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Thread: Mythic Weapons Discussion     submit to reddit submit to twitter

  1. #161
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    Quote Originally Posted by Max™ View Post
    I wanna see pictures of this naked elv F with the mythic weapon.
    I'll second that.

  2. #162
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    (*^_^)

  3. #163
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    Ok I tested WAR mythic about 4 times and MNK once.
    The thing about WAR is that the info we obtained previously from the JP site that said 1000 crits is actually incorrect. First of all the mobs in "The Swarm" were extremely weak and were taking more than normal damage. Regular Crits were doing 700 ish full time and then jumping up to 1000 with Aftermath + Berserk. This was due to the weak nature of the mobs for this event (all of which were dying in 1-2 hits) which seems to indicate that pdif had no cap on those mobs. We waited for the Adamantoise to drop because it had higher Def and was a better test model. What we did see was that with Aftermath + Berserk it appeared to increase the critical hitrate. I landed 4 criticals in a row out of five ranging from 227 to 279. I saw the same results, a fairly larger increase with Aftermath + Berserk compared to no aftermath and berserk on Adamantoise on other runs I did.

  4. #164
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    The million dollar question would be if Burtgang have regen or refresh...

  5. #165
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    Assuming that the regen/refresh is indeed from the mythics.

  6. #166
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    Tummie, you tested the Mnk weapon? Any indication of what the Focus & Dodge augmentations are?

  7. #167
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    Quote Originally Posted by Motenten View Post
    Tummie, you tested the Mnk weapon? Any indication of what the Focus & Dodge augmentations are?
    Couldn't find any, the one I had was broken because my attack was 369 and when I used aftermath my attack stayed at 369 whereas Darkdoom who was on War saw an increase in attack on his equipment screen. I tried Dodge/Focus to see if changed the recast timers but it didn't.

  8. #168
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    Any triple attacks on WAR similar to virtue weapons? Gonna guess no since it probably would've been mentioned but I don't recall any solid answer.

  9. #169
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    Quote Originally Posted by Keider View Post
    Any triple attacks on WAR similar to virtue weapons? Gonna guess no since it probably would've been mentioned but I don't recall any solid answer.
    I didn't notice any on the Adamantoise mob (the only mob that wouldn't die in 2 seconds)

  10. #170
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    Any word on Tizona ?

  11. #171
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    Quote Originally Posted by Neosutra View Post
    Assuming that the regen/refresh is indeed from the mythics.
    Wait, was there a report of regen/refresh effect from mythic users at the fanfest somewhere? o.O

  12. #172
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    I was around for all of the testing of the weapons, and aside from the obvious bonuses on Yagrush and Murgleis, we couldn't tell ANYTHING. At least in my group. Also, Murgleis only double-attacked once out of about 30 hits.

  13. #173
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    Quote Originally Posted by Kaeko View Post
    Generally sort of underwhelmed by the ES thing...

    small damage bonus every 10 minutes is pretty lame for relic... Really hoping there's more to it.
    No enmity on the nuke? Doesn't wake up a slept target? Or maybe it just plain suck because SE hate mage and love elemental staves.

  14. #174
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    Quote Originally Posted by Jackyl View Post
    Wait, was there a report of regen/refresh effect from mythic users at the fanfest somewhere? o.O
    There was no refresh/regen from the Mythic. During the BC event "The Swarm" players were getting random buffs from what I believe were AoE Temp items. There were a few times where the log showed that all the members in the party received 100-150% TP and at one point regen.

    Quote Originally Posted by Davricle View Post
    I was around for all of the testing of the weapons, and aside from the obvious bonuses on Yagrush and Murgleis, we couldn't tell ANYTHING. At least in my group. Also, Murgleis only double-attacked once out of about 30 hits.
    It also didn't help that all of the RDM's were RDM/WAR, so we felt testing the DA proc on the weapon would be too difficult in the short amount of time we had (5 minutes) and didn't touch it.

  15. #175
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    Hopefully they'll give the COR cards before handing them Death Penalty this time

  16. #176
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    Fan Festival hands on impression on Mythic weapons:

    Having attended the FFXI Fan Festival, one of the events (The Swarm) had us use completely decked out players.

    I chose the Whm, which included both the Mythic Weapon Yagrush (and Ninurta's Sash, Kclub, all Blessed +1 ... Square really went all out on the gear)


    Enhance Divine Veil is permanent (with or without Aftermath effect on).
    Aftermath effect goes through three levels. (your aftermath Icon will denote which level aftermath you have 1,2, or 3)
    The Aftermath duration was much longer than Zilart relics aftermath duration. Even at level one. For a DD job, it's safe to assume you will always have the aftermath present and may even have the luxury of using a more damaging weaponskill because the duration of the aftermath is significant.

    I saw the warrior in my PT regular crit for over 1100 damage with a level 3 Aftermath. The monster defense were weak though because I was able to pummel out a 900 damage Mystic Boon which in essence gave me back all of my Hume's MP.

    It was difficult to tell the proc rate of the weapon due to me using a kclub and damage spam.

