I don't understand this logic seeing as how we know that whms enhance divine veil effect makes it a permanant job trait, instead of being tied to DS. Using the whm weapon as an example, wouldnt it be better to assume that enhances elemental seal turns it into a permanant job trait, and the actual seal is changed to do something else, such as double damage?
Ya, double damage, thats what it does.
It also fires lazer beams out of its ass.
Blms getting double dmg on ES.. that would be broken and stupid.
Its like Kaylia said, its prob Elemental Seal will last 1 minute like it does normally, instead of 1 cast. Then again it could be like the pld body and give mp back for the dmg on cast, but it won't be anything near double dmg.
PEW PEW, EVERYTHING AWESOME FIRES LAZERS!
To be fair, Conqueror was goddamn awesome before the guy said "oh, and I was hitting 1k crits" and it became goddamn broken.
Now, Burtgang is goddamn broken... so wtf happens when it's doing 3x dmg crits too?
[QUOTE=Zidiane;2385411]Blms getting double dmg on ES.. that would be broken and stupid.
I don't see why, it's only once every 10mins and they'd get raped anyway on something straigh tanked
Pretty sure I could 1 shot an EM imp if they had double damage ES. Sort of broken even with 10 minute recast.
1 minute ES instead of 1 cast is pretty strong if that's what it turns out to be.
How can we really say anything at this point? Everything we've seen about mythic weapons so far has shown they are incredibly broken and those with them will virtually break the game. Perma-divine Veil is incredibly useful. The DD capability is off the scales by far more than we've ever seen.
How can we say what is possible and broken? If someone told you to add a weapon that procs dbl-atks like jailer weapons, higher base damage, amazing stats on the, and then augment key abilities, with triple-dmg-proc, and amazing aftermath stats, what would we say? Stupid. Broken. Wouldn't match the game. Yet here they are. Better bet on that each "Augment" is something that's going to be extremely useful and probably "broken" by current standards.
I say prepare to be dissapointed. And to max, Burtgang isn't close to broken. It's damn nice, but a slight boost to pld emnity and damage down isn't a game changer.
i highly doubt the WAR GA was doing 900-1000 crits, he was lying. Otherwise you can just mighty strikes and solo and damn land hydra in seconds lol on a WAR.
Either way hapernack, if these are broken they deserve to be broken and everyone has one deserves to break the game.
Sick of lolrelic weapons being millions of gil and years of hard work, and it takes a toll on your real life family, friends, and life for a weapon that is 1% better then destroyers, that is NOT better then a 7k ice staff, that is 1 more base damage then an organics sword, A relic that doesnt outparse the ridill, and a club that doesnt out parse the k-club. A gun that doesnt have more base dmg then a culverin nor can it use the best bullets in the game, and a katana that my friend says blows major ass and fudo is just about the same parse. A horn that only gives you inventory space when you coulda just upgraded your gobbie bag for far cheaper then 100 mil horn. They will release a ballad +2 horn one day and then the relic horn will be even more lol and still overrated.
then the only good weapon they did have which beats the other scythes is the apoc, but then it gets nerfed.
Finally we have a sword which can possibly outparse the ridill. A sword which can be more useful then an earth staff.
A gun that does the most DPS of its Class, A polearm which makes loldrgs turn into Gods. Hand to hands which put destroyers to shame and they are equipable on a PUP, aand staves which can possibly beat NQ Staves or HQ staves on aftermath, as well as a stave that can beat the bahamuts staff.
the ultimate weapons in the game should be the BEST. No ridill or k-club should ourparse an ultimate sword or club. No HQ stave should outbeat an ultimate staff period.
When threse ppl take 2 yrs to upgrade there shit and get burned out IRL from it which probably affects there work and school, they deserve to be broken. When you work hard, you deserve a big reward, not a 1% bigger reward... a big reward.
You deserve the title: Game breaker.
End point
I don't know if you mean just the virtually untranslated, unconfirmed, second hand account of a beta tested weapon or something more. I hardly consider this worth using for suport of the term 'broken'.
Beyond the quoted and confirmed notions that SE has not released anything intenionally broken in years as well as the fact that they've said specifically these will not out damage existing relics.
I don't imagine SE plans to make over 2000 existing relics suddenly do 50%+ more damage, but I've been wrong before.
Can you just imagine the power of a full 1 minute ES combined with Manafont? Get a RDM partner to CS Stun and you could solo nearly anything.
err, Duo.
I plan on getting BLM mythic if they mess around with the Alexandrites and make it less gay. D:
let me break this down to you, and you have pld lvled so you should already know. burtgang = 10% more enmity gained from every single action done, - an unknown (could be HUGE) amount of enmity lost per physical dmg taken, -10% physical dmg taken so not only do you take 3% less dmg you lose what could be half the enmity you would with haute (complete guess), and one last highly important fact: aftermath.
depending on how much acc aftermath adds, as it already makes you occ. atk twice, you will be getting TP much much faster and thus producing a LARGE amount of additional atonements, which if you are at the cap you are doing 750dmg which is extremely high VE boost, but more importantly CE boost; as CE is more important because pld get 3 things to climb in CE, they get a slight amount from flash, slight amount from cures, and a LARGE amount from atonement, more atonement for large amounts of damage, which is what will happen due to more use of the WS and more hate building, the more CE the pld will get, on top of the fact that the weapon is highly based on keeping CE. (-10% physical, -enmity lost when taking physical)
1:18
Ganiman: Base war attack is 396
1:19
Ganiman: Darkruler from quetz is playing big shout out for him
1:20
Ganiman: They will be zoning in any second
1:21
Ganiman: Mobs will start dropping
1:23
Ganiman: Zerk up
1:23
Ganiman: 515 attack
1:23
Ganiman: Kings justic coming
1:24
Ganiman: 604 attack after kj with warcry
1:25
Ganiman: 589 when warcry wore no food or other buffs
Just incase this gets lost somewhere
1:18
Ganiman: Base war attack is 396
1:19
Ganiman: Darkruler from quetz is playing big shout out for him
1:20
Ganiman: They will be zoning in any second
1:21
Ganiman: Mobs will start dropping
1:23
Ganiman: Zerk up
1:23
Ganiman: 515 attack
1:23
Ganiman: Kings justic coming
1:24
Ganiman: 604 attack after kj with warcry
1:25
Ganiman: 589 when warcry wore no food or other buffs
Hm
I checked it when that came up and berserk gives a 5% bonus with Conqueror equipped I guess.