14. #434
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    You could make the argument that all jobs are about gear switching. That doesn't change the fact that when you put this much effort into a single piece of gear, you have an expectation that it wont be another situational side-grade that might not always be used.

    Trying to make peace with this is stupid, the only way we'll get what we really want out of SE is to take them to task at every single fuck up. Considering Claustrum's utter and obvious failure, it should have been obvious forcing mages to melee was a fucking stupid idea, which makes this an even bigger fuck up than Claustrum, because they continue to ignore their mistakes and stupid design choices.

  15. #435
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    Any update on the progress of the BLU in reacquiring the ZNM items?

  16. #436
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    My point was that mage jobs have no qualms switching weapon, reseting their TP, because they are not TP based jobs in the current FFXI metagame. Other jobs like melees switch gear, but generally not anything that will reset TP like weapon.

    You can make a situationally useful weapon and have it be EXTREMELY potent for a mage. The same is generally not so for melees. For example, they could easily change the Elemental Seal enhancement and not up the damage - if they simply say changed it to ES lasts 1 minute regardless of use, it becomes extremely useful - yet is only equipped once every 10 minutes.

    Situationally useful =/= bad for jobs that can freely switch weapons

  17. #437
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    Considering the main selling point of the Mythics is the AM, I'd say switching weapons is pretty relevant, but even if what you're saying is right and situational things can still be awesome (in this case, the non-AM effects), that doesn't necessarily (automatically) make them GOOD either. Also, most situational items don't take 2-6 months and 100m gil to acquire.

  18. #438
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    Quote Originally Posted by LD View Post
    Considering the main selling point of the Mythics is the AM, I'd say switching weapons is pretty relevant, but even if what you're saying is right and situational things can still be awesome (in this case, the non-AM effects), that doesn't necessarily (automatically) make them GOOD either. Also, most situational items don't take 2-6 months and 100m gil to acquire.
    I agree that what the non-AM addition is matters - that's why the BLM Mythic has gotten the criticism it has. I don't think many people expected some sort of hidden damage boost prior to any testing - it was more about what the ES enhancement what. It could have ranged from very good to very poor. Obviously landed on the poor end.

    Mages currently just don't melee if they want to be efficient. This makes AM much less significant to mages. It also makes keeping the same weapon on always pointless. I just see the mythic as if there was no aftermath - any BLM that isn't trying to just screw around should too.

    My point remains the same though. Situationally equipped items can be game breaking. Take WHM Mythic - even if you never melee with Yagrush it's still incredibly useful for AoE ~na, yet is not usually equipped unless meleeing or casting status spells. If the ES enhancement is something extremely good, you may end up equipping it once every 10 minutes and it'll still be worth getting if you want to max your job.

    I think the real issue though is that SE wants or thinks TP plays an important role in mage play.

  19. #439
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    Don't know if everyone on this thread keeps tabs on the Relic/Mythic thread too, but we now have a completed Burtgang on Garuda Server by Jackyl. I would link it, but I'm lazy.

  20. #440
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    Quote Originally Posted by Sylvrdragon View Post
    Don't know if everyone on this thread keeps tabs on the Relic/Mythic thread too, but we now have a completed Burtgang on Garuda Server by Jackyl. I would link it, but I'm lazy.
    wut.

    Pics. Performance Testing. CS SSs.

    >.>

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