    Everyone in my party had a mythic weapon (except the BLM). So the party was as follows:
    RDM, BLM, WHM, WAR, THF, MNK

    If you can infer any more data from my screen shots go for it. My character name was Dileesha.

    My general opinion is basically (aside from bard / shield relic) TOAU relics are Zilart relics +2. They really made the old relics a joke in comparison.

    Thanks all the levi people that kept me company at fan fest. Thanu, Luc, and the rest of you guys. It was a blast. OPEN BAR!

    http://3.bp.blogspot.com/_nN6BESwg2f...-85-737797.jpg
    http://3.bp.blogspot.com/_nN6BESwg2f...-70-741076.jpg
    http://2.bp.blogspot.com/_nN6BESwg2f...-84-755148.jpg

  17. #177
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    Quote Originally Posted by megido View Post
    Fan Festival hands on impression on Mythic weapons:

    Having attended the FFXI Fan Festival, one of the events (The Swarm) had us use completely decked out players.

    I chose the Whm, which included both the Mythic Weapon Yagrush (and Ninurta's Sash, Kclub, all Blessed +1 ... Square really went all out on the gear)


    Enhance Divine Veil is permanent (with or without Aftermath effect on).
    Aftermath effect goes through three levels. (your aftermath Icon will denote which level aftermath you have 1,2, or 3)
    The Aftermath duration was much longer than Zilart relics aftermath duration. Even at level one. For a DD job, it's safe to assume you will always have the aftermath present and may even have the luxury of using a more damage weaponskill because the duration of the aftermath is significant.

    I was able to Mystic boon something for 900 damage which in essence gave me back all of my Hume's MP.

    It was difficult to tell the proc rate of the weapon due to me using a kclub and damage spam.

    Everyone in my party had a mythic weapon (except the BLM). So the party was as follows:
    RDM, BLM, WHM, WAR, THF, MNK

    If you can infer any more data from my screen shots go for it. My character name was Dileesha.

    My general opinion is basically (aside from bard / shield relic) TOAU relics are Zilart relics +2. They really made the old relics a joke in comparison.

    image-upload-85-737797.jpg (image)
    image-upload-70-741076.jpg (image)
    image-upload-84-755148.jpg (image)
    Damn man, first u pick a weapon we already know everything about, then u pick nin sub and duel wield kraken club with it...restricting you from knowing anything about the Double Attack proc rate...Then you show us 3 useless pictures weeee...and to sum it up, you say they are Zilart relics+2 w/o doing proper testing. /SIGH

  18. #178
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    Quote Originally Posted by megido View Post
    Fan Festival hands on impression on Mythic weapons:

    Having attended the FFXI Fan Festival, one of the events (The Swarm) had us use completely decked out players.

    I chose the Whm, which included both the Mythic Weapon Yagrush (and Ninurta's Sash, Kclub, all Blessed +1 ... Square really went all out on the gear)


    Enhance Divine Veil is permanent (with or without Aftermath effect on).
    Aftermath effect goes through three levels. (your aftermath Icon will denote which level aftermath you have 1,2, or 3)
    The Aftermath duration was much longer than Zilart relics aftermath duration. Even at level one. For a DD job, it's safe to assume you will always have the aftermath present and may even have the luxury of using a more damaging weaponskill because the duration of the aftermath is significant.

    I saw the warrior in my PT regular crit for over 1100 damage with a level 3 Aftermath. The monster defense were weak though because I was able to pummel out a 900 damage Mystic Boon which in essence gave me back all of my Hume's MP.

    It was difficult to tell the proc rate of the weapon due to me using a kclub and damage spam.

    Everyone in my party had a mythic weapon (except the BLM). So the party was as follows:
    RDM, BLM, WHM, WAR, THF, MNK

    If you can infer any more data from my screen shots go for it. My character name was Dileesha.

    My general opinion is basically (aside from bard / shield relic) TOAU relics are Zilart relics +2. They really made the old relics a joke in comparison.

    image-upload-85-737797.jpg (image)
    image-upload-70-741076.jpg (image)
    image-upload-84-755148.jpg (image)
    some nice screen shots and very interesting. Whoever used the thf, please post info!! Q.Q

  19. #179
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    Quote Originally Posted by Kaeko View Post
    Hopefully they'll give the COR cards before handing them Death Penalty this time
    Fanfest is also already over u know, i dont think anyone bothered to test any weapons beside mnk, war, whm, blm (new test), kinda gay really lol, oh well alteast they didnt test Drg again, since we knew the most about that one (i.e. 100% crit Jump from the trait enhancement).

    Edit: Yes ask the Thf for weapon info (i saw Feeblegorilla doing BOTH Sneak Attack and Trick Attack there so does he have numbers???), since that and blm seems to be the only new known tests...Would of been hella nice if someone tested Drk to see how it augmented Absorb Spells.

  20. #180
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    Only thing I noticed about thief I asked my friend to check was if it removed the angle restriction.

    My friend said it didn't. I don't know how else Sneak Attack could be enhanced.

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