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Thread: Killzone 2 Dated.     submit to reddit submit to twitter

  1. #621
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    I prefer to use medic sub for assault so I can double cure myself. And engineer sub when the "n00b tube" is available.

  2. #622
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    I love Assault/eng. Especially when the mode is like defend a target from being blown up. Get a grenade launcer, and just sit way back and load the zone up with grenades. People get pretty pissed at it, but no one even tries to come and find me.

    Also, its starting to look like the DLC will not be free. The site that first reported the DLC, was asked by sony to remove the "free" part of their article.

    Translated version of http://tweakers.net/nieuws/59547/sony-kondigt-multiplayer-uitbreiding-voor-killzone-2-aan.html

  3. #623
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    Oh. That sucks.

  4. #624
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    Traded my copy of Killzone 2 to a friend for CoD:WaW. The games sluggish controls and hectic gameplay don't mix well.

  5. #625
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    Cant really be certain either way with the price, but that website is all over the Playstation forums, and no one is denying it. Usually if theres something big like that, the developer will come on right away and confirm/deny it, but hes done neither.

    And I hate WAW... idk i feel like its the same thing beat to death. And the kills are so random in there, doesn't feel like MW.

  6. #626
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    Quote Originally Posted by Zimman View Post
    I love Assault/eng. Especially when the mode is like defend a target from being blown up. Get a grenade launcer, and just sit way back and load the zone up with grenades. People get pretty pissed at it, but no one even tries to come and find me.

    Also, its starting to look like the DLC will not be free. The site that first reported the DLC, was asked by sony to remove the "free" part of their article.

    Translated version of http://tweakers.net/nieuws/59547/sony-kondigt-multiplayer-uitbreiding-voor-killzone-2-aan.html
    Meh, don't think I will get it then, to be honest. I don't really care about 2 maps. Make it 4 maps and a new game mode or a new class and I'm in.

  7. #627
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    Paying for just two maps is stupid I'd pay for 4 or 5 but not 2.

  8. #628
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    From PS Blog:

    You may have seen the official announcement of the first DLC map pack for Killzone 2 on Spike TV and currently on Gametrailers.com, but we wanted to reiterate some of the key details of what will be available as well as let you know the official date it will be on the PSN for download: April 30th. The price for this map pack is still TBA.

    The first DLC pack, called “Steel and Titanium”, will contain two brand new multiplayer maps with new gameplay elements and strategic twists, sure to test even the most skilled players.

    The first map in the pack is Wasteland Bullet, and the action will take place on the bullet train that and transports goods and troops between Pyrrhus and the Wasteland. The game is a frenzied firefight to wrestle control of the train from the enemy and into the hands of your faction. With the train moving at full speed, players will need to remain aware of the immediate environment as well as enemies – hitting an overhead obstacle at this speed will mean instant death.

    The second map, Vekta Cruiser, will find ISA troops boarding a vast ship with the goal to repel a force of assaulting Helghast troops while also protecting the cruiser itself from heavy Helghan fire. The action takes place entirely indoors in a frantic and claustrophobic battle where attackers lurk around every corner.

  9. #629
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    So that basically agrees with the fact that there will be a price for the maps. Pretty shitty.

    Oh, and paying for two/three maps is how companies do it. See halo

  10. #630
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    Well, there's still a chance that it could be free since it says the price is TBA. I'm hoping it's like $1.99 per map, which is still a good deal in my opinion. I'm sure many of us who have Rock Band/Guitar Hero have paid that just for a single song.

  11. #631
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    Buying map packs on PS3 totally not worth it.

    Prime Example is MGO Expansion Packs-- No one bought them, so no servers used them.

  12. #632
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    Quote Originally Posted by Kwijiboe View Post

    Prime Example is MGO Expansion Packs-- No one bought them, so no servers used them.
    Lots of servers use the maps packs and reminds me I still need to get scene from watching raiden videos he's awesome.

  13. #633
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    Quote Originally Posted by Kwijiboe View Post
    Buying map packs on PS3 totally not worth it.

    Prime Example is MGO Expansion Packs-- No one bought them, so no servers used them.
    Lots of people have those packs, I don't know anyone that doesn't have them, I see them being used a lot.

  14. #634
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    Any idea how a sniper can get super high on top of the tall building (on the roof it seemed, above the second floor) in Tharsis Depot with no discernable way to climb/jump up there?

  15. #635
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    Its a glitch. Its like the old ones that keep getting found, need to jump on a lot of small ledges and pipes.

