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Thread: Killzone 2 Dated.     submit to reddit submit to twitter

  1. #521
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    Yeah, I really hate that but can't really do much other then shooting the turrets down, but someone else will just put it back up.

    Also 1.21 patch will be released early next week, they're putting bots back in and fixing the auto-aim glitch and a bunch of other stuff. I'd post a link to the thread but I can't copy/paste on the PS3. :/
    Should be on the Killzone.com forums, first page.

  2. #522
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    Killzone: Cheat At Killzone 2, Lose Your PSN ID

    I'm not aware of any current glitches, but its good to see them address it.


    Saw this in the comments:


    I was in a match with a guy doing the wall glitch. He was doing it for about 20 minutes before he straight up disappeared. Wasn't in game, wasn't online, I searched his name and it didn't even exist anymore.

    So yeah, I guess they're serious.... and fast too!
    Any idea what the glitch is?


    Patch info as mentioned above:

    Quote Originally Posted by Guerrilla Games - Developer motherh666
    Hi All,

    I am back, if briefly, Killzone.com is up and seems stable right now, so that is good news. Also I advise you check out the Billinghurst article on the site toda, here. I like it a lot. Also check out the second part of the Killzone Chronicals, where take a look back at the early development time. part 1 is here. There is more content in those links than you can shake a dirty stick at.

    Anyway, down to business. Pending any unforseen problems, early next week patch 1.21 will be released. I’ll confirm the timings on Monday. The patch includes the following:

    -Increase of the standard points settings for Bodycount. Should ensure longer mode on heavily populated games.
    -The return of Online Bots. Adding bots to an online game renders it ‘unranked’.
    -The option to create unranked games. Players will be made aware that a game is unranked upon joining.
    -Fix to Game Search functionality so correct maps are displayed.
    -Standardization of the Y-Axis controls on the HGH Scout when zoomed with the Sniper Rifle.
    -Fix to Sensitivity setting where the weapon animation did not follow the reticule correctly.
    -Fix for auto-aim exploit when rapidly tapping zoom/fire.
    -Fix to infrequent collision issues with C4 Proximity mines.
    -Fix to list of games displayed on search.
    -Stability fix relating to disconnect.
    -Fix to ‘Clan’ button functionality in custom game creation settings.

    We are also working on the next updates and here are some of the areas we are exploring and investigating for the future patches:

    -Controls. Seeing about giving more options.
    -Expanding on Join Game searches and options.
    -Improving game and network stability.
    -Collision exploits on maps.
    -Improvements to help play with friends.
    -More game creation options.
    -More game options for clans.
    -Fixes to Clans unexpectadly losing tournament rounds.
    -Other minor fixes.

    Now the above does not include the DLC updates that we are working on and they wont all come straight away, but I wanted to give you an idea of the areas we are exploring. If anything else pops up we will of course add that too More on future updates soon.

    All the best and will be in touch Monday. have a nice weekend.

    Seb



    Seb Downie - Producer - Guerrilla Games
    Even though it's not in this next patch, I like how they're going to expand on game creation options.

    The Killzone Chronicles are pretty interesting as well if you have the time. I watched the video they posted of an early version of Pyrrus Rise (sp) which was pretty neat. It was alot more industrial like a shipping dock as opposed to the desert look it has now.

  3. #523
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    Glad they're increasing body count finally.

    Bots is nice too, but cant say i ever really plan on playing unranked. I still need my 1% rank. Never really understood the point of unranked games in games like killzone. Not like you can rank down, and yeah blah blah stats, but who really cares.

  4. #524
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    If you're allowed to get badges while you're playing unranked, then I'll be messing with it.\

    Edit: I still need to unlocked the ability to fix things.

  5. #525
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    Yeah. It sounds nice, but I doubt I'll play unranked games and what not. I still need my 1% as well, but haven't played much in a couple days.

    I'm curious how much the DLC will cost if they release new maps or classes D: I'd hate to pay monies.

  6. #526
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    I've begun playing medium sized games (16 players max) as opposed to large games and it has been so much funner. The best games disable tactician and engineer; and maybe assault too; but I've never had trouble killing rocket users.

  7. #527
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    Quote Originally Posted by Akiyama View Post
    I'm curious how much the DLC will cost if they release new maps or classes D: I'd hate to pay monies.
    I don't think it would be horribly expensive, plus I think that they'd make it worth it with how much they've been interacting with the community. Plus I'm sure new maps would be awesome based on the current ones. Main thing is how many there'd be.

    Had fun playing in games with Cydewinder & Penthesilea this morning. Sucks we weren't all on the same team in any games, but oh well. It seemed like Cyde and I kept running into each other around every turn which was funny.

