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Thread: Resident Evil 5 Demo     submit to reddit submit to twitter

  1. #121
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    Quote Originally Posted by Lordwafik View Post
    Saying any resident evil's controls are awkward is like telling people that water is wet.

    If you guys think RE4's controls suck, go play RE:1 and tell me how much you like it
    The controls in RE1 are pretty much the same except for the manual aiming. The real difference was the static camera, which combined with said controls was just really awkward, but it worked.

    Quote Originally Posted by Elcura View Post
    Complaining about it is absolutely the same. It doesn't directly harm your enjoyment of the game, it's just a nitpicking thing people point out because they want to bitch about the game for any possible reason.
    It does, a bit, because the entire game it will just feel like I'm fighting reskinned ganados, which I guess I am doing if they just copy/pasted most of the animation, movement, and whatnot. But you're right, we shouldn't even be allowed to mention stuff like this in a discussion of the demo, how dare we.

  2. #122
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    Quote Originally Posted by fantasticdan View Post
    The "cannon fodder" is what you spend most of the game looking at, so I would like to think it matters a little.
    For all we know there may (and I'd bet is) a progression in the "cannon fodder" zombie tactics. I'm sure the demo's lv's were taken from pretty early into the game where they want the game to be easier as you learn the controls and everything else. So if the zombie's really are the same in the entire game then you can grip. Otherwise just looks like ppl r looking for any reason to not like a game and not need to buy it.

    Even the zombie's in RE2 acted the same as in RE1 for the first bit of the game, but as you progressed through the game they started to be more aggressive and lung, ect...

  3. #123
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    Quote Originally Posted by fantasticdan View Post
    The controls in RE1 are pretty much the same except for the manual aiming. The real difference was the static camera, which combined with said controls was just really awkward, but it worked.



    It does, a bit, because the entire game it will just feel like I'm fighting reskinned ganados, which I guess I am doing if they just copy/pasted most of the animation, movement, and whatnot. But you're right, we shouldn't even be allowed to mention stuff like this in a discussion of the demo, how dare we.
    What else would you have them do? It would be really stupid to make new animations for the same actions just so you can have some help to suspend your disbelief.

  4. #124
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    I couldn't even imagine Resident Evil with a different control scheme. It just would be weird. Even if they used controls like Dead Rising, it would still just be too strange. RE and bad controls just kind of goes along with the bad voice acting.

    What is it?

    It's blood.

    Maybe you, the master of unlocking things can use these.

    God I loved that shit lol.

  5. #125
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    Quote Originally Posted by Elcura View Post
    lol, they changed the main character animations, added a whole but of new ones etc. They have new animations for the places that matter, who gives a shit if the main cannon fodder of the game has the same animations of the last game? They're only there to die, not dance for you. Although a spear chucking zombie would be awesome. If the whole game ends up recycling animations then I'll be annoyed, but not enough to miss the game completely.
    Comparing textures vs actual mobs is not the same, and it's already been explained why. Anyways, I'd expect the copy/pasta from budget titles like the 2000 series, but fucking Capcom? Couldn't they just screen cap some wino for this "next gen" title? I thought the mobs were gonna start cussing in Spanish any moment.

    Quote Originally Posted by Lordwafik View Post
    If you guys think RE4's controls suck, go play RE:1 and tell me how much you like it
    Why are you comparing the two? Prior to RE4 all games had static camera. Although the tank controls were semi-trash, they weren't necessary that bad for preset angles. Now that it has moved to the action genre, people complain it still uses the archaic controls from the days of yore; and aren't up to par w/ other action games (hi U).

  6. #126
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    Quote Originally Posted by Meteora View Post
    Comparing textures vs actual mobs is not the same, and it's already been explained why. Anyways, I'd expect the copy/pasta from budget titles like the 2000 series, but fucking Capcom? Couldn't they just screen cap some wino for this "next gen" title? I thought the mobs were gonna start cussing in Spanish any moment.
    What else would you have them do? It would be really stupid to make new animations for the same actions just so you can have some help to suspend your disbelief.
    blah blah blah.

  7. #127
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    Finally got around to the demo and it felt just like RE4 controls, and I didnt think they were clunky, and enjoyed the demo.

  8. #128
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    Quote Originally Posted by Meteora View Post
    I'm QQing because this isn't a gears of wars, COD, or Halo clone and does not play exacly like the other games because I like many other consumers are scared of things that aren't main stream
    P.S. QQ
    I fixed it for everyone that's complaining ;o

  9. #129
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    Quote Originally Posted by BrillCS View Post
    I couldn't even imagine Resident Evil with a different control scheme. It just would be weird. Even if they used controls like Dead Rising, it would still just be too strange. RE and bad controls just kind of goes along with the bad voice acting.

    What is it?

    It's blood.

    Maybe you, the master of unlocking things can use these.

    God I loved that shit lol.
    You forgot 'Jill Sandwich'.

  10. #130
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    It was like nobody actually bothered to go through and read the script before they started the voiceover work lol.

  11. #131
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    Quote Originally Posted by BrillCS View Post
    It was like nobody actually bothered to go through and read the script before they started the voiceover work lol.
    The Intro will always be stuff of legends.

    YouTube - Resident Evil 1 Uncut Intro

  12. #132
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    Just played RE5 demo with my roomate and it is sooooooooooooooooo cool. I LOVED 4, and the idea of a multiplayer RE game makes me jizz in my pants.

  13. #133
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    Quote Originally Posted by Aquilo86 View Post
    Just played RE5 demo with my roomate and it is sooooooooooooooooo cool. I LOVED 4, and the idea of a multiplayer RE game makes me jizz in my pants.
    lol

  14. #134
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    I really disliked that the menu doesnt stop the game, but I suppose they had to have it that way for multiplayer to work. also head shots didn't seem to kill people that great... hoping that's just a bug. I also always hated having partners in games when theyre AI.
    That being said, it should be a descent co-op game to play with a friend.
    also:
    in the 2nd level, right near where you can help the girl jump to the other side of the buildings, theres a sign that says BG Production. dundundunnnn

  15. #135
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    Yeah the whole menu not not pausing the game is very irritating to me as well.

  16. #136
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    Im pretty sure the non pausing menu is to keep things tense and not give u a easy way to reload/heal etc.

  17. #137
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    Quote Originally Posted by Sythe View Post
    Im pretty sure the non pausing menu is to keep things tense and not give u a easy way to reload/heal etc.
    Or to just piss someone the fuck off.

  18. #138
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    Guess I'm the only one with no problem with it, after playing Dead Space it just feels right.

  19. #139
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    It would have sucked for online co-op if the inventory paused the game.

  20. #140
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    Quote Originally Posted by Cydewinder View Post
    Guess I'm the only one with no problem with it, after playing Dead Space it just feels right.
    I didnt either and for the same reason.

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