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Thread: The Buried God (SCNM)     submit to reddit submit to twitter

  1. #1
    Old Merits
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    The Buried God (SCNM)

    recently got a pop set for this fight, was looking for find info on whats the lowest # of people we can do this with safely

    also, what kind of dd is best? we have a few blm and a couple of rng (maybe 5+3)

    what would we need to do to kite them? seen a note on wiki says that gravity is a must to kite them, but it also says that you shouldnt get any hate on them (like supertanking DM)

    we a ls of some average geard 75's and a couple of people with some really good gear (our planned kiter being one)

    think our group with some rather experienced ppl can win this?

  2. #2
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    If it's the turtle one, it's uber buff until his glowing shell breaks. So before the shell breaks I suggest kiting or straight tanking with no melee dds on. Rngs and Blms work wonderfully well for dds.

    When the shell drops you can sic everything you got on it.

    Be careful of the wrath of gu'dha or whatever.. the big damage aoe + stone, try not to get your healers hit by it :3


    We beat it with 11? with moderate difficulty, it was our first time, weren't fully prepared. etc..
    Pld/War, 2 whms, a couple support (rdm,brd,cor), Nin, 1 Rng, 2? blms, random dds (which aren't particularly useful except for the adds at start and when the shell drops)

  3. #3
    Fishing Guru
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    I think there's a decent topic about this in the event forum if you feel like doing some hunting

  4. #4
    RIDE ARMOR
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    I searched for it for a while and I found no such strat in the event forum.

  5. #5
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    I've done this BCNM successfully about 3 times. A few things we found beneficial... don't supertank or straight tank the boss plus adds. We found the boss hits incredibly hard and straight-tanking him with the adds was near impossible. There is a post in the room off to the right hand-side (the side you kinda port in on) Use that to kite the NM around in kinda like a little oval.

    When our pld went in to aggro all and begin kiting we had a war and a monk immediately pull off the 2 blms. Melees quickly took out one blm then the next. Then we pulled off the WHMs.

    At that point we stopped kiting and straight tanked him. We found with the slow from his shell it was not possible for one person to solo tank him, because shadow timers were way down. You need at least another melee there to pull hate, and share the hits to allow your timers to come back up. Putting too many melee on it though gets you Tormented. You need melee to share shadows and to break the shell but too many causes costly aoe damage.

    Rngs are good, Blms good. Sams we found were excellent for helping out the tank.

    We are doing this BC again this weekend and I am looking for 2 solid parties.

    Tank, brd, rdm, whm or two
    and maybe something like
    Sam, Sam, Rng, Brd, Rdm, Blm
    for the DD pt.

  6. #6
    Relic Shield
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    rngs are smn are prime dds for this fight. The adds go down pretty quickly. Simply kite boss around the debris to the left of the room. There's a big pile of crap over there and there's no way the boss will hit you kiting over there. rngs and smns can work it down after the adds are dead. Mages should stay about 15' away if you have distance plugin since the aoe petrify is pretty nasty

  7. #7
    Sai
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    I'm surprised someone was able to beat this with a PLD/WAR as a tank. When we first tried PLD/WAR, it sucked because one of the TP moves (Skull smash? I think) did randomly crazy high damage on a PLD, up to 1500 dmg which made for a pretty ugly fight. Subbing nin on your tanks seemed crucial.


    I also am highly against bringing SMNs for this fight if you plan to super tank the adds. The way we did it, we had 1 PLD kite the NM while another PLD super tanked all the adds, while the melee picked off the adds 1 at a time. If you bring a SMN and have him/her summon an avatar, it will fuck up your super tanking because after the avatar is released, for some reason the adds will go and rape the SMN, then go pick off whoever's nearby. This holds true for all 3 BC's in [S] btw.

    It's just a difference in strategy, don't need super tanking to win this but thought I'd throw this out there in case you plan to do it.

  8. #8
    Bitchfist
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    That happens to any smn where pets pop or supertank occurs. Any smn whos been to JoL can tell you NEVER to desummon if pets pop and no one gets them first.

  9. #9
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    Don't have someone who is terrible at kiting kite the boss, that's all I can say.

  10. #10
    Melee Summoner
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    Been doing this with about 12-13 people, though I'm sure it can be done with less. Two kiters, melees, blms, healers. One kiter goes in, aggroes all 5 mobs, second kiter grabs the main NM, and the melees just pick off the adds one at a time, blms first, whms second. When adds are down, our blms nuke the main NM until the shiny shell breaks, then melee go in and take it down as fast as possible. Best to have melee stay on sides, as he has some powerful frontal AoEs. You definitely do not want to be doing melee damage when he has his shiny shell up, as he'll use an AoE petrify + damage move that's fairly potent.

    As for numbers, with two kiters, ranged damage dealers, and a healers you should be ok. We've been finishing in about 15 minutes (limit is 30).

  11. #11
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    By the way, anyone with a clue of what the hat drop % is like?
    0/2 so far, gathering all key items is quite a pain in the ass I must say.

  12. #12
    CoP Dynamis
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    Did about 15 SCNMs total I would say its about 60% head 40% earring.

  13. #13
    Tarmo
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    My friend and I both soloed all 8 of the NMs and we eventually found a LS to do the SCNM for us. Used the same strat as everyone else: 1 tank kites main NM around, the other tank kites adds and the melee/blm kill off the helpers. Very easy. The first run we had 16 ppl, but then 3 had to go for mine, and we killed easily with only 13. I would say 11-12 people would be enough for this fight. But of course, the Mufflers didn't drop on either run Q_Q. We did go 2/2 on the hat and GA though >.>;.

  14. #14
    Every day I'm wafflin'
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    We have the second PLD tank the boss with a RDM supporting, not kite it. Admittedly it's not that easy with the Slow aura, but it keeps it out of the way (by the entrance) and the only time we ever lost was with 7 people and due to the adds rather than the boss.

  15. #15
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    11-12 is probably a good minimum to shoot for if you mainly have access to good-but-not-insane players.

    We tried once with 9 or 10 and came up barely short because we didn't have quite enough DD. We blew it away with 12 (not all the same people though).

    We used some melee + ranged DD and it worked fine. Same basic idea as everyone else - have one PLD/NIN aggro the adds and kite them all, other PLD/NIN Flashes NM and kites it, DDs pull adds one at a time and kill them.

    The main NM doesn't have excessively much HP, we basically broke its shell using RNG as damage, then just hammered it down before it put the shell back up.

    Wrath suuuuuucks ('soup add effect Petrify) but otherwise it's a pretty tame fight. We basically wiped due to bad positioning on a Wrath, recovered easily, and won with plenty of time to spare.

    Zerg DRK is pretty handy for clearing adds quick, we had at least one both times and it made life a lot easier.

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