    Before you both joined there were 3 of the 1% players in the games for awhile. Was nice to see that I didn't get as owned as bad as I expected. I pissed a couple of them off as Engineer when I would end up coming from behind and blast them in the back. <3 Aussies on voice chat, I couldn't stop laughing at the stuff they were saying.

    I think the only thing that was banned in the games I played in were the Rocket Launchers. Grenade Launcher was still there though. I'm kinda liking Engineer more now that I'm getting better at turret placement. Got quite a few "revenge" kills with them today as well. I'd get killed then my turret would kill the person that killed me. Plus having it with Air Support is nice for some levels.

  8. #528
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    I should start playing with you guys.

    Anyway...why disable Engineer class? It's my favorite. I love fixing ammo boxes and turrets.

    Is there a cap on the amount you can fix? Because I stopped getting points for fixing boxes and turrets on Blood Gracht after I fixed like 10 things.

    And I still don't get why people complain about rocket launcher people when you can just as easily get killed by a headshot. It's a stupid complaint.

    I hope they release some more maps.

    My favorite right now is still Corinth Crossing and Saluman Market.

    On crossing during capture and hold I switch to sniper and pick off people on the side areas. It's so easy to rack up headshot ribbons that way.

  9. #529
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    Usually the standard setup for a mid-sized game is body count only. No Tactician/Engineers prevent it from being a camp fest, and usually the rocket-users suck in small man games. It's easy to kill them from a distance. If other game modes were enabled, I don't see why you wouldn't enable all classes.

  10. #530
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    Quote Originally Posted by Tomiko View Post
    Had fun playing in games with Cydewinder & Penthesilea this morning. Sucks we weren't all on the same team in any games, but oh well. It seemed like Cyde and I kept running into each other around every turn which was funny.
    Yeah I noticed that they were looking for options on making playing with friends easier. It'll be nice if we can make parties prior to joining, then all get assigned the same team.

  11. #531
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    Quote Originally Posted by Tomiko View Post
    I don't think it would be horribly expensive, plus I think that they'd make it worth it with how much they've been interacting with the community. Plus I'm sure new maps would be awesome based on the current ones. Main thing is how many there'd be.

    Had fun playing in games with Cydewinder & Penthesilea this morning. Sucks we weren't all on the same team in any games, but oh well. It seemed like Cyde and I kept running into each other around every turn which was funny.

    Before you both joined there were 3 of the 1% players in the games for awhile. Was nice to see that I didn't get as owned as bad as I expected. I pissed a couple of them off as Engineer when I would end up coming from behind and blast them in the back. <3 Aussies on voice chat, I couldn't stop laughing at the stuff they were saying.

    I think the only thing that was banned in the games I played in were the Rocket Launchers. Grenade Launcher was still there though. I'm kinda liking Engineer more now that I'm getting better at turret placement. Got quite a few "revenge" kills with them today as well. I'd get killed then my turret would kill the person that killed me. Plus having it with Air Support is nice for some levels.
    Eh. I hope not. Like 2-3 dollars I could see as being okay.

    As far as 1%/3%/10% etc players, I wouldn't worry that they are really good. I mean.. I'm in the 3% and I'm not very good. I just played for long periods of time where I racked up pointage and such, but it's not like I'm horribly efficient.

    Either way, I'm gonna get on here in a few minutes if anyone is around.

  12. #532
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    Sinoru is my PSN name on KZ2 if anyone wants to add/look for me on there.

    I usually play in the 16-24 player matches with longer game times.

  13. #533
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    btw, does anyone else get super annoyed when you hear kid voices on KZ2?

    No joke, a group of 3 friends probably aged 8-10 were playing and shouting and yelling at one another to help with this and that. Nice job parenting letting your kids play this.

    I mute children EVERY time I hear them.

  14. #534
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    lol oh yes, I'm so glad I can mute people, I do it every time I run into kids or people who have their music up too high.

  15. #535
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    I hardly use my mic in resistance 2 and killzone 2 because of loud people, always some loud ass hole in the room, use it while playing re 5 tho quite a bit.

  16. #536
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    Hate the kids... Hate them even more when they're playing an M17+ game, where you'd hope you could escape them.

  17. #537
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    Its hard finding people in random games that actually want to discuss strategy. Instead what you get is people screaming at each other.

    One of the more fun things to do is having a friend on another team with a mic, and when you're close to them and you can hear their mic. Then you can play a cat/mouse game looking for each other.

    Pretty exciting.

  18. #538
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    I wish KZ2 supported typing a la Quake.

  19. #539
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    KZ2 seems to have had an update finally that I got. I'm in a game right now.

    Just finished a game.. got 417 Points, 152 kills 98 Deaths in one of those long ones, lol. Finished first in the room obviously. 6/8 on C4 7/8 on Assassin now.

  20. #540
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    WTF, some bastard kept shooting me through a wall last night on Blood Gracht on the Helghast side.

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