  16. #636
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    I think it's the ISA side, but I saw people getting up top there and you start climbing inside the base where you spawn.

  17. #637
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    Details for the 1.24 version update coming April 22nd, lots of improvements, good stuff.
    Spoiler: show
    AI - Bots now skipping disabled/destroyed MGs in warzone when requesting mounted guns.
    AI - Do not claim waypoints for the previous character when it's dead.
    AI - Fixes bots getting stuck trying to arm/disarm S&D object when mission is already over.
    Campaign - Fix for potential progression bug in Salamun Bridge
    Clan - User name, not users clan displayed in rankings
    Clan - Winning 10 Clan Challenges causes the user to become stuck on the medal awards screen.
    Controls - Lean & Peak - Zoom hold on and out of ammo it switches between regular/scope view rapidly.
    Cosmetic - Blue screen tint which indicates scout cloak is occasionally enabled and will remain indefinitely.
    Cosmetic - White squares on the grenade counter merge together when displayed in 1080p
    Create Game - "Badge Combination" option does not work properly
    Create Game - Online - "clan only" presets apply even after a player leaves a clan
    DLC - DLC pack 1 - 'Steel & Titanium' support
    DLC - New Loading screens advertising the first DLC pack.
    Exploit - Helghan Industries - Player getting out of map fix.
    Exploit - Radec Academy - User is able to gain access to the roof when revived in a specific location.
    Exploit - Reviving player stuck in wall collision can result in him spawning outside level
    Exploit - Salamun Market - One sided wall allows people to be seen and shot from outside where they cant see or fire out
    Exploit - Tharsis Depot - Player can get out of the "normal" play area and can get into some sniper/camp spots
    Feature - Invite player from friendslistFeature - Join Clan Member list added.
    Feature - Join Game - 17-24 players filter.
    Feature - MP - Moving while seeing scores after pressing SELECT
    Feature - The radar/map now has a larger radius
    Feature - Three additional 'Harcore' Ranks added to the top limits.
    Front-end - Add support to display more than 8 maps when creating a game /challenge/tournament
    Front-end - Sorting ascending and decending ranks working better in 'Rankings'
    Front-end - When in a squad, the Valor Trophy is visible in the Squad Tab, however the users rank is not being displayed on top of it.
    Mods - Official tournament to be displayed first followed by custom created tournaments
    Mods - Additional functionality made avalable to the in-game moderators.
    Network - Server side fix for full games being displayed incorrectly.
    Network - User is unable to use the 'Join Clan Member' tab due to Network Error Code 20002.
    Online - File-synching with the Japanese release of Killzone 2 on the 23rd of April.  
    Sound - Turret placing sound continues when killed.
    Stability - Crash when synching gamestate after a full mapcycle
    Stability - Hang on a screen with a blank message window just before a message appears.
    Stability - Reducing the load on the server related to syncing the buddylist
    Stats - If a clan wins 24 Clan Challenges and goes to the result screen, the medal acquisition screen, which normally displays when you win 25 games, will display.
    Stats - Number of air-support grenades used by tacticians does not add to the stats of joined user correctly.
    Stats - Number of spawn-grenades used by tacticians does not add to the stats of joined user correctly.
    Stats - User sometimes does not receive 1000 valor award when winning 10 Clan Challenges.
    Text - % character not displayed correctly on the creating game dialogue box after selecting to create game.
    Text - If a client receives an invite from a clan which has a '$' character in the clan name, the recipient will get kicked
    Text - Minor Italian localization fix.
    Text - Minor Japanese localization fix.
    Tournament - Game decides winner if one of the two teams doesn't spawn in
    Trophies - Fix for Wargod trophy unlocking pre-maturely

    We are continuing to improve the game with updates to existing content and adding new features.  Work on the next patch has begun and we will continue to support this game.  If you have any questions regarding the patches or have problems with Killzone 2, please visit www.killzone.comfor further help.END Seb Downie - Producer - Guerrilla Games


    Taken from: *Official* Patch 1.24 inbound - Killzone 2 (PS3) - PlayStation.com Forums

  18. #638
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    Oh fuck win. Liking the Lean & Peak thing, along with the stability fixes and what not. Sexy.

  19. #639
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    I cant imagine too many people using the lean and peak though. Glad they're fixing some of the glitches though. Overal a lot of nice little touch ups, but I didnt think it was anything major.

  20. #640
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    Quote Originally Posted by Akiyama View Post
    Oh fuck win. Liking the Lean & Peak thing, along with the stability fixes and what not. Sexy.
    Are you sure the lean and peak update isn't for single player?

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